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  #1  
Old 09-11-2016, 03:24 PM
Kamaeru Kamaeru is offline
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Quality Content

Can we work to create an atmosphere conducive to allow developers to create quality content?

I've noticed that the current spectrum of available servers doesn't even include a classic-style server. The last one that was available was UN, which excuse my description but it was a very poorly designed server.

If there are a few quality long-time Graal developers wishing to produce content for your game, why are you turning them away? If the excuse is no players on PC Graal, why are you blaming the solution? The problem is lack of content.
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Old 09-11-2016, 04:41 PM
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mby they dont want good content on pc and instead have it focused on the iservers ?
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Old 09-11-2016, 08:28 PM
Kamaeru Kamaeru is offline
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mby they dont want good content on pc and instead have it focused on the iservers ?
That makes sense in theory. But in practice I have noticed the iServers are even worse content-wise than UN.
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Old 09-12-2016, 05:29 AM
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Originally Posted by Kamaeru View Post
That makes sense in theory. But in practice I have noticed the iServers are even worse content-wise than UN.
ya but maybe the higher ups want devs to focus on those servers so they can improve while also being financially viable. i dont agree with it but i think that's their reasoning.
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Old 09-12-2016, 05:49 AM
PlanetOscar PlanetOscar is offline
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They focus on iServers because of the financial aspect of the game
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Old 09-12-2016, 06:04 PM
maximus_asinus maximus_asinus is offline
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They focus on iServers because of the financial aspect of the game
Can't the exact same payment model they're running on mobile be adapted by PC Graal? Why ignore a completely new money resource?
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Old 09-12-2016, 08:39 PM
Tim_Rocks Tim_Rocks is offline
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I don't understand how creating better development tools isn't a bigger priority.
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Old 09-12-2016, 09:29 PM
superbusyrobot superbusyrobot is offline
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Originally Posted by Kamaeru View Post
The problem is lack of content.
Or, you know, advertising, since this is 2016 and you can't just Google 'Zelda Online' and Graal comes up as the first hit.

Seriously, Graal as a whole needs to be advertised a bit more than it is now. It's very obscure at this point.
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Old 09-13-2016, 03:00 AM
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I don't understand how creating better development tools isn't a bigger priority.
prob cuz they wanna focus on a new engine/client. who is realistically going to update this one? stefan is gone so...
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  #10  
Old 09-13-2016, 05:46 AM
Skyld Skyld is offline
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Quote:
Originally Posted by maximus_asinus View Post
Can't the exact same payment model they're running on mobile be adapted by PC Graal? Why ignore a completely new money resource?
There's a bit of psychology involved here but people are generally more willing to spend money on something they can take everywhere with them than something that they would have to be tethered to a computer that they barely would otherwise use. I don't think the same microtransaction model as the iOS servers would really work on PC.
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Old 09-13-2016, 06:01 AM
xXziroXx xXziroXx is offline
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I don't think the same microtransaction model as the iOS servers would really work on PC.
You say that, but the vast majority of Facebook flash games disagrees with it!

The same microtransaction model works fine for many of the older PC games as well, Maplestory being one of the giants that comes to mind in that market. Heck, even Blizzard has been running microtransactions for WoW successfully for years now.
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  #12  
Old 09-13-2016, 06:55 AM
Skyld Skyld is offline
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Originally Posted by xXziroXx View Post
You say that, but the vast majority of Facebook flash games disagrees with it!

The same microtransaction model works fine for many of the older PC games as well, Maplestory being one of the giants that comes to mind in that market. Heck, even Blizzard has been running microtransactions for WoW successfully for years now.
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flash games
oh no.
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Old 09-13-2016, 07:36 AM
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Quote:
Originally Posted by Kamaeru View Post
Can we work to create an atmosphere conducive to allow developers to create quality content?

I've noticed that the current spectrum of available servers doesn't even include a classic-style server. The last one that was available was UN, which excuse my description but it was a very poorly designed server.

If there are a few quality long-time Graal developers wishing to produce content for your game, why are you turning them away? If the excuse is no players on PC Graal, why are you blaming the solution? The problem is lack of content.
I know what you mean by high quality content. Lots of servers including servers that are under construction lack high standard work. I have been on some playerworlds where they have displayed great quality work from the weapons, the ganis, the graphics and the levels. But overall I think if people want to get hosted they need to show it and show that they can apply the efforts and prove themself.
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  #14  
Old 09-13-2016, 07:46 AM
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oh no.
Oh yis.
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Old 09-13-2016, 10:31 AM
xXziroXx xXziroXx is offline
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oh no.
Say what you will, but they get a lot of money from microtransactions. It clearly works on PC!
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  #16  
Old 09-13-2016, 11:37 PM
Kamaeru Kamaeru is offline
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Okay I started this thread with the goal of getting people interested in making quality content and for higher ups to continue attempting to understand the demand for currently existing quality content to be hosted.

Somehow it evolved into "Graal should be like facebook flash games with micro-transactions". That's a fine conversation, but clearly off topic. This thread is about discussing quality content.
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Old 09-14-2016, 03:38 AM
Crono Crono is offline
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Originally Posted by Kamaeru View Post
Okay I started this thread with the goal of getting people interested in making quality content and for higher ups to continue attempting to understand the demand for currently existing quality content to be hosted.

Somehow it evolved into "Graal should be like facebook flash games with micro-transactions". That's a fine conversation, but clearly off topic. This thread is about discussing quality content.
but the facebook servers are oozing with quality content : - )....
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Old 09-14-2016, 10:55 AM
kia345 kia345 is offline
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Originally Posted by Kamaeru View Post
Okay I started this thread with the goal of getting people interested in making quality content and for higher ups to continue attempting to understand the demand for currently existing quality content to be hosted.
The problem is that whether or not you or I or anyone else wants to/can produce quality content is irrelevant to the higher ups when the medium where the quality content is produced (PC Graal) isn't deemed relevant (profitable) in the first place. Hence why "it should be like facebook flash games with micro-transactions" comes up. Once it's profitable, it's attractive to the higher ups, and only then will the presence or lack of quality content be relevant. Quality content in a place that isn't profitable is the same to them as an ever deepening shithole that is also not profitable. And """"quality content"""" isn't what makes it profitable.



more importantly though, it's not a food.
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Old 09-14-2016, 11:32 AM
Crono Crono is offline
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kia r u telling me that if i make a zelda server it probably wont be profitable because most ppl just want micro-transactions and not complex quests??
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Old 09-14-2016, 12:24 PM
superbusyrobot superbusyrobot is offline
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Honestly, with a lot of the shared online tools, development is now easier than ever. However, getting motivated people together to actually get work done is a bit like trying to wrangle up a room full of cats.
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  #21  
Old 09-14-2016, 01:06 PM
Kamaeru Kamaeru is offline
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Originally Posted by kia345 View Post
The problem is that whether or not you or I or anyone else wants to/can produce quality content is irrelevant to the higher ups when the medium where the quality content is produced (PC Graal) isn't deemed relevant (profitable) in the first place. Hence why "it should be like facebook flash games with micro-transactions" comes up. Once it's profitable, it's attractive to the higher ups, and only then will the presence or lack of quality content be relevant. Quality content in a place that isn't profitable is the same to them as an ever deepening shithole that is also not profitable. And """"quality content"""" isn't what makes it profitable.



more importantly though, it's not a food.
Nice try, but none of this is true. You're basically telling me we shouldn't show a movie at the theatre because nobody is going to the theatre yet.
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Old 09-14-2016, 04:48 PM
kia345 kia345 is offline
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Nice try, but none of this is true. You're basically telling me we shouldn't show a movie at the theatre because nobody is going to the theatre yet.
I don't agree with anything that I said, it's from the perspective of the people you're trying to appeal to.

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kia r u telling me that if i make a zelda server it probably wont be profitable because most ppl just want micro-transactions and not complex quests??
yes buying hats is way more fun than puzzles you dum
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Old 09-14-2016, 07:40 PM
Kamaeru Kamaeru is offline
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I don't agree with anything that I said, it's from the perspective of the people you're trying to appeal to.
Oh, well in that case, apologies for misreading your sarcasm.
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