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  #1  
Old 01-28-2002, 07:38 PM
Admins Admins is offline
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Bug fix release v2.13 revision3

A new Graal version has been released,
many bugs have been fixed. Start the setup
program again to get the new exe.

-----------------------------------------
New features/bug fixes in v2.13 revision3
-----------------------------------------

- the script command destroy works again
- fixed compatibility with Win95/98
- the setstring command sends the new string variable
correctly to the server
- the script variable graalversion is now 2.13
(instead of 2.1)
- in the offline mode the player is on the normal
layer like it is supposed to, so he is not drawn
on top of objects anymore and arrow and projectiles
work again
- the not recommended script command playersays() works
again (the script is called when the player says something);
but better use if (playerchats && strequals(#c,...))
- several fixes of the editor mode: caching of levels in
the memory, position of the player when clicking on 'play',
dragging baddies,npcs and chests onto a level works like in
old days (you can release the mouse button and then move the
object if you don't want to keep it pressed)
- fixed memory leaks
- npc actions are deleted when leaving a level (so
when using setlevel/setlevel2 then it is not producing
an endless loop)
- emoticons are not hiding weapon showimgs anymore,
emoticons have the index 0 (so don't use index 0 for
showimg if you don't want it to be hidden when an emoticon
is displayed)
- npcservers can now attach players to local npcs (was producing
warping errors before)
- detection for players that are in 'hidden under carried object' mode
but don't carry anything
- optimized loading and 'playerenters' for npcs on graal2002 maps
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  #2  
Old 01-28-2002, 07:43 PM
Yakuna2001 Yakuna2001 is offline
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Re: Bug fix release v2.13 revision3

Quote:
Originally posted by Stefan
A new Graal version has been released,
many bugs have been fixed. Start the setup
program again to get the new exe.

-----------------------------------------
New features/bug fixes in v2.13 revision3
-----------------------------------------

- the script command destroy works again
- fixed compatibility with Win95/98
- the setstring command sends the new string variable
correctly to the server
- the script variable graalversion is now 2.13
(instead of 2.1)
- in the offline mode the player is on the normal
layer like it is supposed to, so he is not drawn
on top of objects anymore and arrow and projectiles
work again
- the not recommended script command playersays() works
again (the script is called when the player says something);
but better use if (playerchats && strequals(#c,...))
- several fixes of the editor mode: caching of levels in
the memory, position of the player when clicking on 'play',
dragging baddies,npcs and chests onto a level works like in
old days (you can release the mouse button and then move the
object if you don't want to keep it pressed)
- fixed memory leaks
- npc actions are deleted when leaving a level (so
when using setlevel/setlevel2 then it is not producing
an endless loop)
- emoticons are not hiding weapon showimgs anymore,
emoticons have the index 0 (so don't use index 0 for
showimg if you don't want it to be hidden when an emoticon
is displayed)
- npcservers can now attach players to local npcs (was producing
warping errors before)
- detection for players that are in 'hidden under carried object' mode
but don't carry anything
- optimized loading and 'playerenters' for npcs on graal2002 maps
pwnage
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  #3  
Old 01-28-2002, 07:46 PM
Waltz5 Waltz5 is offline
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Woohoo!
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  #4  
Old 01-28-2002, 07:47 PM
Slaktmaster Slaktmaster is offline
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At last, thank you.
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  #5  
Old 01-28-2002, 07:47 PM
Hero_McDohl Hero_McDohl is offline
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Is it a mandatory download? Im still using a version from 2 updates ago.
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  #6  
Old 01-28-2002, 07:48 PM
James205 James205 is offline
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Hopefully the offline map editor mode(when levels are connected) will allow images and wont delete the levels now
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  #7  
Old 01-28-2002, 07:51 PM
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Guess not...
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  #8  
Old 01-28-2002, 07:52 PM
Waltz5 Waltz5 is offline
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Quote:
Originally posted by James205
Guess not...
That sucks
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  #9  
Old 01-28-2002, 07:52 PM
LilNiglet LilNiglet is offline
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Did you fix the predefined objects bug? When you click a predefined object in the sidebar, it will paste itself on the ground below the toolbar.
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  #10  
Old 01-28-2002, 07:56 PM
Yakuna2001 Yakuna2001 is offline
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Quote:
Originally posted by LilNiglet
Did you fix the predefined objects bug? When you click a predefined object in the sidebar, it will paste itself on the ground below the toolbar.
Quote:
dragging baddies,npcs and chests onto a level works like in
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  #11  
Old 01-28-2002, 08:22 PM
ArchOwl ArchOwl is offline
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someome please post the new graal version in a zip please
please
my graal is corrupted because of an old shortcut on my desktop :grrr: :grrr:
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  #12  
Old 01-28-2002, 09:04 PM
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James I already said that using 2048x512 pixel
images for npcs is kinda stupid and not meant to
be used in Graal. Use things like door.png instead if
setimgpart pics1.png,...; Someone started to use
pics1 (which means using another 4MB or more
video ram) and somehow still some people are using
it
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  #13  
Old 01-28-2002, 09:07 PM
AlkarenHyralt AlkarenHyralt is offline
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Yay for Stefan.
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  #14  
Old 01-28-2002, 09:07 PM
Loriel Loriel is offline
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I believe there is another bug, I have no clue where it comes from, but whenever I did changes to my level, it just replaced the changed stuff with grass tiles. Ebil, huh?
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  #15  
Old 01-28-2002, 09:08 PM
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?
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  #16  
Old 01-28-2002, 09:10 PM
Loriel Loriel is offline
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Example:
I put a chair from the tileset thingie, or objects menu into my level. It's quite showing, but whenever I do something that causes the level to be redrawn (play it, move the chair, etc), it just gets all grassy.
May be spiffy for ecologists, but not for level designers
I redownloaded the old version, and it works now
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  #17  
Old 01-28-2002, 09:14 PM
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  #18  
Old 01-28-2002, 09:21 PM
Loriel Loriel is offline
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You're spamming :P
Guess there will be revision 4 or so soon.
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  #19  
Old 01-28-2002, 09:23 PM
James205 James205 is offline
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Quote:
Originally posted by Stefan
James I already said that using 2048x512 pixel
images for npcs is kinda stupid and not meant to
be used in Graal. Use things like door.png instead if
setimgpart pics1.png,...; Someone started to use
pics1 (which means using another 4MB or more
video ram) and somehow still some people are using
it
You see that pic1.png? I didnt place it there. For some reason that is soppose to be my door but when I play it shows that. If I try to put a image on and play it completly deletes the level.
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  #20  
Old 01-28-2002, 09:23 PM
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My setup is broken. It displays no packet information, and when I download it and try to run it manually, it says I need to download revision2 to play on the server. Can anyone help?
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  #21  
Old 01-28-2002, 09:23 PM
Kasuagi Kasuagi is offline
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yup, loriel is right

same thing happen to me. the level generator, and new graal shop aren't in the files i download from the setup?!

why doesn't stefan just make them stand-alone programs instead of compiling them with the actual exe files in the full download
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  #22  
Old 01-28-2002, 09:24 PM
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Quote:
Originally posted by Loriel
You're spamming :P
Guess there will be revision 4 or so soon.
mnnnooooooooooooooo, no more versions!
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  #23  
Old 01-28-2002, 09:24 PM
Loriel Loriel is offline
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Quote:
Originally posted by Stefan
Someone started to use
pics1 (which means using another 4MB or more
video ram) and somehow still some people are using
it
Erm, isn't pics1.png automatically in RAM because the level is made out of it?
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  #24  
Old 01-28-2002, 09:25 PM
Loriel Loriel is offline
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Quote:
Originally posted by CowgirlBebop
mnnnooooooooooooooo, no more versions!
Rather more versions, than buggy ones...
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  #25  
Old 01-28-2002, 09:25 PM
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Quote:
Originally posted by Kasuagi
yup, loriel is right

same thing happen to me. the level generator, and new graal shop aren't in the files i download from the setup?!

why doesn't stefan just make them stand-alone programs instead of compiling them with the actual exe files in the full download
did that in the old versions if i dont recall
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  #26  
Old 01-28-2002, 09:26 PM
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Quote:
Originally posted by Loriel

Rather more versions, than buggy ones...
i guess, maybe the stefanator should test everything out b4 he releases a new version o.0
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Old 01-28-2002, 09:27 PM
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how many more friggin' revisions is it going to take?
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  #28  
Old 01-28-2002, 09:28 PM
James205 James205 is offline
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Quote:
Originally posted by Kasuagi
how many more friggin' revisions is it going to take?
As many to make graal better.
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  #29  
Old 01-28-2002, 09:33 PM
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Quote:
Originally posted by James205


As many to make graal better.
They seem to be getting worse and worse...hell I came 5 updates ago.
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  #30  
Old 01-28-2002, 09:53 PM
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"emoticons are not hiding weapon showimgs anymore"

Yeah after such a long time u fixed it *kisses Stefan* *dies UAHHHHHHHRGHHHH X_x*
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Old 01-28-2002, 10:08 PM
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stefan, try to make a setimagedef to where you can add any type of graal image like bomb1 or state.png or the w(items) or sprite, etc.

it would HELP ALOT with some playerworlds.
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Old 01-28-2002, 10:14 PM
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Quote:
Originally posted by Hero_McDohl


They seem to be getting worse and worse...hell I came 5 updates ago.
THEN THATS WHY YOUR SO DUMB!

IT ALL MAKES SENSE NOW!!!!!
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  #33  
Old 01-28-2002, 10:28 PM
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Quote:
Originally posted by Loriel

Erm, isn't pics1.png automatically in RAM because the level is made out of it?
No its a special image
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  #34  
Old 01-28-2002, 10:29 PM
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Re: Bug fix release v2.13 revision3

Quote:
Originally posted by Stefan
A new Graal version has been released,
many bugs have been fixed. Start the setup
program again to get the new exe.

-----------------------------------------
New features/bug fixes in v2.13 revision3
-----------------------------------------

- the script command destroy works again
- fixed compatibility with Win95/98
- the setstring command sends the new string variable
correctly to the server
- the script variable graalversion is now 2.13
(instead of 2.1)
- in the offline mode the player is on the normal
layer like it is supposed to, so he is not drawn
on top of objects anymore and arrow and projectiles
work again
- the not recommended script command playersays() works
again (the script is called when the player says something);
but better use if (playerchats && strequals(#c,...))
- several fixes of the editor mode: caching of levels in
the memory, position of the player when clicking on 'play',
dragging baddies,npcs and chests onto a level works like in
old days (you can release the mouse button and then move the
object if you don't want to keep it pressed)
- fixed memory leaks
- npc actions are deleted when leaving a level (so
when using setlevel/setlevel2 then it is not producing
an endless loop)
- emoticons are not hiding weapon showimgs anymore,
emoticons have the index 0 (so don't use index 0 for
showimg if you don't want it to be hidden when an emoticon
is displayed)
- npcservers can now attach players to local npcs (was producing
warping errors before)
- detection for players that are in 'hidden under carried object' mode
but don't carry anything
- optimized loading and 'playerenters' for npcs on graal2002 maps
stefan is my hero. . . right after indiana jones
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  #35  
Old 01-28-2002, 10:32 PM
Slaktmaster Slaktmaster is offline
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But a few really screwed up bugs seems to hae appeared I hear so I am not downloading it.
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  #36  
Old 01-28-2002, 10:37 PM
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Quote:
Originally posted by Slaktmaster
But a few really screwed up bugs seems to hae appeared I hear so I am not downloading it.
yea, mostly in the lvl editor.
Such as being unable to see ur character
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  #37  
Old 01-28-2002, 10:39 PM
James205 James205 is offline
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Quote:
Originally posted by Hero_McDohl


They seem to be getting worse and worse...hell I came 5 updates ago.
How could it get worse? God just quit graal already.
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  #38  
Old 01-28-2002, 10:43 PM
Kohojogo Kohojogo is offline
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After i got this new instale file (gusse it's the new version...)
I got unable to hear gani soundes and the torch is messed up!
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  #39  
Old 01-28-2002, 11:38 PM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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I will still download the new version, even though Loriel said stuff about the level editor being messed because I hate dragging and dropping predefined objects
Edit: I still can't see the 4 way arrow for level editor and you still have to drag predefined objects onto the screen
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  #40  
Old 01-29-2002, 03:57 AM
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Quote:
Originally posted by _0AfTeRsHoCk0_
I will still download the new version, even though Loriel said stuff about the level editor being messed because I hate dragging and dropping predefined objects
Edit: I still can't see the 4 way arrow for level editor and you still have to drag predefined objects onto the screen
I feel your pain lol.
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