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  #1  
Old 10-13-2001, 12:41 PM
ownerofbabylon ownerofbabylon is offline
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% done

how do they do it on 2001 and Prov where everytime u fire a weapon on a NPC it adds 1% or so and returns a action at 100%?
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  #2  
Old 10-13-2001, 05:13 PM
Falcor Falcor is offline
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its just adding to a general total. not hard

if(action) this.percentdone++;
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  #3  
Old 10-13-2001, 09:38 PM
ownerofbabylon ownerofbabylon is offline
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that brings me to my next point. How do you declare your variables in graal?

in VB you have to do

dim playerspeed as integer
playerspeed = 0

how do you define them in graal?
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  #4  
Old 10-13-2001, 09:40 PM
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Quote:
Originally posted by ownerofbabylon
that brings me to my next point. How do you declare your variables in graal?

in VB you have to do

dim playerspeed as integer
playerspeed = 0

how do you define them in graal?
you dont...

its automatically delcared....

like

setstring blah,blah;

then blah is a string

this.blah = 5;

thats in integer in that npc

level.blah = 5;
that is a level wide integer
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  #5  
Old 10-13-2001, 09:43 PM
ownerofbabylon ownerofbabylon is offline
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i have never heard of level. before. Thats pretty good =D
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  #6  
Old 10-13-2001, 09:44 PM
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I know how to do this! I made Lumber jacking for my server and I'm working on more.
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  #7  
Old 10-13-2001, 09:51 PM
ownerofbabylon ownerofbabylon is offline
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so for lets say mining or something:

if(playerenters){
setstring percentdone,0;
if(playertouchsme&&isweapon(pick)){
percentdone++;
message This rock is percentdone Percent Done;
}
if(percentdone==100){
hide;
playerruppes+=1;
sleep 30;
show;
}

So that would set the string percentdone to 0 when they enter, when the fire the pick on the NPC it adds 1 to percent done and when it reaches 100 it gives them 1 gralat and hides the rock for 30 seconds?
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  #8  
Old 10-13-2001, 09:52 PM
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Quote:
Originally posted by ownerofbabylon
i have never heard of level. before. Thats pretty good =D
Npcserver only. And I think it is still bugged where weapons can't read level.variables, although I am not sure. Stefan may have fixed.
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  #9  
Old 10-13-2001, 09:54 PM
ownerofbabylon ownerofbabylon is offline
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oh damn, i was about to get happy
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  #10  
Old 10-13-2001, 11:13 PM
nyghtGT nyghtGT is offline
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Quote:
Originally posted by ownerofbabylon
so for lets say mining or something:

if(playerenters){
setstring percentdone,0;
if(playertouchsme&&isweapon(pick)){
percentdone++;
message This rock is percentdone Percent Done;
}
if(percentdone==100){
hide;
playerruppes+=1;
sleep 30;
show;
}

So that would set the string percentdone to 0 when they enter, when the fire the pick on the NPC it adds 1 to percent done and when it reaches 100 it gives them 1 gralat and hides the rock for 30 seconds?
I am not the expert but i think 'triggeraction' may help you out greatly ...
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  #11  
Old 10-13-2001, 11:23 PM
Petey84 Petey84 is offline
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Shakaku:
Lol, I learned that, but i've heard it only works online or somethin, but i know how to use it. I'm not that great of a scripter tho, u can add me to aim and i'll try to help Moe478
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  #12  
Old 10-13-2001, 11:41 PM
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NPC Code:

if(playerenters){
setstring percentdone,0; //Why reset when a player enters?
if(playertouchsme&&isweapon(pick)){ //isweapon does not
//Have arguments. maybe your looking for hasweapon(name).
//actionACTIONNAME would be good to put here.

percentdone++;
message This rock is percentdone Percent Done;//It will say
//literally "This rock is percentdone Percent Done"

}
if(percentdone==100){
hide;
playerruppes+=1;
sleep 30;
show;
//THIS is where you should reset the percent done.
}



Not the best code... But im poiting out your errors.
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Last edited by Falcor; 10-13-2001 at 11:46 PM..
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  #13  
Old 10-14-2001, 12:02 AM
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Just ask SSRobgeta, hes the best scriptor i know...
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  #14  
Old 10-14-2001, 12:09 AM
ownerofbabylon ownerofbabylon is offline
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thanks faldos.
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  #15  
Old 10-14-2001, 02:24 AM
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Quote:
Originally posted by ownerofbabylon
so for lets say mining or something:

if(playerenters){
setstring percentdone,0;
if(playertouchsme&&isweapon(pick)){
percentdone++;
message This rock is percentdone Percent Done;
}
if(percentdone==100){
hide;
playerruppes+=1;
sleep 30;
show;
}
Well You need to fix this, like so:

if(playerenters){
setstring percentdone,0;
if(playertouchsme&&isweapon(pick)){
percentdone++;
message This rock is #v(#s,percentdone) Percent Done;
}
if(percentdone==100){
hide;
playerruppes+=1;
sleep 30;
show;
}

Dont forget, if you want a string value to appear in a message or a sign, you have to use message codes,

-Rebel95
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  #16  
Old 10-14-2001, 02:47 AM
nyghtGT nyghtGT is offline
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Quote:
Originally posted by Enigma_GP6


Well You need to fix this, like so:

if(playerenters){
setstring percentdone,0;
if(playertouchsme&&isweapon(pick)){
percentdone++;
message This rock is #v(#s,percentdone) Percent Done;
}
if(percentdone==100){
hide;
playerruppes+=1;
sleep 30;
show;
}

Dont forget, if you want a string value to appear in a message or a sign, you have to use message codes,

-Rebel95
I like this better
NPC Code:

if(playerenters){
setstring percentdone,0;
if(playertouchsme && isweapon(pick)){
percentdone++;
message This rock is strtofloat(#s(percentdone)) Percent Done;
}
if(#s(percentdone==100)){
hide;
playerruppes+=1;
sleep 30;
show;
}


but even then that wont work because percentdone is being displayed like its a flag when its a string ... and even then the command 'percentdone++' would not even work ..... and before you tried to use 'percentdone' as a variable and it was never sey as a variable .....
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  #17  
Old 10-14-2001, 03:25 AM
ownerofbabylon ownerofbabylon is offline
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whats strofloat for?
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  #18  
Old 10-14-2001, 03:31 AM
nyghtGT nyghtGT is offline
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strtofloat

Quote:
Originally posted by ownerofbabylon
whats strofloat for?
'strtofloat' makes a string being able to be tested as a number
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  #19  
Old 10-14-2001, 05:24 AM
SSRobgeta SSRobgeta is offline
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Heres an exsample of PERCENT. If you bomb this object 4 times. It'll open. I think you should use Triggeraction.

//Created by Rob Getashu
if (exploded && this.bombed<=4){
this.bombed++;
message #v(this.bombed/4*100)%
if (this.bombed=4) {
setcharani stone_open,#s(this.bugsprite);
sleep 2;
setcharani stone_idle,#s(this.bugsprite);
sleep 2;
setcharani stone_close,#s(this.bugsprite);
sleep 2;
setcharani stone_closed,;
setstring bugs,#v(strtofloat(#s(bugs))+1);
}
}
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  #20  
Old 10-14-2001, 05:28 AM
SSRobgeta SSRobgeta is offline
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Now be Jelious
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  #21  
Old 10-14-2001, 05:31 AM
Enigma_GP6 Enigma_GP6 is offline
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I am so Jelous
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  #22  
Old 10-14-2001, 08:04 AM
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Waait...So who's bright idea was it to use a string for the percent done? You could save yourself alot of trouble...
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  #23  
Old 10-14-2001, 08:09 AM
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strings dont get reset when a playerenters a level, thats why you have to manually reset them
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  #24  
Old 10-14-2001, 10:59 AM
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why be jelious when it does not even work .. there is a obviouse erorr and if supersayin jin ... rob.. here is the best scripter you know u do not know many people..

not to be ignorant.
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  #25  
Old 10-14-2001, 11:07 AM
nyghtGT nyghtGT is offline
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what it was ....

Quote:
Originally posted by btedji
strings dont get reset when a playerenters a level, thats why you have to manually reset them
what i explained what Lord Helmut did 'if (playerenters) {percentdone=0;}
therefore anyone entering could reset it ... so i told him to do if (playerenters && !actionMining) {percentage=o;}
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  #26  
Old 10-15-2001, 12:22 AM
SSRobgeta SSRobgeta is offline
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Quote:
Originally posted by dragoonvenganc
why be jelious when it does not even work .. there is a obviouse erorr and if supersayin jin ... rob.. here is the best scripter you know u do not know many people..

not to be ignorant.
Your so messed up it does work. -.-
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  #27  
Old 10-15-2001, 12:30 AM
SSRobgeta SSRobgeta is offline
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Quote:
Originally posted by dragoonvenganc
why be jelious when it does not even work .. there is a obviouse erorr and if supersayin jin ... rob.. here is the best scripter you know u do not know many people..

not to be ignorant.
Second of all: Learn to spell
Third of all: You don't even have the Gani Files *****!
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  #28  
Old 10-15-2001, 12:32 AM
SSRobgeta SSRobgeta is offline
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Quote:
Originally posted by dragoonvenganc
why be jelious when it does not even work .. there is a obviouse erorr and if supersayin jin ... rob.. here is the best scripter you know u do not know many people..

not to be ignorant.
And he thinks I'm a good scipter because (I know him in real life) I'm only 13 and I'm at a high level of scripting.
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  #29  
Old 10-15-2001, 12:35 AM
SSRobgeta SSRobgeta is offline
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Quote:
Originally posted by dragoonvenganc
why be jelious when it does not even work .. there is a obviouse erorr and if supersayin jin ... rob.. here is the best scripter you know u do not know many people..

not to be ignorant.
AND another thing... I'm more of an Althlete then a computer guy.
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  #30  
Old 10-15-2001, 12:38 AM
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Quote:
Originally posted by SSRobgeta


AND another thing... I'm more of an Althlete then a computer guy.
im fairly even
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  #31  
Old 10-15-2001, 12:38 AM
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Quote:
Originally posted by SSRobgeta


AND another thing... I'm more of an Althlete then a computer guy.
then get outta the forums and go run a mile ...
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Old 10-15-2001, 12:40 AM
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Quote:
Originally posted by nyghtGT

then get outta the forums and go run a mile ...
and do it in <10min
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  #33  
Old 10-15-2001, 01:51 AM
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He really did it in 7:15!
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  #34  
Old 10-15-2001, 02:51 AM
nyghtGT nyghtGT is offline
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Quote:
Originally posted by Link188
He really did it in 7:15!
who asked you ?
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  #35  
Old 10-15-2001, 02:55 AM
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running one mile in less than 10 mins isnt really hard if you are a lil fit
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  #36  
Old 10-15-2001, 03:22 AM
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Is this thread dedicated to confusing the poor Lord Helmut with code that doesn't work?

strtofloat in a sign wont work
#s(percentdone) works
#v(#s(percentdone)) does not work.
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  #37  
Old 10-15-2001, 03:30 AM
Link188 Link188 is offline
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Quote:
Originally posted by nyghtGT

who asked you ?
HES OVER MU HOUSE YOU IDIOT!
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  #38  
Old 10-15-2001, 03:43 AM
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*votes for this thread to be closed*
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  #39  
Old 10-15-2001, 10:02 AM
dragoonvenganc dragoonvenganc is offline
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now you total idiot pay attetion

//Created by Rob Getashu
if (exploded && this.bombed<=4){
this.bombed++;
message #v(this.bombed/4*100)% <<<<<HERE you need ;
if (this.bombed=4) {
setcharani stone_open,#s(this.bugsprite);
sleep 2;
setcharani stone_idle,#s(this.bugsprite);
sleep 2;
setcharani stone_close,#s(this.bugsprite);
sleep 2;
setcharani stone_closed,;
setstring bugs,#v(strtofloat(#s(bugs))+1);
}
}
with out that ; it keeps thinking you are saying text.
i dint try the program on my computer. I am not that stupid i know i do not have the gani.

and i ran a mile last year in 7:06 thanx.
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  #40  
Old 10-16-2001, 07:27 AM
SSRobgeta SSRobgeta is offline
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Quote:
Originally posted by dragoonvenganc
now you total idiot pay attetion

//Created by Rob Getashu
if (exploded && this.bombed<=4){
this.bombed++;
message #v(this.bombed/4*100)% <<<<<HERE you need ;
if (this.bombed=4) {
setcharani stone_open,#s(this.bugsprite);
sleep 2;
setcharani stone_idle,#s(this.bugsprite);
sleep 2;
setcharani stone_close,#s(this.bugsprite);
sleep 2;
setcharani stone_closed,;
setstring bugs,#v(strtofloat(#s(bugs))+1);
}
}
with out that ; it keeps thinking you are saying text.
i dint try the program on my computer. I am not that stupid i know i do not have the gani.

and i ran a mile last year in 7:06 thanx.
It is saying text *****!
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