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  #1  
Old 01-18-2002, 06:13 AM
BlKnight BlKnight is offline
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Murasamune System NPCs done...

All of the system NPCs are done, I will show a screenshot of the GUI and such in a hour or 2 after I finish a few more graphics.

Now, we begin working on the story, levels, sub-quests, all the fun things. This should take about a month, maybe 2. After that, we should be ready to submit...this doesn't mean Murasamune will be near complete. It means we will have enough content to submit, and hopefully get online.

If possible, once online, I am going to set up a title screen or start levels, until we are completely done and ready for release. Heh, planning a little to far ahead, but though I would let you guys know.

With system NPCs done, Murasamunes overall progress is at about 2%. You may not think thats alot, but with how much we plan on having, how much we have, its not even comparable. 1% is alot, and those numbers will go up a little faster...NPCs are a slow progression type thing. Levels and story will go very fast, and the quality will be just as good as the gfx.
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Old 01-18-2002, 06:37 AM
yoshee15 yoshee15 is offline
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Re: Murasamune System NPCs done...

Quote:
Originally posted by BlKnight
All of the system NPCs are done, I will show a screenshot of the GUI and such in a hour or 2 after I finish a few more graphics.

Now, we begin working on the story, levels, sub-quests, all the fun things. This should take about a month, maybe 2. After that, we should be ready to submit...this doesn't mean Murasamune will be near complete. It means we will have enough content to submit, and hopefully get online.

If possible, once online, I am going to set up a title screen or start levels, until we are completely done and ready for release. Heh, planning a little to far ahead, but though I would let you guys know.

With system NPCs done, Murasamunes overall progress is at about 2%. You may not think thats alot, but with how much we plan on having, how much we have, its not even comparable. 1% is alot, and those numbers will go up a little faster...NPCs are a slow progression type thing. Levels and story will go very fast, and the quality will be just as good as the gfx.
congratulations, but why do you say levels will take so little time, levels take me 3 hours each
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Old 01-18-2002, 06:43 AM
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Re: Re: Murasamune System NPCs done...

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Originally posted by yoshee15

congratulations, but why do you say levels will take so little time, levels take me 3 hours each

But with 3 hours, they provide so much...for me it takes about 30 minutes, mainly because the way I did the grass this time. I spend about another 30 minutes adding NPCs and making the level interesting, so about an hour per level...
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Old 01-18-2002, 06:55 AM
kittygirl765 kittygirl765 is offline
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Why does it take 30 minutes to make a level?
Usually, I make levels in, liek, 10 minutes =D
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Old 01-18-2002, 06:56 AM
yoshee15 yoshee15 is offline
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Quote:
Originally posted by kittygirl765
Why does it take 30 minutes to make a level?
Usually, I make levels in, liek, 10 minutes =D
yes, but compare your quality to the others =P....mine take long cause there is so much damn tiling involved
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Old 01-18-2002, 07:05 AM
kittygirl765 kittygirl765 is offline
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Quote:
Originally posted by yoshee15

yes, but compare your quality to the others =P....mine take long cause there is so much damn tiling involved
good point =P
i never spent any time trying to create "quality" levels
i use mostly predefined objects
but i mostly script NPCs =D
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Old 01-18-2002, 08:50 AM
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Bah...predef tiles suck.
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Old 01-18-2002, 09:09 AM
lordhelmut lordhelmut is offline
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I love using a lot of grass and making things rough. I learned a lot from studying Faheria (mmmmkay) and others.
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  #9  
Old 01-18-2002, 09:53 AM
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Here it is...the last, expected screen I plan on showing. The gui, version 1.0.
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Old 01-18-2002, 09:56 AM
yoshee15 yoshee15 is offline
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Quote:
Originally posted by BlKnight
Here it is...the last, expected screen I plan on showing. The gui, version 1.0.
looks really good, just the writing is a bit hard to read.
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  #11  
Old 01-18-2002, 09:57 AM
BlKnight BlKnight is offline
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Quote:
Originally posted by yoshee15

looks really good, just the writing is a bit hard to read.
Well it needs to be...I want to keep that small. All the info in that can be found in the Status section of the menu system.
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Old 01-18-2002, 10:08 PM
Kagero Kagero is offline
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Yeah, it takes me a day to make 1 1/2 levels, when I work at it...
BTW, I'm back to work... I caught the flu for about a week and had to lie in bed all day with a 104 temperature... Bloody hell...

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Old 01-18-2002, 10:10 PM
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Quote:
Originally posted by BlKnight
Here it is...the last, expected screen I plan on showing. The gui, version 1.0.
Nice
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  #14  
Old 01-18-2002, 10:52 PM
DeathChill DeathChill is offline
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Quote:
Originally posted by BlKnight
Here it is...the last, expected screen I plan on showing. The gui, version 1.0.
Nice but isn't the admin message idea from 2002? ;x
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Old 01-18-2002, 11:26 PM
Kasuagi Kasuagi is offline
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I hate how one playerworld or server comes up with an idea and then the rest go and take it

come up with something original for crying out loud, jesus
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Old 01-18-2002, 11:27 PM
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Re: Re: Murasamune System NPCs done...

Quote:
Originally posted by yoshee15

congratulations, but why do you say levels will take so little time, levels take me 3 hours each
3 hours... thats alot ^_^

It usually takes me 1.5 to 2 hours to make a level... times just fly away when you make levels O.o
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Old 01-18-2002, 11:35 PM
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takes me 30 to 90 minutes to create a good level.

15 minutes if I rush it. ;D
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Old 01-19-2002, 05:57 AM
BlKnight BlKnight is offline
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Quote:
Originally posted by DeathChill
Nice but isn't the admin message idea from 2002? ;x
No...those are like Status things. Tells you whats going on. This is just admin messages, for announcing things without interrupting the players gameplay.
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Old 01-19-2002, 06:04 AM
BlKnight BlKnight is offline
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Quote:
Originally posted by Kasuagi
I hate how one playerworld or server comes up with an idea and then the rest go and take it

come up with something original for crying out loud, jesus
Was that directed towrds me? If so, I suggest you gain some knowledge before posting such an ignorant statement.
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Old 01-19-2002, 07:51 AM
DeathChill DeathChill is offline
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Quote:
Originally posted by BlKnight


No...those are like Status things. Tells you whats going on. This is just admin messages, for announcing things without interrupting the players gameplay.
Yeah that's on 2002 too...
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  #21  
Old 01-19-2002, 08:10 AM
BlKnight BlKnight is offline
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Quote:
Originally posted by DeathChill


Yeah that's on 2002 too...
They don't have Admin Messages things...this does nothing but allow staff to post messages.
[edit]
if they have that fine, they stole about 23234234 other ideas from people so its justified...
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Old 01-19-2002, 09:28 AM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by DeathChill
Nice but isn't the admin message idea from 2002? ;x

only thing to brag about on 2k2:
i made the npc-message window !wahhahaahha!
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Old 01-19-2002, 09:29 AM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by BlKnight


They don't have Admin Messages things...this does nothing but allow staff to post messages.
[edit]
if they have that fine, they stole about 23234234 other ideas from people so its justified...

*scared*
i told er1c some things!
i hope they dont get stolen!
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Old 01-19-2002, 09:06 PM
Kagero Kagero is offline
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Ummm...
Where will all of those PMs and toalls go?
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Old 01-20-2002, 05:12 AM
Sennema Sennema is offline
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Uh... where they'd normally go? Admin messages are those pop-ups that the admins like to send out (So everyone knows something, in case someone's has that particular admin on ignore or something). The way I understand it, is that Admin Messages box will replace the po-ups.
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  #26  
Old 01-20-2002, 06:35 AM
Er1c Er1c is offline
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Quote:
Originally posted by Warcaptain



*scared*
i told er1c some things!
i hope they dont get stolen!

i wouldn't do that, lol

and soul blade, what is stolen on 2k2? =\ the idea of WALLS and HOUSES?
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Old 01-20-2002, 07:10 AM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by Er1c

i wouldn't do that, lol

and soul blade, what is stolen on 2k2? =\ the idea of WALLS and HOUSES?
i know

bloody theif! jk
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  #28  
Old 01-20-2002, 07:51 AM
BlKnight BlKnight is offline
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Quote:
Originally posted by Er1c

i wouldn't do that, lol

and soul blade, what is stolen on 2k2? =\ the idea of WALLS and HOUSES?
How about...
Footprints
Nearly Everything from NewWorld
Choosing more primary weapons (was very interested in the spear considering Stefan saw the old Murasamune spear gani and loved it...)
Custom Baddies...

They took many ideas from different places, and don't say you didn't.
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Old 01-21-2002, 09:39 AM
Funkee Funkee is offline
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yea
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