Nice staff that aren't power hungry. Admin's who know what they are doing and don't need to bug Stefan every 10 min. (They are the ones who get stuff done.) Not so much a story line, but organisation, most quests should have an order to them, and there should be lost of hints, again, thats H-I-N-T-S, the most annoying thing that I find in servers is when you have no idea where to go. It's not that hard to put NPC's outside buildings that can interact with the player and say something like "If you go west of here you'll find the powergolves." (Ok, not THAT obvious, but basicaily saying something like that.) The quests should not be badly scripted (Try to get a few quests with no bugs instead of 20 quests that are sometimes imposible to beat.) and shouldn't be insainly hard unless the item is VERY* good, e.g. spending 7 hours on a quest for the powergloves is not fun. :grrr:
Anyway, gotta get going.
Urizen
