Quote:
Originally Posted by Supaman771
Seems like a silly solution, it more or less defeats the purpose of the event (to objectively take/control the enemy flag for points).
I'd rather see the door-warp abusing fixed.. maybe a 2-3 second timer on grabbing doors.
And something along the lines of the flag-carrier having reduced speed (just inside the bases maybe? or map-running would be impossible) or being unable to heal so you have to trade the flag between people?
Idk, something like that seems more realistic than a timer (which could be abused by flag-trading). But overall the real issue with CTF for some time has been that people can continuously go back and forth through the door links. Given a laggy enough player, they could do it indefinitely until you have enough players in the area to block it.
|
It doesn't defeat any purpose. The purpose still remains, you need to capture the flag for points but you need to do it in the time that you have left. This gives your gang the x amount of time to kill the enemy flag carrier so that you can capture theirs. It works for both sides so there isn't an advantage.
Flag trading wouldn't work considering it will RESPAWN once the times up. So it doesn't matter if you die and somebody else picks it up.
I like the idea of reducing the flag carriers speed but i see no reason why the flag timer couldn't be added to. Sounds like a better solution imo than the ones you have provided.