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  #1  
Old 05-18-2002, 01:05 PM
toad1413 toad1413 is offline
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Sneak Peek! It is coming... (Not a playerworld!)

It is. toad's refresher No. 1, 2002 is coming. What is it, you ask? Well, sometimes I have long periods of not scripting or tiling. After one of them, I do a refresher, which, well, helps me remember all of it. This is the first one for 2002, the last one I did was a mine quest, although that never went public, only some of my friends have seen it.

Anyways, here's a sneak peek, of one of the levels. Critisism welcome, only if it's constructive critisism.
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  #2  
Old 05-18-2002, 01:07 PM
Evil-Magus Evil-Magus is offline
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It certainly is...uhh...well...umm...I guess its...err...
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  #3  
Old 05-18-2002, 02:31 PM
Sir Kwang Sir Kwang is offline
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I DUN LIEK THE GUY STANDIN THE MIDDLE >=O
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  #4  
Old 05-18-2002, 03:10 PM
Slaktmaster Slaktmaster is offline
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Nice design, but there are quite a few tile errors, but I guess it's not done.
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  #5  
Old 05-18-2002, 03:53 PM
toad1413 toad1413 is offline
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Quote:
Originally posted by Slaktmaster
Nice design, but there are quite a few tile errors, but I guess it's not done.
I can't remember the tiles for some of the parts, and a couple of places there are no goddamn tiles, so it's impossible, witout making your own. >.<
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  #6  
Old 05-18-2002, 04:17 PM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by toad1413


I can't remember the tiles for some of the parts, and a couple of places there are no goddamn tiles, so it's impossible, witout making your own. >.<
Want me to makr out errored places?
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  #7  
Old 05-18-2002, 04:46 PM
Spark910 Spark910 is offline
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Dont just sto that brown water wall stuff there it looks horrid when it has no end.
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  #8  
Old 05-18-2002, 11:08 PM
haunter haunter is offline
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path is too straight
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  #9  
Old 05-18-2002, 11:11 PM
Falcor Falcor is offline
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I don't like the "Paths are too straight" comment. If the designer wanted the paths straight it is perfectly fine. the Highway has traight roads, do you complain about it? Should the highway be all cow-paths?
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  #10  
Old 05-18-2002, 11:15 PM
haunter haunter is offline
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Quote:
Originally posted by Falcor
I don't like the "Paths are too straight" comment. If the designer wanted the paths straight it is perfectly fine. the Highway has traight roads, do you complain about it? Should the highway be all cow-paths?
I guess your right, I should've said...

"I think the path is too bland for my liking"
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  #11  
Old 05-18-2002, 11:25 PM
DiabloSK DiabloSK is offline
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the path is too bright for me

Quote:
Originally posted by Slaktmaster
Nice design, but there are quite a few tile errors, but I guess it's not done.
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  #12  
Old 05-19-2002, 06:11 AM
Faheria_LAT3 Faheria_LAT3 is offline
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mmmmkay: Bland ground tiling, and an awful amount of tile errors. If all is fixed up, it could be a nice design.
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  #13  
Old 05-22-2002, 05:16 AM
Zolrieg Zolrieg is offline
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Quote:
Originally posted by Faheria_LAT3
mmmmkay: Bland ground tiling, and an awful amount of tile errors. If all is fixed up, it could be a nice design.
you took the words right out of my mouth! ^_^
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  #14  
Old 06-01-2002, 03:56 AM
Timpan3 Timpan3 is offline
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Re: Sneak Peek! It is coming... (Not a playerworld!)

Quote:
Originally posted by toad1413
It is. toad's refresher No. 1, 2002 is coming. What is it, you ask? Well, sometimes I have long periods of not scripting or tiling. After one of them, I do a refresher, which, well, helps me remember all of it. This is the first one for 2002, the last one I did was a mine quest, although that never went public, only some of my friends have seen it.

Anyways, here's a sneak peek, of one of the levels. Critisism welcome, only if it's constructive critisism.
tile it kk?
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  #15  
Old 06-01-2002, 08:25 AM
SinNetherwind SinNetherwind is offline
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That white ground on the path look terrible, id keep it dirt but thats me
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  #16  
Old 06-03-2002, 08:50 AM
Poogle Poogle is offline
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Umm its great all but the tile errors even that one your butts covering up.
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