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  #1  
Old 01-23-2014, 05:02 AM
Venom_Fish Venom_Fish is offline
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Lightbulb P4s and Proximity Mines

Someone fix this -_-.

There should not be any item or set of items that takes away nearly all a player's life instantaneously and can be used endlessly without severe repurcussions. Someone either create an extensive hit recovery so that P4 and Proximity mines cannot both hurt you simultaneously, or severely nerf them both.

It's annoying when newbs lay these at every door because they can't pk.

Yeah, that's all.

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Old 01-23-2014, 06:23 AM
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Much like super elixers, that heal you instantly?
Meh. Have more than one person on your side, and they become negligible.
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Old 01-23-2014, 06:28 AM
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I never liked them, though they could actually be used in combat, place a p4 and throw it somewhere to eliminate several possibilities they could make during your battle.
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Old 01-23-2014, 06:36 AM
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I like them for their primary use, say placing a proxy near a door to prevent escape or in a corridor to force some extra damage. Maybe using a p4 over a wall into a small area/in a elevator to take out a group of people.

The combination of these though causes issues, primarily on top of warps where-in you cannot foresee or maneuver around them. It makes for hands-free kill bombs that detract from any actual intended use. Set it and forget it. I've even seen players who do absolutely nothing but this for entire raids, or even months at a time *cough* stokell.

The solution is simple, don't allow them on warp x/ys. The reasoning behind this is all logical is self explanatory. Perhaps SFX (a simple beep on proxy mines) so you can find hidden/stacked bombs as well. If they're going to combo kill-bombs at least require some tact beyond putting it on a door link. I remember when using trip-mines for remote detonated P4's was a popular combo. As well as using claymores to knock players into proxy or simply away from commonly rushed corners.

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Much like super elixers, that heal you instantly?
These are slightly restricted, and don't guarantee a kill. You can use one every 5? minutes and it simply becomes an extension on how good you are, weather or not you make it count or can use it effectively (a super elixer utilized by myself would no doubt yield different results than one utilized by you).

They're also much harder to obtain and don't [as stated] earn you any kills or deal any damage. I've always considered kill-bombing door warps to be 'buying kills'. Where-as I've seen more people use a super and end up getting no kills than effectively getting 1+.
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Old 01-23-2014, 05:09 PM
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Pretty sure this is another skill thing. Sorry Wil, get good.
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Old 01-23-2014, 07:21 PM
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A simple solution would be to not allow them to be placed within a certain radius of each other (or any other bombs, for that matter.)
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Old 01-23-2014, 09:21 PM
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I agree, it's hard to take a base over (1v1) when you got the other player (lol@kerro) placing proximity mines ontop of p4s at every entrance. (you pretty much enter the base with 20-30 hp)

I like Fiber's idea, will be watching this thread for more ideas.
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Old 01-23-2014, 09:33 PM
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What about taking away kills and points for killing someone with bombs?
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Old 01-23-2014, 09:36 PM
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I like Fiber's idea, will be watching this thread for more ideas.
Warp class, take any given link size, triple it (most links, like the bh garage door, are about half the size of the entrance.. thus tripling it should suffice for covering the entrance/immediate tiles around), add interaction with the various bomb classes so they "Cannot be placed on level links."

You don't need to remove bomb combos and all the fun stuff that actually makes them work, you just need to limit where they can be placed.

Putting a kill-bomb in a unavoidable location, where-in the victim cannot see it prior to being 'warped' to that location is the major exploit here.

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It's annoying when newbs lay these at every door
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Old 01-23-2014, 09:38 PM
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Putting a kill-bomb in a unavoidable location, where-in the victim cannot see it prior to being 'warped' to that location is the major exploit here.
This.
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  #11  
Old 01-23-2014, 09:59 PM
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Warp class, take any given link size, triple it (most links, like the bh garage door, are about half the size of the entrance.. thus tripling it should suffice for covering the entrance/immediate tiles around), add interaction with the various bomb classes so they "Cannot be placed on level links."

You don't need to remove bomb combos and all the fun stuff that actually makes them work, you just need to limit where they can be placed.

Putting a kill-bomb in a unavoidable location, where-in the victim cannot see it prior to being 'warped' to that location is the major exploit here.
This....Do this, leave my PT alone.
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  #12  
Old 01-23-2014, 11:07 PM
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Sorry if i say something that somebody else has, i have not read through every comment on this thread.

I see no issues with P4's & Proxy mines. They have been apart of raiding since forever but i do agree that they can be a pain in the ass but that's just what we have to deal with. Overwall weapons and things like Flak cannons, xm25's etc can also be as much as a pain in the ass.

I don't see any reason other than 'It's annoying to run into a base to get blowing up'. That's jut unfortunate and we all know that it's not a thing that happens ALL the time. I see no reasons for removing it just for that alone.

However, what about making an EC item or something that you can drink to prevent so much damage over a time period like a bomb shield or something of that kind? Just like a peppermint gives you 10dmg, well something like that to soak up half of the bomb damage.

The biggest problem i see in raiding is the food issue. It's pretty OP that you can eat and run without any freeze at all. I would love to see food being removed from bases completely.
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  #13  
Old 01-24-2014, 01:15 AM
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You could just keep a count of how many active explosives a player currently has. Each thing could get a different value too. Like maybe you can have a total explosive power of "10" active at one time, and each p4 takes up "4" of that, but each tripmine only takes up "2." Once you've placed over your "10" (ie two p4s and a tripmine), each subsequent bomb-lay will cause your oldest active bomb to explode.

We could even make another level system type thing with this. After you get x number of kills with explosives, you can have 1 more active bomb.

Poeple would still be able to place proximities on top of P4s, but they'd either have to team up to get all the entrances or they would have to guess which entrance you'll use.
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Old 01-24-2014, 01:35 AM
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I remember some talk in the past about different types of armour.
Fire armour (reduce x damage from fire), explosive armour (reduce x damage from explosives), etc.
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  #15  
Old 01-24-2014, 02:09 AM
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I remember some talk in the past about different types of armour.
Fire armour (reduce x damage from fire), explosive armour (reduce x damage from explosives), etc.
Army base buff that a certain terrible GBA disabled simply because it benefited his team.

Edit: 1337th post (Blue you're close too!)
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  #16  
Old 01-24-2014, 02:20 AM
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Explosive armor add @ PT pls. Fire too. Makes sense.
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  #17  
Old 01-24-2014, 02:36 AM
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why don't we make amsel manager already he's ****ing brilliant
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  #18  
Old 01-24-2014, 02:51 AM
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You could just keep a count of how many active explosives a player currently has. Each thing could get a different value too. Like maybe you can have a total explosive power of "10" active at one time, and each p4 takes up "4" of that, but each tripmine only takes up "2." Once you've placed over your "10" (ie two p4s and a tripmine), each subsequent bomb-lay will cause your oldest active bomb to explode.

We could even make another level system type thing with this. After you get x number of kills with explosives, you can have 1 more active bomb.

Poeple would still be able to place proximities on top of P4s, but they'd either have to team up to get all the entrances or they would have to guess which entrance you'll use.
This is also a good idea
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Old 01-24-2014, 04:31 AM
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Someone fix this -_-.

There should not be any item or set of items that takes away nearly all a player's life instantaneously and can be used endlessly without severe repurcussions. Someone either create an extensive hit recovery so that P4 and Proximity mines cannot both hurt you simultaneously, or severely nerf them both.

It's annoying when newbs lay these at every door because they can't pk.

Yeah, that's all.

#WilSoulOut
stop whining dude. get over it, half the time the bombs dont even do damage because of lag.
prox mines do 60 dmg and p4s do 100 so yes all your hp will be gone. deal with it
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Old 01-24-2014, 05:28 AM
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*cough* p4s often times do very little damage.
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Old 01-24-2014, 10:58 PM
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Bombs were very rarely used in the past but now they are used a little more it's all of a sudden a problem? I do agree they can be a pain in the ass but that's all it is. There is lots of entrances, i doubt everyone will be blocked of by bombs. I say just leave it how it is and create something that can soak up some bomb damage.
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  #22  
Old 01-25-2014, 12:58 AM
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All I'm saying is it is a pain to unavoidably run into a base with 20-30 hp, that's not skill nor contributing to game play in any way shape, or form. As such, make it better or get rid of it. I'm all for Rogue's idea, alongside a damage nerf. No items should do your opponent that much damage without you facing a high-risk of taking damage yourself. Only item that does dmg like that is the Nuke, and that can be seen and countered and you can also be made a victim of it.

Unless it's a suicide bomb, these p4s need a damage nerf to about 40, and proxi mines to about 20. No clue why they do much more than that -_-. It can't be because they're explosives, because that is covered by the fact that they deal this damage to multiple people within a given radius. So yeah, someone do some fixin'. Or take em out of raids.

#WilSoulOut
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  #23  
Old 01-25-2014, 04:54 AM
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No it's definitely about skill. Sorry Wil get good
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Old 01-25-2014, 05:15 AM
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Suicide bomb rarely works anyway.
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Old 01-25-2014, 02:21 PM
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Suicide bomb rarely works anyway.
Out of 2 times,

Works:


Doesn't work as well


rofl
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  #26  
Old 01-26-2014, 02:51 AM
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on topic tho, p4s and trip mines, like other OP guns on era, have been around for a very long time on era. i think satchel charges and p4s were the earliest of the earliest of explosives on era (?). i don't really have a problem with them. it is just one of the options that players have to kill people.

have one person enter in and take the death and then the rest of your gang members come in, take a different route, etc... these are the options that have been taken to counter the explosives. been going on for a long time on era now.

but if it is really becoming too much of a problem (i haven't raided in weeks), then one way that always works is to increase the price of these items. people will rarely use them because they will want to save money. only in special instances will they be used. i have used explosives myself, but i don't buy a lot because i think they are already too expensive right now (for me at least).
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Old 01-26-2014, 03:19 AM
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on topic tho, p4s and trip mines, like other OP guns on era, have been around for a very long time on era. i think satchel charges and p4s were the earliest of the earliest of explosives on era (?). i don't really have a problem with them. it is just one of the options that players have to kill people.

have one person enter in and take the death and then the rest of your gang members come in, take a different route, etc... these are the options that have been taken to counter the explosives. been going on for a long time on era now.

but if it is really becoming too much of a problem (i haven't raided in weeks), then one way that always works is to increase the price of these items. people will rarely use them because they will want to save money. only in special instances will they be used. i have used explosives myself, but i don't buy a lot because i think they are already too expensive right now (for me at least).
Shrimps would rage.
But on a more serious note, we should get rid of player-owned businesses so changes can be made to businesses without anyone's personal finances being affected.

Can't nerf food because business owners would rage.
Can't make explosives more expensive, because business owners would rage.
Can't give out free items on login because business owners would rage.
etc.
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  #28  
Old 01-26-2014, 03:20 AM
Supaman771 Supaman771 is offline
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increase the price of these items. people will rarely use them because they will want to save money. only in special instances will they be used. i have used explosives myself, but i don't buy a lot because i think they are already too expensive right now (for me at least).
Poor boy, haven't you heard? Money has virtually no value, as it is theoretically an infinite variable.

If anything, explosives have more value than money since they can be restricted by how many are stocked by the business.

Beyond this, you make a profit off a p4+proxy kill, even without the Vortex base buff. Add the point you receive and a vortex buff, and you can throw down 4 kill-bombs per kill and still break even.

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Old 01-26-2014, 03:26 AM
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Food businesses got nefed, people raged. Make explosives more expensive, I'm fine with it. Thanks.
I mean... No... Please don't make people pay more....that would suck?...
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Old 01-26-2014, 03:29 AM
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Food businesses got nefed, people raged. Make explosives more expensive, I'm fine with it. Thanks.
I mean... No... Please don't make people pay more....that would suck?...
I don't think you caught the intent behind making explosives more expensive. It's so people would buy less of them.
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Old 01-26-2014, 03:30 AM
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i see
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Old 01-26-2014, 03:30 AM
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Yes, I know. people will still buy them reguardless. Unless their like 100 each. IDK they still might, who knows.
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Old 01-26-2014, 03:33 AM
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I don't think you caught the intent behind making explosives more expensive. It's so people would buy less of them.
I forgot to mention (in my last reply, not toward you) that's possibly the lamest, and least effective solution to this problem posted so far.

Shrimps had it right, he would spend less minerals and less stocking pay to make the same total amount off less sales (More profit overall). Visa Versa all around, it is a buff to the business, given many variables including: 1. It's a Monopoly. 2. Money is infinite and has no value.

Anyway, I posted the realistic issue/exploit and a solution like a page ago. plez
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Old 01-26-2014, 03:38 AM
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Yeah, Rogues idea or Spikedudes idea are good IMO, although Spikedudes idea I like less, but are both viable options.
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Old 01-26-2014, 07:12 PM
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you guys are so retarded..nothing is wrong with the current bombs EXCEPT NITROS BEING AT PT.

dafuq guise.

@wil you seriously need to stop crying dude it's not like a few deaths is going to hurt your K/D. you complain entirely too much to be the best pker on era
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Old 01-26-2014, 10:24 PM
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Either way players aren't happy. If it was me getting blown up after entering a room I'd stop raiding.
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Old 01-26-2014, 10:29 PM
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Players are never happy, unless they get free stuff, then there's still people complaining for some other reason. :O
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Old 01-27-2014, 01:07 AM
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Players are never happy, unless they get free stuff, then there's still people complaining for some other reason. :O
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Old 01-27-2014, 01:10 AM
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Oh yeah, that's gone now huh? I forgot. I rarely noticed due to my never logging out. :S
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Old 01-27-2014, 02:36 AM
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players: not happy, fix this.

Best player: Not happy, fix this.

Hint: FIX THIS FIX THIS FIX THIS FIX THIS.

#WilSoulOut
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"I returned, and saw under the sun, that the race is not to the swift, nor the battle to the strong, neither yet bread to the wise, nor yet riches to men of understanding, nor yet favour to men of skill; but time and chance happeneth to them all." - Ecclesiastes 9:11
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