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  #41  
Old 02-20-2014, 01:17 AM
Kohola_KinG Kohola_KinG is offline
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You can ask any GBA and they will tell you that i was never of their back about trying to encourage raiding. I'm all for that, i wish they'd do that. Raids never happen now, most points all coming from bh pk and gang ulms and gang events, sadly.

I only log on this server to raid and do gang related stuff. I remember logging in and there was always gang activity but now when i log in there is none of it. I have to mass over and over to get people to come and i'm lucky to get 2-3 gang kills in 20 mins and then i just give up and log of.

Gang base is to repetitive, always raiding the same base over and over again.
Gangs are so thinned out now that you will only fight 1-2 per gang.
Gang guns are so OP that they have now put people of even raiding against them.
Gang events happen less and you only get to play a handful of events where you use to get to play a lot of events. They are also hosted a lot slower. (3.5 hours on sunday for only a handful of events).

I could go on and on but it seems to be the people here talking like they know what's going on when i never see them raid or do anything gang related. Smh.

I welcome ideas and suggestions from people who want to see changes and takes part in gang related activity. This is what this thread is for and what would be even more better is somebody who can listen and do something about it.

If you don't raid or take part in anything gang related then i guess this thread is probably not for you.
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  #42  
Old 02-20-2014, 01:19 AM
Fiberwyre_P2P Fiberwyre_P2P is offline
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But, what do you use your points for?
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  #43  
Old 02-20-2014, 01:33 AM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by Fiberwyre_P2P View Post
But, what do you use your points for?
I don't use them for anything considering i don't need any money as i have all the money i need. I don't use them in the points shop as well wasn't that a fail?

However, why do you need to even use your points? Why can they not just be there and not be used? They could be used like a gang life time leader board or something. I would be more in favor for that than sell them for money.

I know a lot of people will disagree and say they are happy to sell them for money but to me i don't like that.
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  #44  
Old 02-20-2014, 01:38 AM
shrimps shrimps is offline
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Could change the gang bases so there's only one open at a time, the "active base" is actually the only one active, that way you have to go to that base instead of always BH.

Also problem the problem seems to be a small playercount and many gangs, which is kind of just the old party system again just more fancy.
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  #45  
Old 02-20-2014, 01:57 AM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by shrimps View Post
Could change the gang bases so there's only one open at a time, the "active base" is actually the only one active, that way you have to go to that base instead of always BH.

Also problem the problem seems to be a small playercount and many gangs, which is kind of just the old party system again just more fancy.
I have thought of that but then it comes back to the point i made before that people aren't raiding i don't think closing all the other bases and keeping one open will change anything. It would only be a good idea if people were raiding.

Small player count is also a factor, yes.

Yeah, like i said the current gang system is thinned out. To many people spread out and when there is a raid and you are vs another gang, you're only raiding against 1-2 people. How is that a gang? xD
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  #46  
Old 02-20-2014, 02:45 AM
Tim_Rocks Tim_Rocks is offline
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Quote:
Originally Posted by Supaman771 View Post
Rogue Says:
Let them be a gang unlock (for the gang itself), scaling price for additional turret slots, something like: 5k then 10k then 15k points, up to 5 turret slots. (it would be 75k for a full 5 slots)

Once a gang captures a base, gang members can then place turrets down within those base levels. It would take 60-120 seconds to arm the turret, during which time they are 'inactive' and can be broken (more info on 'inactive' below).

They would obviously work as you suggested: 5-7 damage (could be random), maybe a 100-200 clip with a long cool-down time, perhaps a chance to jam or can be disabled temporarily (other down times) if hit by explosives/grenades. No team-killing, that's silly; but make the kills work like explosives -- giving it to the last person to damage that player (so they don't suicide on turrets).

Another gang taking control of the base will power them down, rendering them 'inactive' and letting them be broken - while 'inactive' turrets don't fire and have 500hp. If broken a turret will then lock one of the gangs turret slots for 10-15 minutes while it is repaired (could award a point or 2 for destroying a turret). Recapturing the base will enable them again, etc.

The owning gang members could recall 'active' turrets by grabbing/holding them for 10 seconds. Recalled turrets instantly open another turret slot for use.

Maybe make them dontblock; as well as a precaution to door/path blocking. Other precautions could be giving them a radius to build in (so you can't stack them/put them all in a corner).

This whole concept makes them basically mini-objectives, players can disable and destroy while others will want to protect them during 'inactive' times. Also another dimension to capturing/owning bases.

Thoughts?
I like the ideas, I will get around to adding them later on. I would also like other ideas for these "mini games" for gangs. The idea of putting something together and using it as a weapon always sounded fun to me.
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  #47  
Old 02-23-2014, 12:30 PM
Eclipse Eclipse is offline
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Quote:
Originally Posted by Kohola_KinG View Post
Considering we are just a new gang and have finished #1 every week bar one since we have been here. I'm happy with that. Also, why work your ass of to finish #1 when you get nothing for it.

@Shrimps, I am not 100% on it but from what i have been told that's how it worked. Maybe somebody here who can check can tell us what it really does but regardless of that, it's not good enough.
You "'work" your ass off to be the #1 gang on era.... Get a job, a life, and a girlfriend.
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  #48  
Old 02-23-2014, 12:32 PM
Eclipse Eclipse is offline
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And before your ******* comes to swoop in and be an internet hero saying how much money u make and how hot ur girlfriend is and how much fun you have in "life"......we don't give a ****.
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  #49  
Old 02-23-2014, 02:00 PM
Kohola_KinG Kohola_KinG is offline
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I don't need to say anything. Just look at the aggression coming from you. Why so mad bro? Also coming from somebody who has 9/10k hours playing time. Smh.

Anyways.
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  #50  
Old 02-23-2014, 10:25 PM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by Eclipse View Post
And before your ******* comes to swoop in and be an internet hero saying how much money u make and how hot ur girlfriend is and how much fun you have in "life"......we don't give a ****.
Oh man my sides hurt from all the laughing.
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  #51  
Old 02-25-2014, 03:32 AM
Zongui Zongui is offline
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don't know what is going on with graal right now, but is affecting era. pretty much low all the time. didn't even have enough members for gang events on sunday, so it was cancelled.
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  #52  
Old 02-25-2014, 08:56 AM
ilovegirlzz ilovegirlzz is offline
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make me manager and i'll have this server back on the map.
gotta run the game like america if you wanna be on top and the best part about it is no cyber debt...well my time would be....nvm i resign as your future manager before that happens...im glad you all understand
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  #53  
Old 02-25-2014, 06:19 PM
shrimps shrimps is offline
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No, having you as a manager wont matter. It doesn't matter who the manager is, it's about what the ownership can do change payment systems, or advertising.
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  #54  
Old 02-27-2014, 02:21 AM
ilovegirlzz ilovegirlzz is offline
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They're going to put on a buttload of ads on pc graal...
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