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  #1  
Old 08-28-2001, 12:32 AM
oscarjf1 oscarjf1 is offline
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Ideas for the Next Graal Version

Maybe this is a little farfetched...but i think its a great idea, that would make scripting a whole lot easier!
There should be an NPC feature that enables it to be a client. Like, act as a player (not more special or anything). That way, scripters could test more things, like players[x].var and stuff.

I think the people who understand what im saying (its hard to describe....i think) would probably like it. Maybe add a check box to the auto NPC thing that makes the Chars for you based on headconfig.txt, that says "Act as character?" with yes or no boxes.

Anyways, what do all of you think?
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Old 08-28-2001, 12:38 AM
kyle0654 kyle0654 is offline
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I'm not sure about it now, but in the days of old, NPC Characters (made with showcharacter) actually showed up in the players[x] list, and you had to check players[x].id to make sure they were a player and not an NPC.
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Old 08-28-2001, 07:50 AM
Poogle Poogle is offline
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Re: Ideas for the Next Graal Version

Quote:
Originally posted by oscarjf1
Maybe this is a little farfetched...but i think its a great idea, that would make scripting a whole lot easier!
There should be an NPC feature that enables it to be a client. Like, act as a player (not more special or anything). That way, scripters could test more things, like players[x].var and stuff.

I think the people who understand what im saying (its hard to describe....i think) would probably like it. Maybe add a check box to the auto NPC thing that makes the Chars for you based on headconfig.txt, that says "Act as character?" with yes or no boxes.

Anyways, what do all of you think?
New Scripts =D Deleting old scripts for new ones ='(
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Old 08-29-2001, 07:32 AM
Shard_IceFire Shard_IceFire is offline
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actually i think that is a real good idea...I know i sure would use it a lot.
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Old 08-29-2001, 02:04 PM
fuzie fuzie is offline
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wouldnt this be in 'Future Improvements'??
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  #6  
Old 08-29-2001, 10:44 PM
oscarjf1 oscarjf1 is offline
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bah

It had to do with scripting, and i was already in this forum at the time, lol.
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Old 08-30-2001, 03:00 AM
entravial entravial is offline
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*nods at what Kyle said*

NPC characters do use players[i].vars... I you put something like...

for(i=0;i<playerscount;i++){
putexplosion 0,players[i].x,players[i].y;
}

in a weapon, and had a few showcharacter npcs, you'd see an explosion at each of them ^_^;
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