Quote:
Originally Posted by MysticalDragon
The focus should be trying to maintain and keep new players.
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What new players? You have to
get them before you can try to maintain
and (lol) keep them.
I recognize every single person online right now; and I haven't played in over 6 months. If you really think the 'new generation' is going to even come close to matching (let alone surpassing) the standing player-base then you are sorely mistaken.
You have to first stabilize/maintain the current player-base. I know for a fact there's 200+ players that have some sort of time/energy invested into playing GK that pass through Graal on a weekly basis. You have to get them to stay online for more than the 5 minutes me, scriptless, and many others I've spoken to have been logging recently. We need something worth doing other than scrolling through our inventory and realizing we already beat the game.
Once you get these guys to stay online; more of their friends or passerby will see the playercount and join them. Once the average playercount is substantial enough for trading/kingdoms/events/basic player interaction to take place then maybe those new people will actually start to appear on the horizon.
It's happened briefly before when tigbot/xmas dungeon was added and we thought Nico was actually going to accomplish something. The playercount was somewhat stable and new players swarmed in. But since then no actual content has been created and you're back to 10~ players permanently idle.
You and I both know maintaining this production of content isn't impossible; honestly it's quite easy for those qualified should they have a steady input of ideas (there's a dozen or so in my tl;dr post once you guys took over GK). But when someone multiplies a variable into a couple experience equations (30 seconds should you know where these equations are) and wants to see
us all on GK. I can't help but laugh at the futility.