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  #41  
Old 12-07-2001, 01:03 PM
AlkarenHyralt AlkarenHyralt is offline
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the fallen angel, demands the ability be put in so he can truely look like an angel.
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  #42  
Old 12-07-2001, 03:21 PM
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the fallen angel, demands the ability be put in so he can truely look like an angel.
I demand the ability to wear diapers
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  #43  
Old 12-07-2001, 05:17 PM
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Building your own houses can be dangerous,
because the server would look really chaotic
after some time, and there would need to be
some way to destroy the houses, so they
wouldn't be secure and people would go
online when no one else is playing and would
fire all houses :/
That's why the towns of the kingdoms should
be pre-built and only the castles can be
taken over, so getting control over the towns
too
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  #44  
Old 12-07-2001, 05:55 PM
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Re: ???

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Originally posted by ninjaterd
y hasnt this page changed to a 4th one yet
oh wait it has now......and stefan.....is there like some new level editor for it and will u realise it to us.....to make levels with that new engine and all
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  #45  
Old 12-07-2001, 06:07 PM
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  #46  
Old 12-07-2001, 06:32 PM
Slaktmaster Slaktmaster is offline
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  #47  
Old 12-07-2001, 09:21 PM
feivel feivel is offline
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Stefan houses have to be buildable..
but make them hard to build..
and built slowly so that it takes a number of people,
i doublt someone could voer the whoel server with it...
because thats just being a menace...
and the people serous about rping wouldnt just randomly build stuff everywhere, maybe we just ened some realyl devoted RCs..
so we can build the levels and them upload them..
also makw it so if you die..
somehtiing really bad happens...
like if you die you lose all your stuff...
that way it would be more realistic and better,
cus people wouldnt PK cus they owuld most likely get killed too,
and then wars would be more thought out,
rather than being how it is ucrrently,
you say "omg i think ill go ficht, stock up on bombs and arrows, and continuously die and respawn" with more consequences for dying youd think before you fight, and devse some kind of strategy etc
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  #48  
Old 12-07-2001, 09:53 PM
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Quote:
Originally posted by Stefan
Building your own houses can be dangerous,
because the server would look really chaotic
after some time, and there would need to be
some way to destroy the houses, so they
wouldn't be secure and people would go
online when no one else is playing and would
fire all houses :/
That's why the towns of the kingdoms should
be pre-built and only the castles can be
taken over, so getting control over the towns
too
Assign a building comittee to say where you can build the houses and stuff. People will fight harder when they know they are fighting for something they built
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  #49  
Old 12-07-2001, 10:03 PM
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Quote:
Originally posted by feivel
Stefan houses have to be buildable..
but make them hard to build..
and built slowly so that it takes a number of people,
i doublt someone could voer the whoel server with it...
because thats just being a menace...
and the people serous about rping wouldnt just randomly build stuff everywhere, maybe we just ened some realyl devoted RCs..
so we can build the levels and them upload them..
also makw it so if you die..
somehtiing really bad happens...
like if you die you lose all your stuff...
that way it would be more realistic and better,
cus people wouldnt PK cus they owuld most likely get killed too,
and then wars would be more thought out,
rather than being how it is ucrrently,
you say "omg i think ill go ficht, stock up on bombs and arrows, and continuously die and respawn" with more consequences for dying youd think before you fight, and devse some kind of strategy etc
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  #50  
Old 12-07-2001, 10:08 PM
Kasuagi Kasuagi is offline
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i was going to implement most of these ideals into my server. but i'll share some of my "p2p ideals instead. since Agaroth will be free.

1) Grouping - the ability to group with other players as a temporary guild. you won't be able to hit each other and stuff, but you can go on quests without hesistating or worrying about being pked and losing your stuff. at any given time, a player could disband or leave the guild. if g2k2 has items, exp, and money that you can gain from defeated enemies, then you could randomly distribute the items/money/exp evenly throughout the group.

2) Kingdoms - tax certain areas with free services. such as the market, sparring areas, and such. make the server somewhat realistic. there should be an npc that adds money gained from taxes to the members of any given kingdom. the king and queen, and such would get a better percentage of course.

i'll think of more later, thanks.
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  #51  
Old 12-07-2001, 10:35 PM
Shorty2Dope Shorty2Dope is offline
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Quote:
Originally posted by Kasuagi
i was going to implement most of these ideals into my server. but i'll share some of my "p2p ideals instead. since Agaroth will be free.

1) Grouping - the ability to group with other players as a temporary guild. you won't be able to hit each other and stuff, but you can go on quests without hesistating or worrying about being pked and losing your stuff. at any given time, a player could disband or leave the guild. if g2k2 has items, exp, and money that you can gain from defeated enemies, then you could randomly distribute the items/money/exp evenly throughout the group.

2) Kingdoms - tax certain areas with free services. such as the market, sparring areas, and such. make the server somewhat realistic. there should be an npc that adds money gained from taxes to the members of any given kingdom. the king and queen, and such would get a better percentage of course.

i'll think of more later, thanks.
Yes good ideas, I was thinking of the group one, it would be nice if they added it
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  #52  
Old 12-07-2001, 10:55 PM
AlexH AlexH is offline
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some kind of real kingdom wars where castles can be captured etc
not just when one kingdom attacks another kingdom when their not on and then shout "haha stupid n00b"
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  #53  
Old 12-07-2001, 11:10 PM
haromaru haromaru is offline
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Ratmen.
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Glunn was another matter altogether. He was as happy-go-lucky as an orc could be. He was celebrating his 12th birthday but because he could not remember exactly when he was born, he had been celebrating his birthday for several days and planned to continue to celebrate it for a few more, just to be safe. - Orc Lore
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  #54  
Old 12-07-2001, 11:19 PM
Birdbird_0 Birdbird_0 is offline
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Originally posted by haromaru
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  #55  
Old 12-07-2001, 11:28 PM
Sjc2k1 Sjc2k1 is offline
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kingdoms that are unique instead of every kingdom having a drawbridge,a castle and the same tags makes unique kingdoms
heres one idea for a kingdom:-
(The kingdom is run by a 3 elders.
Every so often 1 of the elders are elected as high elder who has the final word in the forming of laws and things but has no power over the military only the people has that power and the financies.
The kingdom is situated at the top of a tree where the parliment building is at the top.
The entrance to the woodlen town is a small hole in the tree that is hiding from eye sight.
The kingdom are a peaceful kingdom that only fight when
nesassery.)
that is just a thought and add the trade routes and a different economey.Where there is no money a kingdom starts off with so many tools and these tools are used to build buildings outside there starting kingdom, make weapons for ther armies to use, gather materials for the blacksmiths to make the weapons and other tools and to gather materials for food and to build the buildings.
but they could trade with other kingdoms that say a pesific resource is not found inthere kingdom but in another where you trade for resources that arent common in your climate.
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  #56  
Old 12-07-2001, 11:29 PM
Slaktmaster Slaktmaster is offline
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Nice wiggy-ziggy, Birdbird.
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  #57  
Old 12-07-2001, 11:34 PM
Birdbird_0 Birdbird_0 is offline
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Thanks! I R MED IT

Lets see, I can't say anythuing about it so bleh
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  #58  
Old 12-07-2001, 11:36 PM
Slaktmaster Slaktmaster is offline
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I really like it. I wish I could make stuff like that.
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  #59  
Old 12-07-2001, 11:37 PM
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Quote:
Originally posted by Sjc2k1
kingdoms that are unique instead of every kingdom having a drawbridge,a castle and the same tags makes unique kingdoms
heres one idea for a kingdom:-
(The kingdom is run by a 3 elders.
Every so often 1 of the elders are elected as high elder who has the final word in the forming of laws and things but has no power over the military only the people has that power and the financies.
The kingdom is situated at the top of a tree where the parliment building is at the top.
The entrance to the woodlen town is a small hole in the tree that is hiding from eye sight.
The kingdom are a peaceful kingdom that only fight when
nesassery.)
that is just a thought and add the trade routes and a different economey.Where there is no money a kingdom starts off with so many tools and these tools are used to build buildings outside there starting kingdom, make weapons for ther armies to use, gather materials for the blacksmiths to make the weapons and other tools and to gather materials for food and to build the buildings.
but they could trade with other kingdoms that say a pesific resource is not found inthere kingdom but in another where you trade for resources that arent common in your climate.
good and then those weapons could defend their castle when the kingdom members arnt on
it would be nice if when the kingdoms attacked another kingdoms castlethey could do damage to it and steal their things if they do so much damage
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  #60  
Old 12-07-2001, 11:38 PM
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Holy **** i need a g2k2 sig lol!
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  #61  
Old 12-07-2001, 11:53 PM
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My Wishlist

It comes out early because i go to california to preform in he rose parade on the 26th... make it come out early....NOW!>!>!?!?! just wishful thinking, watch me i am in the front row of the columbime rebels marching band!!! i'm gonna be on national television, shoot me...
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  #62  
Old 12-08-2001, 12:04 AM
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another point on resources each kingdom would start with the basic resources :-
wood = tools, weapons, building materials
iron = tools, weapons, watering cans, wheelbarrows
clay = building materials
fish = for food
deer = food
gold = used to make money

then there is the exotic materials :-
pearls = jewelry worn by royalty or high ranking officials
Stone = used for the castles, walls, lookout towers( but this is
only for the few kingdoms)
grapes = to make a special juice that has healing porperties
coal = used to help the blacksmiths make the weapons
peat= to fuel the fires of the domestic houses

also some resources are specific to certain areas on graal 2002 such as
pearls are found underwater at certain places
stone is found in the mountains
grapes are found in the warm climate of the middle lands
coal is found on the cliffs of the sea
peat is found in the marshs of the north
but every kingdom needs every resource so they have to trade to get it but if a war between to kingdoms happens this means the caravans going to one of the kingdoms that are at war could be captured by the enemy kingdom so they could get the resources and the enemy cant and this could also mean you could starve and enemy into surrender by cutting there food supplies
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  #63  
Old 12-08-2001, 01:58 AM
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Quote:
Originally posted by Stefan
Building your own houses can be dangerous,
because the server would look really chaotic
after some time, and there would need to be
some way to destroy the houses, so they
wouldn't be secure and people would go
online when no one else is playing and would
fire all houses :/
That's why the towns of the kingdoms should
be pre-built and only the castles can be
taken over, so getting control over the towns
too
THANK YOU :::KISS:::
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  #64  
Old 12-08-2001, 12:26 PM
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several weapons good enough to replace the default sword =/


yeah that's it!

no more default weapon!#$
silly sword is getting old. does the same old thing.

slash...

slash...

slash...
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  #65  
Old 12-08-2001, 01:09 PM
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Yeah, it would be cool to have weapon specialization. So you can have different ranks of soldiers. Like lance( ), axe, etc.
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  #66  
Old 12-09-2001, 02:43 AM
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National Debt.
Kingdoms need to borrow war funds?
They have a debt.
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  #67  
Old 12-09-2001, 02:58 AM
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Quote:
Originally posted by adam
several weapons good enough to replace the default sword =/


yeah that's it!

no more default weapon!#$
silly sword is getting old. does the same old thing.

slash...

slash...

slash...
Default weapon would be your fists, and your feet
Weapons like swords, bows, maces, lances, etc would be weapons to get.
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  #68  
Old 12-09-2001, 03:00 AM
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Just imagine a REAL seige... with catapults, battering rams, trebeches, LOBBING arrows (not stupid stright ones), flaming arrows, long swords, short swords, broad swords, mounted knights, and maybe, if the kingdom is *advanced* enough, a cannon =)! Cannons WERE introduced to Europe in approx 1350...

Then, in addition to that, you could literally starve them to death, poision their water, salt their fields, kill their livestock, etc.

THAT would be the perfect G2K2.
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  #69  
Old 12-09-2001, 03:06 AM
DarkPyro_2001 DarkPyro_2001 is offline
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Hey, when did Stefan get 2400 posts?!

Quote:
Originally posted by LilNiglet
Just imagine a REAL seige... with catapults, battering rams, trebeches, LOBBING arrows (not stupid stright ones), flaming arrows, long swords, short swords, broad swords, mounted knights, and maybe, if the kingdom is *advanced* enough, a cannon =)! Cannons WERE introduced to Europe in approx 1350...

Then, in addition to that, you could literally starve them to death, poision their water, salt their fields, kill their livestock, etc.

THAT would be the perfect G2K2.
Yes, it would.
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  #70  
Old 12-09-2001, 03:09 AM
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  #71  
Old 12-09-2001, 03:13 AM
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Quote:
Originally posted by Correction
my own tree house
My own P2P account (since I have two free accounts and no P2P accounts :/)
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  #72  
Old 12-09-2001, 03:17 AM
LilNiglet LilNiglet is offline
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Quote:
Originally posted by Gspeed2000


Niglet, I think that in the next 2 days we will be able to create the flying arrow effect from the movie Gladiator (when I get around to make flaming arrow GFX )

could you explain what a Trebeuch is?
Ehh... call me Tupper. I HATE my account name.

A Trebuche is... hmm. A trebuche is a REALLY powerful catapult, except it works diffrently. Here is a site that explains it better than I could ever do. Find it
here.

Also, try to make the flaming arrows catch the straw and wood stuff on fire... and hot oil! YES!
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  #73  
Old 12-09-2001, 03:22 AM
Faheria_LAT1 Faheria_LAT1 is offline
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a trebuchet is a huge sling-shot attached to a catapult
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  #74  
Old 12-09-2001, 03:23 AM
LilNiglet LilNiglet is offline
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Quote:
Originally posted by Faheria_LAT1
a trebuchet is a huge sling-shot attached to a catapult
Actually, its closer to a sling, like what David used to slay Goliath.
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  #75  
Old 12-09-2001, 03:35 AM
DarkPyro_2001 DarkPyro_2001 is offline
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Post 444

Quote:
Originally posted by Faheria_LAT1
a trebuchet is a huge sling-shot attached to a catapult
That sounds about right...

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  #76  
Old 12-09-2001, 03:36 AM
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Originally posted by LilNiglet

Ehh... call me Tupper. I HATE my account name.

A Trebuche is... hmm. A trebuche is a REALLY powerful catapult, except it works diffrently. Here is a site that explains it better than I could ever do. Find it
here.

Also, try to make the flaming arrows catch the straw and wood stuff on fire... and hot oil! YES!
That trebuchet is pretty small
Anyways they have to be assembled-reassembled all the time you want to use them. They are very big, usually many horses would have to pull them.
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  #77  
Old 12-10-2001, 03:01 PM
adam adam is offline
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Adam, your in luck. Thats all I can say


*seriously wants global moderatorship so he can remove all the crap from some serious posts which would reduce the space this takes dramatically*
*made his account name before isp emails were required*
haha. I'll have to get used to being called by my name and my name lol.

anywho: gotcha point there gspeedy


Due to recent avenue's of information being discovered I now know all kinds of neat stuff.
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  #78  
Old 12-10-2001, 08:20 PM
Admins Admins is offline
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Quote:
Originally posted by _0AfTeRsHoCk0_

That trebuchet is pretty small
Anyways they have to be assembled-reassembled all the time you want to use them. They are very big, usually many horses would have to pull them.
Or many people need to push it
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  #79  
Old 12-10-2001, 08:49 PM
Kumada Kumada is offline
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New stuffs like
Pot making and stuffs
meking herbs
stuff like that
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Old 12-11-2001, 04:57 AM
jeff335 jeff335 is offline
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i'm all for trebuchets...trebs should be expensive and require some manpower, but the kingdoms should be able to build them.
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