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View Poll Results: Good idea?
Yes 11 73.33%
No 1 6.67%
Meh. I didn't even read it. 3 20.00%
Voters: 15. You may not vote on this poll

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  #41  
Old 09-29-2001, 08:28 PM
Xythar Xythar is offline
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Quote:
Originally posted by SaiyanSaviour


That's exactly why it shouldn't even be brought up.
Why don't you bother reading the entire thread before you post, k? If you did, you'd see already went over some of those issues. That's not to say it will ever go up, but there would be ways to do it. So don't bash, okay?
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  #42  
Old 09-29-2001, 09:27 PM
LilNiglet LilNiglet is offline
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Quote:
Originally posted by Tolerian28



graal isn't honest enough for that...
I dont like the idea of, you die, thats it. Maybe a cure magic, or something... i just don't like it where you die, and thats it. Graal is supposed to have magic!
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  #43  
Old 09-30-2001, 01:07 AM
Xythar Xythar is offline
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*Bumps for Kaimetsu to see*
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  #44  
Old 09-30-2001, 02:06 AM
Butz Butz is offline
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Quote:
Originally posted by LilNiglet

I dont like the idea of, you die, thats it. Maybe a cure magic, or something... i just don't like it where you die, and thats it. Graal is supposed to have magic!
Well then maybe there can be one person on each side that is designated healer and they have to run around the battlefield healing the fallen soldiers..but if they get killed...oh well...
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  #45  
Old 09-30-2001, 02:23 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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Alright, you guys were talking about making people pay gralats to build castles right? Well, I don't think anyone would give up all of their money all in the name of role-playing just to create a castle so here is what you do...

Each kingdom gets, let's say... 3 caravans. These caravans will be used to transport goods back and forth from a marketplace (a role-playing marketplace). The caravan WILL be slow, probably slower than a bomy. The three marketplaces will be different distances apart, and the further you go to deliver your goods then the more role-playing money you recieve. Once you get to a markerplace you get out of the caravan, unload your goods by mashing the "d" key until it's 100% and then go back to your castle for another run. If you go to a close marketplace, you get 1 role-playing currency, a medium you get 2 and a far one you get 3 role-playing currency.

On the way to the maketplace, people can ambush the caravan. Caravans should have the same health as a dragon and when they die then you have to start over again. This will make it harder to get role-playing currency and a chance of death. The money stored by transporting goods will be used to build the castle

How do you like the idea?
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  #46  
Old 09-30-2001, 02:32 AM
Xythar Xythar is offline
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Quote:
Originally posted by _0AfTeRsHoCk0_

How do you like the idea?
I think you just ripped Thym off.

And as for the gralats... Well, think of what any kingdom would pay to be able to honestly say that they are the most powerful kingdom in Graal.

And, I really like Butz's idea of the healer. That'd be great.
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  #47  
Old 09-30-2001, 04:53 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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Quote:
Originally posted by Xythar


I think you just ripped Thym off.

And as for the gralats... Well, think of what any kingdom would pay to be able to honestly say that they are the most powerful kingdom in Graal.

And, I really like Butz's idea of the healer. That'd be great.
How did I rip his idea off?
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  #48  
Old 09-30-2001, 05:16 AM
Xythar Xythar is offline
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Quote:
Originally posted by _0AfTeRsHoCk0_

How did I rip his idea off?
I was kidding; making a reference to his "attack the caravan" idea. Don't take it too seriously, mmkay?
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  #49  
Old 09-30-2001, 06:05 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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Quote:
Originally posted by Xythar


I was kidding; making a reference to his "attack the caravan" idea. Don't take it too seriously, mmkay?
Oh nono, but I don't like ripping people off. I just came up with this idea and I thought it would be cool. It's like having two totally different economies on Graal
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  #50  
Old 09-30-2001, 06:28 AM
Xythar Xythar is offline
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Quote:
Originally posted by _0AfTeRsHoCk0_

Oh nono, but I don't like ripping people off. I just came up with this idea and I thought it would be cool. It's like having two totally different economies on Graal
But, I think that's pointless. Two different economies? Waste of time, effort, and a bunch of other things I don't feel like listing. Just use real gralats --- I'm willing to bet most kingdoms would spare a few hundred for a strong castle.
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  #51  
Old 10-08-2001, 08:22 PM
Xythar Xythar is offline
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Top. Stefan asked about the original thread, so here it is.
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  #52  
Old 10-08-2001, 08:30 PM
Admins Admins is offline
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ok thanks

The castle would need to be opened
some hours each (real) day.
Some weeks ago I have posted that we are
working on some better kingdoms thing,
just cannot say more at this time because
it's secret, but it's good to read those
ideas
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  #53  
Old 10-08-2001, 08:36 PM
Xythar Xythar is offline
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Quote:
Originally posted by Stefan
ok thanks

The castle would need to be opened
some hours each (real) day.
Some weeks ago I have posted that we are
working on some better kingdoms thing,
just cannot say more at this time because
it's secret, but it's good to read those
ideas
Thanks. Kingdoms have been needing improvements for a long time. Hope the new feature spices them up.
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