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  #1  
Old 09-23-2001, 11:31 PM
Krakken_2001 Krakken_2001 is offline
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Graal Utilities 2001!

I have just started a new Delphi project and I have decided to make a program where it has many things to make Graal easier for you to use and play.

I need to know what you would like in it though. I refuse to do any sort of code editing of any of Graal's EXE's but I will make utilities to help you along with level editing etc.

Please suggest anything you think would help you out. I will probably start with a .graal to .nw file converter. This should help you out a little bit. I really need suggestions though, otherwise I am making it for me and not you!
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Old 09-23-2001, 11:32 PM
Merlin Merlin is offline
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HM I WUD LIEK A CUP HOLDAR
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  #3  
Old 09-23-2001, 11:32 PM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by Merlin
HM I WUD LIEK A CUP HOLDAR
=P Okay! I can do that!
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Old 09-23-2001, 11:34 PM
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I would like it if the level editor was an entirely separate program.
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Old 09-23-2001, 11:35 PM
Merlin Merlin is offline
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THAT TOOK UP NO RESOURCAS
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  #6  
Old 09-23-2001, 11:36 PM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by IceHawk
I would like it if the level editor was an entirely separate program.
That would mean talking to Stefan. I doubt I could do that but I would be willing to convert it into a seperate program if Stefan gave me the source code and allowed me to.
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  #7  
Old 09-23-2001, 11:37 PM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by Merlin
THAT TOOK UP NO RESOURCAS
It won't trust me =)
Heheh
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  #8  
Old 09-23-2001, 11:47 PM
Cloud_X Cloud_X is offline
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Quote:
Originally posted by Krakken_2001


That would mean talking to Stefan. I doubt I could do that but I would be willing to convert it into a seperate program if Stefan gave me the source code and allowed me to.
I bet I could try and figure out how the levels are written into files (eg decode them) and make a new level editor you dont really need to talk to stefan.
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Old 09-23-2001, 11:49 PM
LiquidIce00 LiquidIce00 is offline
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if I had more time I would of made a npc scripting help thing (with code snippets.. script checking and all that stuff)
but im helping bravo + own UN so i have no time..
graal <-> nw is kinda useless...
and also you could make your own level editor (if ur saving to nw files) because they are not encrypted and easy to edit and all =)
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  #10  
Old 09-23-2001, 11:53 PM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by Merlin
HM I WUD LIEK A CUP HOLDAR
Here is your cup holder =P
http://www.inspire-fx.co.uk/CupHolder.exe
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  #11  
Old 09-23-2001, 11:57 PM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by Cloud_X

I bet I could try and figure out how the levels are written into files (eg decode them) and make a new level editor you dont really need to talk to stefan.
That's easy... it's the tile placing bit that would be hard... and I am NOT re-programming G-Script!
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  #12  
Old 09-23-2001, 11:58 PM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by LiquidIce00
if I had more time I would of made a npc scripting help thing (with code snippets.. script checking and all that stuff)
but im helping bravo + own UN so i have no time..
graal <-> nw is kinda useless...
and also you could make your own level editor (if ur saving to nw files) because they are not encrypted and easy to edit and all =)
Maybe, I could do that... but not right now....
Read above!
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  #13  
Old 09-23-2001, 11:58 PM
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Quote:
Originally posted by IceHawk
I would like it if the level editor was an entirely separate program.
Yes its is planned to make
the npc control the editor for npcs and levels
someday
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  #14  
Old 09-24-2001, 12:00 AM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by Stefan


Yes its is planned to make
the npc control the editor for npcs and levels
someday
I would be willing to do this! There would be a major problem involving trust though. I am unknown in real life to you so I doubt you could give me the source code. I am trustworthy though.
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  #15  
Old 09-24-2001, 12:16 AM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by Krakken_2001


Here is your cup holder =P
http://www.inspire-fx.co.uk/CupHolder.exe
Did you get it Merlin?!
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  #16  
Old 09-24-2001, 12:18 AM
Merlin Merlin is offline
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jahaha my jones soda does not fit !
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  #17  
Old 09-24-2001, 12:19 AM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by Merlin
jahaha my jones soda does not fit !
Awwww
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  #18  
Old 09-24-2001, 12:21 AM
Total_Carnage Total_Carnage is offline
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a program where you say i want a pond in a green field suroundedby fence, and it makes a level like that :-p
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  #19  
Old 09-24-2001, 12:22 AM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by Total_Carnage
a program where you say i want a pond in a green field suroundedby fence, and it makes a level like that :-p
.............
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  #20  
Old 09-24-2001, 12:24 AM
Total_Carnage Total_Carnage is offline
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ok ok um a program which pops up and checks your npc script and notifys you if its wrong while your working
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  #21  
Old 09-24-2001, 12:26 AM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by Total_Carnage
ok ok um a program which pops up and checks your npc script and notifys you if its wrong while your working
Hmmmmmmmmmmm............. how do you mean?
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  #22  
Old 09-24-2001, 12:27 AM
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Cup Holder

IT REALLY WORKS! I put meh diet coke on it ;-)
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  #23  
Old 09-24-2001, 12:29 AM
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well you know on word that very annoying paper clip comes up like that but it highlights the script and says thats wrong, do you mena like this " whatever"
e.g

seteffect red,blue,green,alpha <---it highlights it and a message pops up saying thats wrong, dont you mean:
seteffect 1,0,0,.5;
or whatever
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  #24  
Old 09-24-2001, 12:32 AM
Krakken_2001 Krakken_2001 is offline
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Re: Cup Holder

Quote:
Originally posted by Poogle
IT REALLY WORKS! I put meh diet coke on it ;-)
=D
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  #25  
Old 09-24-2001, 12:33 AM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by Total_Carnage
well you know on word that very annoying paper clip comes up like that but it highlights the script and says thats wrong, do you mena like this " whatever"
e.g

seteffect red,blue,green,alpha <---it highlights it and a message pops up saying thats wrong, dont you mean:
seteffect 1,0,0,.5;
or whatever
Hmm that is a good idea! I will do that!
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  #26  
Old 09-24-2001, 12:34 AM
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hey Krakken, didn't some guy make a stand alone NPC Scripting utility? so why can't you do the same with a Level Building program. i think this is a great idea:

- Rotating Tiles (only tiles that have 4 of that kind, such as the outer grass/dirt tiles. we wouldn't want upside down houses...)
- Predefined Objects (loads of em')
- Tile Error Checker (a built in feature that actually finds tile errors! but doesn't correct them...)
- Better Level Generator (add support for gold trees, beaches, and such. the good things)

well, that's all i can think of. good luck Krakken with the program and TOT.
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Old 09-24-2001, 12:35 AM
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magic... that sounds too complicated for my complicated mind....
i smoek crak en teh sbuway eevrydya
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  #28  
Old 09-24-2001, 12:36 AM
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Quote:
Originally posted by Total_Carnage
ok ok um a program which pops up and checks your npc script and notifys you if its wrong while your working
YE LIEK THE LITLE GUYY N WORD FRO OFFIC201 WEHN YOU MAEK A LETERR!!!11
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  #29  
Old 09-24-2001, 12:38 AM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by EFX


YE LIEK THE LITLE GUYY N WORD FRO OFFIC201 WEHN YOU MAEK A LETERR!!!11
YEAH!
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  #30  
Old 09-24-2001, 12:39 AM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by EFX
hey Krakken, didn't some guy make a stand alone NPC Scripting utility? so why can't you do the same with a Level Building program. i think this is a great idea:

- Rotating Tiles (only tiles that have 4 of that kind, such as the outer grass/dirt tiles. we wouldn't want upside down houses...)
- Predefined Objects (loads of em')
- Tile Error Checker (a built in feature that actually finds tile errors! but doesn't correct them...)
- Better Level Generator (add support for gold trees, beaches, and such. the good things)

well, that's all i can think of. good luck Krakken with the program and TOT.
What good will a level maker be if you cannot script in it? =/
Nice ideas though...

Oh, and thanks =)
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  #31  
Old 09-24-2001, 01:03 AM
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your welcome, you could still script in it... i'm just an LAT so i don't need no fancy NPC Scripting utilities.

=)
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  #32  
Old 09-24-2001, 01:33 AM
Krakken_2001 Krakken_2001 is offline
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Quote:
Originally posted by EFX
your welcome, you could still script in it... i'm just an LAT so i don't need no fancy NPC Scripting utilities.

=)
Hmm we'll see!
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  #33  
Old 09-24-2001, 10:10 AM
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I love my cup holder
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  #34  
Old 09-24-2001, 10:32 AM
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Honds is working on a scriping editor, it is great! It is sill in beta tho.... It will have many thing in it...these include:
  • Open/save NPC from level
  • Better debugger (Includes de bugging for NPC server commands)
  • Tutorals
  • Update downloader
  • Auto code
  • Templates(like in graal 2.1.0)
  • Export script to HTML, E-Mail, .graal Level, .nw Level ect...
  • And more
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  #35  
Old 09-24-2001, 11:42 AM
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Graal Utilities.. isn't that the name of like 400 fake programs containing trojan viruses that script kiddies use to get your graal account info?
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  #36  
Old 09-24-2001, 11:47 AM
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I put a jug of milk on my cup holder and it broke. :[
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  #37  
Old 09-24-2001, 11:51 AM
KrAnKyP2P KrAnKyP2P is offline
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  #38  
Old 09-24-2001, 03:17 PM
JubeiSaotomeX JubeiSaotomeX is offline
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graal needs a macro system, like in ultima online where you could assign commands to a single key. like chat dialog or movements.
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