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Originally posted by Tyhm
Firstly, you are going to spend a minimum of a month on these caves. A couple weeks on the boss, a couple weeks debugging, no matter how fast you tile it.
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Ah, not necessarily. You see it won't be so much the size of the labyrinth, more or the way you go or you will end up where you started. About the boss, yeah but so be it... good work takes time. Finally about debugging, a few weeks? Sheesh! A day maybe.
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Originally posted by Tyhm
Reason A - Say Jeff's Adventurers is 1% of Graal's population. 99% didn't get to do the quest, and so waited a month so you could give something to someone else.
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Indeed but secrets spread waay too fast in Graal. Everyone would know about it within a day and I promise you it will take a lot longer than a day to complete. There will also be checking on statistics so you must be at least a little experienced to enter.
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Originally posted by Tyhm Reason B - No matter what, it's gonna get ugly at the prize room. Jeff will get disconnected, or killed, there will be a FFA among the former allies, someone's gonna grab the prize first and not give it back, someone's gonna steal more money than everyone else and YOU will be expected to remedy this, because it's not fair.
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I don't believe there is anything stopping me from putting limits on the amount that can be collected by each player. Once the boss is defeated, the leader is registered as the new owner and so he can return there at a later date if he logs off.
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Originally posted by Tyhm Reason C - people don't read signs. They'll go through the entire cave to the now-empty treasure room and riot when they find out the quest had already been compleated, "this iz total BS I waited a month for a nu quest and it's this empty cave shizzit!?!"
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There is no reason that the caves enterance cannot collapse and so blocking entry until new inhabitants move in.
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Originally posted by Tyhm Finally, once you see an entire month's work conquered the day it's released (and it will be, if it's physically possible - otherwise you've made something utterly useless, an impossible quest isn't fun for anybody and will invariably be labeled "bugged"), once it's over you're going to want to reopen it. Whether or not your resolve stands remains to be seen.
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Hmm, this is a good point but I guess that's how it may go. It will be possible but the idea I have for it will make sure no-one says it's "bugged" and it will still be very, very hard. Also, there will be loads and loads of other smaller goodies in other parts of the labyrinth so, hopefully, that should keep people in there.
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Originally posted by Tyhm Yeah, in a perfect world all the bosses would be unique, every adventurer would either get a common prize in a commn quest or a unique prize in a unique quest, no more of this every person on Graal has the same legendary spear and magic helmet...but we don't live in that world. It sucks, but it's easier to make one thing for everyone than one thing per person.
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Overall.. yes it could go horribly wrong but then again... it may be a fantastic success. There will always be complaints and moans but that can be dealt with. I'm gonna try at least.