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  #1  
Old 12-20-2009, 10:49 PM
fowlplay4 fowlplay4 is offline
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removeGmap(str)

To compliment the addGmap(str) function.

I was alarmed to see that the gmaps added with the addgmap function appeared in the list in serveroptions, when the npcserver got restarted.
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Old 04-18-2011, 09:13 AM
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This would be really nice.
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  #3  
Old 04-18-2011, 09:25 AM
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Hey this could be really handy.
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  #4  
Old 04-18-2011, 02:33 PM
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I approve of this, I'd like to see it.
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  #5  
Old 12-21-2011, 11:39 PM
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Bump, need this again.
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  #6  
Old 12-22-2011, 02:52 AM
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It's essential for future projects that generate gmaps which will most likely be used on iPhone servers.
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Old 12-22-2011, 03:01 AM
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Yep, this will definitely come in handy for iPhone Servers.
Hop on it Stefan!
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  #8  
Old 12-22-2011, 01:19 PM
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gmaps= is going to be very full again on Kingdoms in a few days unless this (or a way to load GMAPs on-the-fly without adding them to server options) is added.
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Old 12-22-2011, 02:12 PM
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How would generating a gmap be useful for iPhone servers?
Just curious.
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Old 12-22-2011, 02:13 PM
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How would generating a gmap be useful for iPhone servers?
Just curious.
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Old 12-22-2011, 02:14 PM
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Why did it just post that twice o.O
wtf?
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Old 12-22-2011, 02:15 PM
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Originally Posted by Gunderak View Post
How would generating a gmap be useful for iPhone servers?
Just curious.
In example for iKG with quests and stuff where you just want a group of people/a single person to do that quest instead of having all those players in that quest.
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Old 12-22-2011, 02:17 PM
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Quote:
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How would generating a gmap be useful for iPhone servers?
Just curious.
Shhhh, it has to be useful to iPhone servers for there to actually be a chance of the request being implemented.
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  #14  
Old 12-22-2011, 03:09 PM
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Lol ok, Won't say a word...
Just gotta hope Stefan doesn't check these forums..
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  #15  
Old 12-22-2011, 09:31 PM
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Well, iPhone would benefit from multiple instances for quests/events (possibly generated as needed) so you don't have 1000 people crammed together in one room.
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  #16  
Old 12-27-2011, 10:05 AM
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The (permanent) Christmas dungeon on Kingdoms is spawning lots of single-use GMAPs—we really need some way to remove them from server options via script or to load them temporarily without adding them in the first spot.
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  #17  
Old 01-07-2012, 03:29 AM
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Can't you just recycle them or something
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Old 01-07-2012, 04:16 AM
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Can't you just recycle them or something
recycling is for squares.
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Old 01-07-2012, 04:24 AM
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  #20  
Old 01-07-2012, 04:58 AM
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Can't you just recycle them or something
Well, lets say they do.. What's to stop my from spamming 3 lightning walls that last an hour each in all of the instances.. then anyone who goes in and is b-mode will die almost instantly. Not that I would do that.

Regardless the reason, Graal needs support to unload gmap's.
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  #21  
Old 01-07-2012, 01:21 PM
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Stefan added a way to load GMAPs without adding them to server options, although he hasn't added a way to unload them yet. Calling findLevel on a GMAP name will cause it to be loaded. My understanding is that they would need to be reloaded after a server restart, but that's understandable for obvious reasons.

I think it's only enabled on Kingdoms right now, but hopefully will be available for all servers soon.

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Well, lets say they do.. What's to stop my from spamming 3 lightning walls that last an hour each in all of the instances.. then anyone who goes in and is b-mode will die almost instantly. Not that I would do that.
Then you kill all objects inside the map before reusing it. This is already done on the normal treasure maps.
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  #22  
Old 01-07-2012, 02:19 PM
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Couldn't you have a program on the server computer that runs every hour or so that deletes any gmaps in a certain folder that are over 1 hour old?
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  #23  
Old 01-07-2012, 02:23 PM
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Couldn't you have a program on the server computer that runs every hour or so that deletes any gmaps in a certain folder that are over 1 hour old?
This is not the issue. We are already deleting maps when they're not in use. The issue is unloading them.
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  #24  
Old 11-20-2012, 05:46 AM
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was there ever an update with this or was there ever a work around to resolve this issue?
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  #25  
Old 11-21-2012, 09:49 PM
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The server can theoretically handle unloading of gmaps now but, but haven't got time to debug it yet (don't want it to crash if there are still dbnpcs in it or so)
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Old 11-22-2012, 04:39 PM
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Is it possible to have it added to the current UC/Classic servers, I don't plan on putting DBnpcs in any of those maps anyways.
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  #27  
Old 03-03-2013, 05:48 PM
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The server can theoretically handle unloading of gmaps now but, but haven't got time to debug it yet (don't want it to crash if there are still dbnpcs in it or so)
bump, height maps dont look good when they are only 1 level and i dont want to overload the serveroptions with gmaps
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  #28  
Old 03-13-2013, 02:30 PM
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bump bump
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  #29  
Old 03-13-2013, 08:28 PM
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i need this for an iclassic update ok
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  #30  
Old 07-13-2013, 05:44 PM
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Need this for multiple instances being made on UN + future iUN instances. Buummmppp
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Old 07-14-2013, 06:27 AM
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Need this for multiple instances being made on UN + future iUN instances. Buummmppp
Ya guys, UN is the future of Graal.
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Old 07-15-2013, 06:30 PM
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Ya guys, UN is the future of Graal.
It doesn't matter what it's needed for, it's just a sensible feature to have. You know, efficiency... That thing that Era is absolute **** at
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  #33  
Old 07-15-2013, 06:53 PM
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Oops, forgot to reply to this. You can load GMAPs dynamically now by using findLevel(gmapName) but as far as I know there is still no way to unload them without restarting the server. This does mean you don't need to add GMAPs to the server options to load them, though.

Here's an excerpt from the email from Stefan, I don't think he'll mind me sharing this:

Quote:
This new version should make it easier to add gmaps. Instead of calling addgmap just call findlevel(levelname) to force loading, it will then also automatically load it on the gserver.
When you want to delete the instance then just deletelevel() the gmap and nw files. Right now the gserver is not unloading the gmap, but i will add that sometime (need to make sure that it's not crashing when removing the gmap from memory so I don't want to risk random server crashes).
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Old 07-21-2013, 04:45 PM
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Even I kinda need this so you know we're getting pretty desperate...
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  #35  
Old 07-22-2013, 07:00 AM
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Even I kinda need this so you know we're getting pretty desperate...
Did you read my post? Stefan already added dynamic GMAP loading, which is a much less stupid method of handling temporary GMAPs than adding and removing them from server options constantly. The only thing missing (if it's still missing?) is a method to unload dynamically loaded GMAPs.
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  #36  
Old 07-28-2013, 06:13 AM
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bump still need a way to remove Instance gmaps from the server options (Without restarting the server). While we're not being released we're looping the instance creation, but with a lot of players this can become an issue.
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Old 07-28-2013, 08:14 AM
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bump still need a way to remove Instance gmaps from the server options (Without restarting the server). While we're not being released we're looping the instance creation, but with a lot of players this can become an issue.
You don't need to remove them from server options (you don't need to add them in the first place), you just need a way to unload GMAPs without restarting the server. I doubt it but it's possible Stefan already added a way. You should email him.
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