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  #1  
Old 02-21-2002, 10:36 PM
Spectre1337 Spectre1337 is offline
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Screenshot

Odam, im posting a screenshot. Here is a screenshot of a unfinished town level from my PW Project, Galdorin.. There will be turkey hunting, sheep hunting, chicken hunting, and each animal has a diffrent ammount of meat. There will be mining, blacksmithing, cooking and selling of the meats, and a lot of other neat NPCs.

The levels are nice too, not too full and not too empty

Zylot - Owner
Sekshe - CoOwner
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  #2  
Old 02-21-2002, 10:37 PM
ZanderX ZanderX is offline
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If you can stand in those windows, your server will never get online, though I doubt it will ever pass with such bland levels.
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Old 02-21-2002, 10:53 PM
Spectre1337 Spectre1337 is offline
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The levels arent finished yet And what does bland mean? *is a total ******
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  #4  
Old 02-21-2002, 11:08 PM
Lyndzey Lyndzey is offline
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That was Providence's idea for the windows and such.

I like the levels, because the resemblance a Classic server. I have seen much better, but still, I enjoy those types of levels.
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  #5  
Old 02-21-2002, 11:38 PM
Providence_Admin3 Providence_Admin3 is offline
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You're going to have to pump those levels up a bit more, if you want your playerworld online...
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  #6  
Old 02-22-2002, 12:08 AM
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mmmmkay: Plain levels, with all the quality PWs in the making that will be finished soon yours doesn't stand a chance.
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  #7  
Old 02-22-2002, 01:58 AM
Spectre1337 Spectre1337 is offline
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Quote:
Originally posted by Faheria_LAT3
mmmmkay: Plain levels, with all the quality PWs in the making that will be finished soon yours doesn't stand a chance.
I like levels that arent full of crap, thats why Xone sucked and I never went there, too much crap all over the place.. I think once it is done it will look fine, plus the good NPCs will make it great, I will post the map as soon as I change it a bit
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Old 02-22-2002, 02:22 AM
Spectre1337 Spectre1337 is offline
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Heh

We're not even done with any detailing, etc. We need to fix it up. But we'll have some awesome NPC's, since Zylot's awesome at scripting just about anything. But about the levels being full of junk - we aren't going to go tile crazy on every level. We'll just keep it a bit at a time. And no, this post made no sense at all. x.x

-Sekshe.
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  #9  
Old 02-22-2002, 02:45 AM
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Quote:
If you can stand in those windows, your server will never get online, though I doubt it will ever pass with such bland levels.
Quote:
Here is a screenshot of a unfinished town level
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  #10  
Old 02-22-2002, 02:50 AM
konidias konidias is offline
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My number one level making rule has always been that detail should make the level look better.

Detail is NOT I repeat NOT, filling your level full of different tiles in an attempt at having detail. Detail is adding final touches to neatly made levels.

I always argued with birdbird because he made random looking jungle-type levels and he said it was because "land isn't supposed to be straight and clean" but he did the same kind of tiling inside houses, in towns, on man-made paths, etc.

It's okay to get a little more wild on outside forest and swamp type levels.. but in towns there should just be grass, some bushes, and nice man-groomed looking scenery. Not wild trees growing halfway into your building.

Pathways that are near towns should be a bit straighter and more man-made, then the weird jungly natural pathways found in forests.. since, the paths were probably made by man and not just natural wear and tear.

All paths are generally made by man, since man is mainly the only thing that travels through the same area, and generally takes the same route (which would be the easiest route) meaning a path would form.

Personally I think the level could use a little bit more, but to say that detail means you have to have crazy looking paths, trees everywhere, and swamp/messy grass tiles mixed in all over the levels is insane.

Of course this is all just my personal opinion, other people have different views on "detail"
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  #11  
Old 02-22-2002, 02:57 AM
Spectre1337 Spectre1337 is offline
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Thanks koni, but the tree isnt really in the building, it is next to it. I use an image to make it go over the building

And thanks for the help, if i ever see you on mirc, you can have any mp3 you want without a hassle
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  #12  
Old 02-22-2002, 03:00 AM
konidias konidias is offline
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Quote:
Originally posted by Spectre1337
Thanks koni, but the tree isnt really in the building, it is next to it. I use an image to make it go over the building

And thanks for the help, if i ever see you on mirc, you can have any mp3 you want without a hassle
Well I wasn't referring to your tree there.. like I mean birdbirds levels where he has a tree sticking out of the building..
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  #13  
Old 02-22-2002, 03:03 AM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by ZanderX
If you can stand in those windows, your server will never get online, though I doubt it will ever pass with such bland levels.
Possibly for the images, but ideas aren't copyrighted.
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  #14  
Old 02-22-2002, 03:03 AM
Spectre1337 Spectre1337 is offline
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Quote:
Originally posted by konidias


Well I wasn't referring to your tree there.. like I mean birdbirds levels where he has a tree sticking out of the building..
Yes, birdbird is a wacky fellow.. He thinks like a bird, birds like trees that go through their house!
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Old 02-22-2002, 03:05 AM
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Make a pod race and ill play 24/24
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  #16  
Old 02-22-2002, 03:52 AM
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Quote:
Originally posted by konidias
mmmmkay:
Quote:
Detail is NOT I repeat NOT, filling your level full of different tiles in an attempt at having detail. Detail is adding final touches to neatly made levels.
Agreed.

Quote:
I always argued with birdbird because he made random looking jungle-type levels and he said it was because "land isn't supposed to be straight and clean" but he did the same kind of tiling inside houses, in towns, on man-made paths, etc.
I always though that was awfully ugly too. =\

Quote:
It's okay to get a little more wild on outside forest and swamp type levels.. but in towns there should just be grass, some bushes, and nice man-groomed looking scenery. Not wild trees growing halfway into your building.
Pathways that are near towns should be a bit straighter and more man-made, then the weird jungly natural pathways found in forests.. since, the paths were probably made by man and not just natural wear and tear.
Thats in real life, on graal it can be different to make it look beautiful instead same ol' same ol'
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  #17  
Old 02-22-2002, 04:37 AM
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Quote:
Originally posted by konidias
My number one level making rule has always been that detail should make the level look better.

Detail is NOT I repeat NOT, filling your level full of different tiles in an attempt at having detail. Detail is adding final touches to neatly made levels.

I always argued with birdbird because he made random looking jungle-type levels and he said it was because "land isn't supposed to be straight and clean" but he did the same kind of tiling inside houses, in towns, on man-made paths, etc.

It's okay to get a little more wild on outside forest and swamp type levels.. but in towns there should just be grass, some bushes, and nice man-groomed looking scenery. Not wild trees growing halfway into your building.

Pathways that are near towns should be a bit straighter and more man-made, then the weird jungly natural pathways found in forests.. since, the paths were probably made by man and not just natural wear and tear.

All paths are generally made by man, since man is mainly the only thing that travels through the same area, and generally takes the same route (which would be the easiest route) meaning a path would form.

Personally I think the level could use a little bit more, but to say that detail means you have to have crazy looking paths, trees everywhere, and swamp/messy grass tiles mixed in all over the levels is insane.

Of course this is all just my personal opinion, other people have different views on "detail"
Depends of the kind of the server...
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  #18  
Old 02-22-2002, 05:00 AM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by CyberX


Depends of the kind of the server...
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  #19  
Old 02-22-2002, 06:40 AM
Spectre1337 Spectre1337 is offline
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Just trust me that it is going to be nice, theres already a half way done quest with about 7 levels.. theres no baddies in it, just neat NPCs that make the quest hard. There are stone thingies that move back and forth, if they touch you it hurts. Theres some weird black hole thing that sucks you in if you dont run away good enough. Sekshe is helping a lot, so it should be fine

I will post the map in a little bit or maybe tommorow
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  #20  
Old 02-22-2002, 06:56 AM
Spectre1337 Spectre1337 is offline
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Quote:
Originally posted by Spectre1337
I will post the map in a little bit or maybe tommorow
I got the map ready, here it is. Also if you want to work as a LAT or a NAT, please contact me through Email or AIM. My email is [email protected] and my aim is ZylotGraal. You can also forum pm me.
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  #21  
Old 02-22-2002, 09:28 PM
Spectre1337 Spectre1337 is offline
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EBIL!

Yeah, those evil gray lil statue things are very fun!! Muahahaha. It took me forever to script, though. And even then i had some help from some old friends. i'll post a screenshot of them blowing me to peices when i finish my snow town work for babylon. But anyways, our playerworld will have...junk in it, and we're still planning, and we need help from an LAT or NAT or two.

-Sekshe
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  #22  
Old 02-22-2002, 09:36 PM
Spectre1337 Spectre1337 is offline
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Here

Here's my screenshot of them evil gray statues. Oh yeah, i was lazy and didn't do it right so there's some wrong colors. For instance, the tiles are blue, not greenish. And the castle walls are lighter...heh, i messed up taking that screenshot. Oh well, this gives you an idea..

-Sekshe
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  #23  
Old 02-22-2002, 10:33 PM
Spectre1337 Spectre1337 is offline
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Re: Here

Quote:
Originally posted by Spectre1337
Here's my screenshot of them evil gray statues. Oh yeah, i was lazy and didn't do it right so there's some wrong colors. For instance, the tiles are blue, not greenish. And the castle walls are lighter...heh, i messed up taking that screenshot. Oh well, this gives you an idea..

-Sekshe
Theres going to be cool stuff like turkey hunting too, and I need a GAT who can make a chicken or a sheep!
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Old 02-22-2002, 10:54 PM
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Quote:
Originally posted by Spectre1337

I got the map ready, here it is. Also if you want to work as a LAT or a NAT, please contact me through Email or AIM. My email is [email protected] and my aim is ZylotGraal. You can also forum pm me.
Umm... to me the map looks quite plain. It looks like the stuff is in the corners and the sides of the map and no stuff like forests or such in the middle plain area.

I wish you good luck though. Hope it will be more done soon!
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  #25  
Old 02-22-2002, 11:48 PM
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Re: Screenshot

Quote:
Originally posted by Spectre1337
Odam, im posting a screenshot. Here is a screenshot of a unfinished town level from my PW Project, Galdorin.. There will be turkey hunting, sheep hunting, chicken hunting, and each animal has a diffrent ammount of meat. There will be mining, blacksmithing, cooking and selling of the meats, and a lot of other neat NPCs.

The levels are nice too, not too full and not too empty

Zylot - Owner
Sekshe - CoOwner
It honestly does lack detail. It is possible to use too much detail.
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  #26  
Old 02-22-2002, 11:50 PM
Nishoku Nishoku is offline
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Re: Re: Screenshot

Quote:
Originally posted by Nishoku

It honestly does lack detail. It is possible to use too much detail.
:contradicts himself:
Bravo had sucky levels, but yet it was one of the greatest servers of all time. I I guess I prove myself wrong.. The level quality should be good enough to pass..
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  #27  
Old 02-23-2002, 03:33 AM
Spectre1337 Spectre1337 is offline
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the empty levels arent going to stay empty, every level will be filled before its submitted It will be a great server for new and old players (if it gets up)
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  #28  
Old 02-23-2002, 03:42 AM
Spectre1337 Spectre1337 is offline
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I suck at adding detail, so i need someone to add it for me. :P

Well anyways, i don't think our server's going to be the average server. It's going to have all these funky NPC's that no one's ever seen before, and funky levels and stuff like that...we don't want just a normal and plain server, that will get boring. Anyway, if we send it to the PW Tester and he doesn't accept it, then we'll remodel it, make it better, then a little later send it back in. And yes, we do need critisizm, we need to know what we're doing wrong, whats good, what's bad, stuff like that. Keep on talking, people.

-Sekshe
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  #29  
Old 02-23-2002, 03:48 AM
Spectre1337 Spectre1337 is offline
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Quote:
Originally posted by Spectre1337
I suck at adding detail, so i need someone to add it for me. :P

Well anyways, i don't think our server's going to be the average server. It's going to have all these funky NPC's that no one's ever seen before, and funky levels and stuff like that...we don't want just a normal and plain server, that will get boring. Anyway, if we send it to the PW Tester and he doesn't accept it, then we'll remodel it, make it better, then a little later send it back in. And yes, we do need critisizm, we need to know what we're doing wrong, whats good, what's bad, stuff like that. Keep on talking, people.

-Sekshe
You dont really suck at detail
That church you made was pretty detailed like
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  #30  
Old 02-23-2002, 04:27 AM
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Re: Here

Quote:
Originally posted by Spectre1337
Here's my screenshot of them evil gray statues. Oh yeah, i was lazy and didn't do it right so there's some wrong colors. For instance, the tiles are blue, not greenish. And the castle walls are lighter...heh, i messed up taking that screenshot. Oh well, this gives you an idea..

-Sekshe
Uhm, those look and act exactly like the Sardon's Tower statues...
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  #31  
Old 02-23-2002, 04:59 AM
Spectre1337 Spectre1337 is offline
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Re: Re: Here

Quote:
Originally posted by freddyfox


Uhm, those look and act exactly like the Sardon's Tower statues...
Im pretty sure that Sekshe made them.. All of Sekshe's NPCs have a paragraph long story with '//'s in them, like

//NPC by Sekshe and blah
//My dogs name is Spot
//He lives in a pot, hes cute

and so on :-\
And heres another screenshot
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  #32  
Old 02-23-2002, 05:05 AM
Spectre1337 Spectre1337 is offline
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Yup. They're the statues found from Sardon's tower. I'm not going to lie :P

But i scripted them and junk. I didn't make the GIF's. I only make heads, not gifs like that.
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  #33  
Old 02-23-2002, 05:11 AM
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*sighs* You know, I do recognize Sardon's tower, that's the level one left of the vortex with the baddies removed and a smidge of retiling...changing the //I MADE THIS line changes nothing.
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  #34  
Old 02-23-2002, 05:35 AM
Spectre1337 Spectre1337 is offline
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If you don't want those there just tell me, i'll either make my own gif or just delete em all.
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  #35  
Old 02-23-2002, 05:49 AM
Spectre1337 Spectre1337 is offline
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Quote:
Originally posted by Tyhm
*sighs* You know, I do recognize Sardon's tower, that's the level one left of the vortex with the baddies removed and a smidge of retiling...changing the //I MADE THIS line changes nothing.
He worked on classic as a LAT with Sardon, I think he made the NPCs for Sardon there, I dont know.. I dont think he would steal them, he can make NPCs in a few seconds right after I ask so he must be pretty good..
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  #36  
Old 02-23-2002, 07:21 AM
Tyhm Tyhm is offline
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Make, steal, claim to be sardon, same difference. =_=
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  #37  
Old 02-23-2002, 08:31 AM
Spectre1337 Spectre1337 is offline
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Quote:
Originally posted by Tyhm
Make, steal, claim to be sardon, same difference. =_=
Ok, well i dont wanna be mean but lets please change the subject... I wouldnt even want to think that my CoOwner was stealing stuff or he would be fried. Yes, FRIED.
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  #38  
Old 02-25-2002, 09:22 PM
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Re: Re: Here

Quote:
Originally posted by freddyfox


Uhm, those look and act exactly like the Sardon's Tower statues...
they are EXACT and most likely stolen
becuase they explode like in sardon
AND, the level is identical, so my guess is, it wont pass
since there are stolen NPCs
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  #39  
Old 02-25-2002, 11:40 PM
Spectre1337 Spectre1337 is offline
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Re: Re: Re: Here

Quote:
Originally posted by Mosquito

they are EXACT and most likely stolen
becuase they explode like in sardon
AND, the level is identical, so my guess is, it wont pass
since there are stolen NPCs
You can make levels that look alike, its not too hard
and you can make NPCs that are almost identical, its not impossible.. The script is quite simple, I bet a newbie could do it
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