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  #1  
Old 04-29-2002, 12:19 AM
Falcor Falcor is offline
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Ghosts are on the Prowl, whereare you?

As we all know, ghosts on the server arent allowed to interacwith npcs. Well i've found this limits our control over where these lil critters can run off to. I propose Ghost NPCS. These special npcs are the only real npcs that they can interact with.

we could proabablydo this with a simple comment at the top... such as

//#GHOSTSCRIPT
if(playerenters) {setlevel2 onlinestartlocal.graal,30,30;}

These ghost scripts would NOT be interactable w/ the player. just w/ ghosts on the server. This would be helpful if we wanted to show ghosts some specific sites around the server instead of letting them wander free and not know where and what was happening.

Seems good in concept atleast.
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Old 04-29-2002, 01:35 AM
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #3  
Old 04-29-2002, 05:51 AM
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Re: Ghosts are on the Prowl, whereare you?

Quote:
Originally posted by Falcor
As we all know, ghosts on the server arent allowed to interacwith npcs. Well i've found this limits our control over where these lil critters can run off to. I propose Ghost NPCS. These special npcs are the only real npcs that they can interact with.

we could proabablydo this with a simple comment at the top... such as

//#GHOSTSCRIPT
if(playerenters) {setlevel2 onlinestartlocal.graal,30,30;}

These ghost scripts would NOT be interactable w/ the player. just w/ ghosts on the server. This would be helpful if we wanted to show ghosts some specific sites around the server instead of letting them wander free and not know where and what was happening.

Seems good in concept atleast.
Yeah but then people would start putting ghostscripts and player scripts on their servers ;O you could make a ghost just be like a player.
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Old 04-29-2002, 06:00 AM
Graal518 Graal518 is offline
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Re: Ghosts are on the Prowl, whereare you?

Quote:
Originally posted by Falcor
As we all know, ghosts on the server arent allowed to interacwith npcs. Well i've found this limits our control over where these lil critters can run off to. I propose Ghost NPCS. These special npcs are the only real npcs that they can interact with.

we could proabablydo this with a simple comment at the top... such as

//#GHOSTSCRIPT
if(playerenters) {setlevel2 onlinestartlocal.graal,30,30;}

These ghost scripts would NOT be interactable w/ the player. just w/ ghosts on the server. This would be helpful if we wanted to show ghosts some specific sites around the server instead of letting them wander free and not know where and what was happening.

Seems good in concept atleast.

There's no ghosts after may 1st so there's really no point.
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Old 04-29-2002, 06:28 AM
Falcor Falcor is offline
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why? People that regestered for 15$ cant go on p2p.. they should go on as ghost.s And what about if i dont WANT players on the server while im debugging a major flaw? then waht?
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Old 04-30-2002, 12:30 AM
haunter haunter is offline
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Originally posted by Falcor
And what about if i dont WANT players on the server while im debugging a major flaw? then waht?
Ultra corrupt-ness banning time... gotta love mister *.*.*.*
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  #7  
Old 04-30-2002, 10:38 AM
Falcor Falcor is offline
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That would be real REAL smart. Banning everyone including myself =_=
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