Stefan, please add this.
It is in New World, but make it so its also in Graal also.
- tiletype(x,y)
Gives you the tile type of the tile on (x,y).
The values are:
0: non-blocking, foreground
1: non-blocking
2: hurting underground
3: chair
4: bed1 (upper part)
5: bed2
6: swamp
7: lava swamp
8: near water
9: near lava
10: desert
11: water
12: lava
20: throw-through
21: jump stone
22: blocking
23: blocking, foreground
If you dont want to impliment forground, background like in new world, then thats ok, just make tiletype plz
also these things too:
setfocus x,y; changes the center of the room (default: playerx,playery)
resetfocus; switches back to (playerx,playery) as center fo the room
and this taken from a new world command:
#D the name of the current D weapon of the player
thanks stefan
