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  #1  
Old 02-02-2002, 05:37 AM
darkriders_p2p darkriders_p2p is offline
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Question the 2.1 version

Ok in 2.1 there is several errors,for one,if you don't have a previous version of graal on your comp,sound effects don't work(this might have to do with the real player)and then the other things that already heave been discussed.Hope they fixed in new version.
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  #2  
Old 02-02-2002, 08:16 AM
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You mean revision4?
The sfx haven't been changed lately i think,
although i have seen some problems,
may be some playerworld has replaced
some default sfx and messed it up?
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  #3  
Old 02-02-2002, 08:21 AM
Cyber-X Cyber-X is offline
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Well Stefan, it has some bugs with tags... Like this:
1st NPC
if (playertouchsme) {
set test;
}
2nd NPC
if (test) {
showlocal;
}

thats not working and I had to make alot of new commands to replace it...
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  #4  
Old 02-02-2002, 09:16 AM
Python523 Python523 is offline
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Quote:
Originally posted by Cyber-X
Well Stefan, it has some bugs with tags... Like this:
1st NPC
if (playertouchsme) {
set test;
}
2nd NPC
if (test) {
showlocal;
}

thats not working and I had to make alot of new commands to replace it...
Easy solution, use strings, not flags
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  #5  
Old 02-02-2002, 10:32 PM
darkriders_p2p darkriders_p2p is offline
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i think

I think the fact my sound doesn't work is cause the new version doesn't have graal shop.(no idea why though).And showlocal and hidelocal don't work in the editor,thats whats wrong with that
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  #6  
Old 02-02-2002, 10:52 PM
Python523 Python523 is offline
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Re: i think

Quote:
Originally posted by darkriders_p2p
I think the fact my sound doesn't work is cause the new version doesn't have graal shop.(no idea why though).And showlocal and hidelocal don't work in the editor,thats whats wrong with that
showlocal and hidelocal work fine for me....
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  #7  
Old 02-02-2002, 11:13 PM
darkriders_p2p darkriders_p2p is offline
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in my script it doesn't work (I used variable strings to inizalize it),I removed local and it works fine,but it doesn't work for meh
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  #8  
Old 02-03-2002, 02:33 AM
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Scripts are only called when an event happens.
In previous versions all scripts were called when an event
happened, now only scripts that wants the event (like
when doing if (playertouchsother) the game knows that
npc wants the even playertouchsother).
Your script can also have problems when the npcs are in
different order, its better to call the other npc scripts
directly or whatever, or use a timeout
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