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  #1  
Old 05-18-2002, 10:29 AM
Sir Kwang Sir Kwang is offline
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opinion

Give me your opinion on this level im working on, I several hours putting it together and I'm gonna use this as one of my levels to re-apply for tiling for LAT whenever they start hiring, give me your opinion on it, thanks. /edited give me opinion, like what I need to change, don't just say it sucks, because I wanna know what to fix. /end edit
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  #2  
Old 05-18-2002, 11:01 AM
Terazel Tenjin Terazel Tenjin is offline
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Re: opinion

Quote:
Originally posted by Sir Kwang
Give me your opinion on this level im working on, I several hours putting it together and I'm gonna use this as one of my levels to re-apply for tiling for LAT whenever they start hiring, give me your opinion on it, thanks. /edited give me opinion, like what I need to change, don't just say it sucks, because I wanna know what to fix. /end edit
HAHAHA, Classic LAT isn't hiring.

It lacks Floydian-innovation.
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  #3  
Old 05-18-2002, 11:01 AM
Evil-Magus Evil-Magus is offline
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Its a bit...lacking in...intrest points, and at first look...confusing, but then it kinda gets...boaring.
Usually the carpet/floor of a building isn't supposed to overpower the objects, it's there to act as a background.
People are only seeing the carpet and it seems like the tables and stuff arent even there because the carpet diverts your attentiaon avay from it.
Sorry, but I think it needs something that will catch the eye, and more stuff to cover up the overpowering carpet...
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Old 05-18-2002, 11:06 AM
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Quote:
Its a bit...lacking in...intrest points, and at first look...confusing, but then it kinda gets...boaring. Usually the carpet/floor of a building isn't supposed to overpower the objects, it's there to act as a background.
People are only seeing the carpet and it seems like the tables and stuff arent even there because the carpet diverts your attentiaon avay from it.
Sorry, but I think it needs something that will catch the eye, and more stuff to cover up the overpowering carpet...
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Old 05-18-2002, 11:10 AM
Sir Kwang Sir Kwang is offline
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Re: Re: opinion

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Originally posted by Terazel Tenjin


HAHAHA, Classic LAT isn't hiring...

Quote:
Originally posted by Sir Kwang


...whenever they start hiring...

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  #6  
Old 05-18-2002, 11:28 AM
Terazel Tenjin Terazel Tenjin is offline
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Re: Re: Re: opinion

Quote:
Originally posted by Sir Kwang

...whenever they start hiring...

Exactly
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  #7  
Old 05-18-2002, 11:45 AM
Sir Kwang Sir Kwang is offline
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Re: Re: Re: Re: opinion

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Originally posted by Terazel Tenjin


Exactly
Yeah, exactly as in I have no idea whenever they'll start hiring I'm makin them ahead of time, you were wrong, live with it.
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Old 05-18-2002, 11:52 AM
Terazel Tenjin Terazel Tenjin is offline
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Re: Re: Re: Re: Re: opinion

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Originally posted by Sir Kwang


Yeah, exactly as in I have no idea whenever they'll start hiring I'm makin them ahead of time, you were wrong, live with it.
I was wrong? Okay...

And instead of telling you it sucks, here's the list:

1. Don't have overlapping tiles from different "sets"; it doesn't end well.
2. Try playing around with castle/snow castle tiles rather than the ugly gray castle tiles.
3. Tiling LAT requirement has usually been THREE levels. That's just one. Don't spend too much time tiling ONE level.
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  #9  
Old 05-18-2002, 12:01 PM
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Re: Re: Re: Re: Re: Re: opinion

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Originally posted by Terazel Tenjin



3. Tiling LAT requirement has usually been THREE levels. That's just one. Don't spend too much time tiling ONE level.
Again, you're wrong..

Quote:
Originally posted by Sir Kwang



I'm gonna use this as one of my levels
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  #10  
Old 05-18-2002, 12:05 PM
Terazel Tenjin Terazel Tenjin is offline
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Re: Re: Re: Re: Re: Re: Re: opinion

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Originally posted by Sir Kwang


Again, you're wrong..

Again, you seem to be missing a bit of logic. I believe you mentioned you have spent quite a bit of time tiling this level. What I am attempting to suggest is the fact that you should spend less time on one level and more time on all three levels. Does that make it easier to comprehend?
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  #11  
Old 05-18-2002, 12:11 PM
Sir Kwang Sir Kwang is offline
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Im gonna spend quite a bit of time on all three levels or just make a whole bunch then pick the best three and store them somewhere.
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Old 05-18-2002, 12:16 PM
Terazel Tenjin Terazel Tenjin is offline
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Quote:
Originally posted by Sir Kwang
Im gonna spend quite a bit of time on all three levels or just make a whole bunch then pick the best three and store them somewhere.
Despite the fact that I might apparently be "wrong" again, I am going to take a shot in the dark and say that was a full-sized level. It's good to make full-sized levels for outside areas, but not inside. It leaves you with extra room you would be tempted to fill in by less-than-creative tiling, or creatively crappy tiling. Trying doing 1/4 to half the size of a 0-64 level, and stick a theme to it so it's easier to keep track (bar, shop, arena, quest, et cetera)
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  #13  
Old 05-18-2002, 12:19 PM
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Okie, here's a few things I found didn't look that good:

1) The yellow carpet at the top. It looks too out of place in the level.

2) The floor. Too many colours in it. It'd look better if you took out the blue, because then you'd have the red and square things, or take out the square things.

3) The pillars. They don't fit, whatsoever. And there's a bit too many of them, and the lamps.

Also, the bookcases look a bit out of place, and where the floor changes into the red/blue tiles, it isn't a very good merge.

Other than that, it's ok.
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  #14  
Old 05-18-2002, 12:56 PM
Sir Kwang Sir Kwang is offline
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ok tell me if this looks better
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  #15  
Old 05-18-2002, 01:00 PM
Terazel Tenjin Terazel Tenjin is offline
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Quote:
Originally posted by Sir Kwang
ok tell me if this looks better
Only problems I have with it are the square borders you tried to do in pattern...looks out of place, especially when it merges with the carpet. Also the doors look kind of weird, although it is default. Other than that, it looks like a good inside level. But what's the theme? A mess hall?
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  #16  
Old 05-18-2002, 01:02 PM
Sir Kwang Sir Kwang is offline
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yea kinda
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  #17  
Old 05-18-2002, 01:04 PM
Sir Kwang Sir Kwang is offline
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.graal of it fer my bud
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  #18  
Old 05-18-2002, 02:01 PM
toad1413 toad1413 is offline
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Quote:
Originally posted by Sir Kwang
ok tell me if this looks better
Wow. That's MUCH better. Although, there's still a few things to nit-pick, so here I go...

1) The yellow carpet. Still with it, eh? well, it's ok. I've never really liked it though, it's too much of a harsh blend.

2) The pillars. There's less of them, which is better, but I still believe that the ones that are right next to the chairs should be moved back a bit. Would you have a pillar right behind a chair?

Um, yeah. That's it. Nice touch with the border floor around the barrels, by the way.
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  #19  
Old 05-18-2002, 03:14 PM
Slaktmaster Slaktmaster is offline
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First of all, the bookcases seem very out-of-place and the doors are tile-errored. Other than that I can find no disturbing tile-errors. The design is kind of uninteresting and reminds me too much of old Graal.

But keep it up.
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  #20  
Old 05-18-2002, 11:13 PM
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Quote:
Originally posted by Slaktmaster
First of all, the bookcases seem very out-of-place and the doors are tile-errored. Other than that I can find no disturbing tile-errors. The design is kind of uninteresting and reminds me too much of old Graal.

But keep it up.
;O add some tiling to the brown kitchen floor with the orange house tiles, i find that attractive ;O
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  #21  
Old 05-19-2002, 12:57 AM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by Slaktmaster
First of all, the bookcases seem very out-of-place and the doors are tile-errored. Other than that I can find no disturbing tile-errors. The design is kind of uninteresting and reminds me too much of old Graal.

But keep it up.
Sorry, I didn't see te second attachement, it looks much better but there is still room for improvement.
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  #22  
Old 05-19-2002, 10:40 AM
SinNetherwind SinNetherwind is offline
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Kwangypoo, DONT MAKE SQUARE LEVELS! THEY ARE BORING! and, fix the door... how it goes down, raise it up onto the wall (the lower door) but yea, good job.
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Old 05-19-2002, 11:10 AM
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it sucks
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  #24  
Old 05-19-2002, 11:54 AM
Sir Kwang Sir Kwang is offline
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Quote:
Originally posted by SinNetherwind
Kwangypoo, DONT MAKE SQUARE LEVELS! THEY ARE BORING! and, fix the door... how it goes down, raise it up onto the wall (the lower door) but yea, good job.
cant do that or you cant go through the door, and be realistic, rooms in real life are square/rectangular and look fine =p
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  #25  
Old 05-19-2002, 11:54 AM
Sir Kwang Sir Kwang is offline
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it sucks
next time I see you im gonna kick yer face in =p
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  #26  
Old 05-19-2002, 02:56 PM
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Talking =)

Like design..
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