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  #41  
Old 02-27-2013, 05:15 PM
MajinDragon MajinDragon is offline
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Could work it in a way similar to what happens when you decide you want to change gods, you'd incur penalties in relevant experience area's and have to earn those levels back if you want them. No consequences would lead to people just being every class as it is like now, and I'm not positive GK is ready for a system of multiple characters belonging to 1 account since the hoarding + item attainability problems are still out of control.
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  #42  
Old 02-28-2013, 01:25 AM
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IF we are able to change classes we would allow players to change their class if they chose to.
That's a big if.
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  #43  
Old 02-28-2013, 01:33 AM
Tashkin Tashkin is offline
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That's a big if.
Well the "if" is simply because I believe that all the classes are done in C++. That is the only reason for the big IF.
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  #44  
Old 02-28-2013, 03:12 AM
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-Definitely more quests. I saw on page 1 that this is all ready being done.

-Less grindy. Skills should definitely have many ways of raising them. I always resented how the only efficient way of getting a high wisdom was to just spend hours making dov or dopv, w/e it was.

-More lore-friendly. What happened to the faeries and dwarves and such that we read about in the lore books?
-More weapons available to average players. It's always been a big issue for me how 1% of the population (.. so 1 person basically) has most of the extremely rare items and can make hundreds of USD just because he either used USD himself, or has played for years and hoarded items. This issue has been partially fixed with the new tigbot, but i definitely believe that new ways of getting weapons, as well as a server-wide reset, should be issued.

-more fun , rewarding jobs. Currently fishing is only good for a bit of food, mining only if you're building a house, etc. I saw on the first page that this was all being revamped, but it's definitely something to be carefully looked into and revamped.

I know a lot of these points (if not all) has been brought up already, but they are just what i feel needs to be done for the future of GK. There are some obvious ones like more staff, classic, etc., but those are all ready being planned for
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  #45  
Old 02-28-2013, 02:24 PM
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It was DoV (visibility) and that was for Mental EXP not Wisdom. DoPV was the recipe for dust that you sold for insane money. I am probably the #1 supporting fan for more questing. Things like Crypt, and Holiday Dungeons IMO are not quests. Usually with quests it progresses the storyline. EX: you obtain new items that you can use to aquire even more new items. (ex: a quest for coper mineral, to make a copy version of that item instead of iron) ect.
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  #46  
Old 02-28-2013, 02:31 PM
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Make shopping (spawning scrolls) easier. Make an option where you can sell all your scrolls at one, without having to sell them singlewise. That takes faar too long and is really annoying. That'd revamp shops a bit more. Maybe also invite, that it is possible to buy all scrolls at one spot at once (like 7x scroll of identify with 1 click or something).
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  #47  
Old 02-28-2013, 02:38 PM
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Make shopping (spawning scrolls) easier. Make an option where you can sell all your scrolls at one, without having to sell them singlewise. That takes faar too long and is really annoying. That'd revamp shops a bit more. Maybe also invite, that it is possible to buy all scrolls at one spot at once (like 7x scroll of identify with 1 click or something).
Correct me if I am wrong but didn't Cris say he had made a system like that on Debug? I have yet to see it tho. But multi-item selling would be sweet. I don't know that it is possible the way we would wan't it tho. I think I remember tig saying something about it making it harder to recover items. It's been a while so I might be remembering wrong?
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  #48  
Old 02-28-2013, 02:39 PM
Andre2006 Andre2006 is offline
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Quote:
Originally Posted by xXKajalXx View Post
Make shopping (spawning scrolls) easier. Make an option where you can sell all your scrolls at one, without having to sell them singlewise. That takes faar too long and is really annoying. That'd revamp shops a bit more. Maybe also invite, that it is possible to buy all scrolls at one spot at once (like 7x scroll of identify with 1 click or something).
Yes. Drop your bag on the NPC to sell everything inside of the bag (With a confirmation window, in case you do it by accident).
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  #49  
Old 02-28-2013, 03:23 PM
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Yes. Drop your bag on the NPC to sell everything inside of the bag (With a confirmation window, in case you do it by accident).
this.
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  #50  
Old 02-28-2013, 09:22 PM
NicoX NicoX is offline
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Yes. Drop your bag on the NPC to sell everything inside of the bag (With a confirmation window, in case you do it by accident).
But then, you would have to put everything again in your bag, what you spawned, so its the same work tbh. It is a bit annoying to sell stuff but if you are lazy even for that, well then u shouldnt play GK at all.
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  #51  
Old 02-28-2013, 09:40 PM
Stephen Stephen is offline
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But then, you would have to put everything again in your bag, what you spawned, so its the same work tbh. It is a bit annoying to sell stuff but if you are lazy even for that, well then u shouldnt play GK at all.
It's convenient for selling monster parts, collected during levelling, Or grind-shopping, etc.
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  #52  
Old 02-28-2013, 09:41 PM
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It is a bit annoying to sell stuff but if you are lazy even for that, well then u shouldnt play GK at all.
what kind of mentality is that? wtf
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  #53  
Old 02-28-2013, 09:49 PM
Tashkin Tashkin is offline
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Having a way to sell multiple things at once would be nice I must agree.
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  #54  
Old 02-28-2013, 11:23 PM
Nuke_for_you Nuke_for_you is offline
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But then, you would have to put everything again in your bag, what you spawned, so its the same work tbh. It is a bit annoying to sell stuff but if you are lazy even for that, well then u shouldnt play GK at all.
Buy stuff with your bag open and only remove what you want to keep?
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  #55  
Old 02-28-2013, 11:34 PM
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Buy stuff with your bag open and only remove what you want to keep?
yeah, ikr. or /drop item and only type general names.
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  #56  
Old 02-28-2013, 11:42 PM
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Quote:
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But then, you would have to put everything again in your bag, what you spawned, so its the same work tbh. It is a bit annoying to sell stuff but if you are lazy even for that, well then u shouldnt play GK at all.
I don't know about you, but for me everything I buy/pickup that I want to sell is already in a bag ready to be sold. I take out the things I want, so it's easier not harder.
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  #57  
Old 03-01-2013, 12:04 AM
cbk1994 cbk1994 is offline
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Correct me if I am wrong but didn't Cris say he had made a system like that on Debug? I have yet to see it tho. But multi-item selling would be sweet. I don't know that it is possible the way we would wan't it tho. I think I remember tig saying something about it making it harder to recover items. It's been a while so I might be remembering wrong?
Yes. I could never get Tig to transfer it to main, not really sure why. It was only a few lines of code that he could easily have reviewed to ensure no bugs existed.
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  #58  
Old 03-01-2013, 12:05 AM
NicoX NicoX is offline
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Yes. I could never get Tig to transfer it to main, not really sure why. It was only a few lines of code that he could easily have reviewed to ensure no bugs existed.
If I remember correctly there was an issue with logging the inside of bags, thats why it is not transferred yet. Tig said he would look into it soon though.
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  #59  
Old 03-05-2013, 11:11 PM
NicoX NicoX is offline
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Alright,

so here is a List of stuff which is being worked on.

  • Kingdom RP Boosts (each Kingdom Leader can purchase a RP Boost with the earned RessourcePoints)
  • new Day/Night system. Monsters on the overworld are changing at night.
  • Lord revamp (new spawn points of Lords. They will also become more powerfull)
  • Increasing spawn rates of several shop items
  • Stat revamps of almost all armours. Also making most of them craftable or obtainable through dungeons/crypt etc.
  • 1 new Dungeon
  • 2 new Events

If you want to help, you can contact Tashkin of myself on Graal Kingdoms or via Forum PM.

See you on GK
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  #60  
Old 03-06-2013, 12:04 AM
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We would still like to hear you ideas for future additions to Graal Kingdoms. So continue posting them here.
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  #61  
Old 03-06-2013, 08:41 AM
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Are you increasing EA/IWD rate aswell?
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  #62  
Old 03-06-2013, 10:11 AM
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If EAs/IWDs are going to continue being in the game, I'd want them to stay fairly hard to get. They were changed at the worst time, and everyone already had +12 on everything except players just starting out.
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  #63  
Old 03-06-2013, 02:56 PM
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might come back to graal if i see these updates, although i wish shields could be retouched cause thats a real problem
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  #64  
Old 03-06-2013, 03:21 PM
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Quote:
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might come back to graal if i see these updates, although i wish shields could be retouched cause thats a real problem
Like I mentioned earlier, almost all amours (which is including shields) will become a revamp of their stats.
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  #65  
Old 03-06-2013, 03:27 PM
Tashkin Tashkin is offline
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might come back to graal if i see these updates, although i wish shields could be retouched cause thats a real problem
I would say about 90-98% of the armor on GK will have completely new stats. I made a list of of all the armor on GK and it should be completed by the end of the week. Once it is finished we will be able to make the changes on the server.
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  #66  
Old 03-06-2013, 03:47 PM
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I never rly understood the idea of decreasing the spawn rate of IWD's...why??
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  #67  
Old 03-06-2013, 03:53 PM
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I would say about 90-98% of the armor on GK will have completely new stats. I made a list of of all the armor on GK and it should be completed by the end of the week. Once it is finished we will be able to make the changes on the server.
Will you tell us, which items will be affected, once you finished this list? And will you tell us afterwards, which new stats these items will have?
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  #68  
Old 03-06-2013, 03:55 PM
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Will you tell us, which items will be affected, once you finished this list? And will you tell us afterwards, which new stats these items will have?
No
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  #69  
Old 03-06-2013, 03:58 PM
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No
Aww so atm noone should trade anything away then, cause that crappy item could get a really well stats-redoing.
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  #70  
Old 03-07-2013, 02:35 PM
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wouldnt be clever to say it cause people would start buying those stuff
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Old 03-07-2013, 10:46 PM
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I never rly understood the idea of decreasing the spawn rate of IWD's...why??
ITS MY UNDERSTANDING THAT the general thought process was that AC/WC were ridiculous stats. (Which they are.)

And that 'weapon prepping' made unique weapons useless. (Which is true)

Which is fun because while making them impossible to come by, they didn't reset the existing enchanted armor/weapons. (I agreed with removing EAs/IWDs BUT only if you REMOOOVEE them)

Need an admin that is good at GK.
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  #72  
Old 03-08-2013, 12:12 AM
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ITS MY UNDERSTANDING THAT the general thought process was that AC/WC were ridiculous stats. (Which they are.)

And that 'weapon prepping' made unique weapons useless. (Which is true)

Which is fun because while making them impossible to come by, they didn't reset the existing enchanted armor/weapons. (I agreed with removing EAs/IWDs BUT only if you REMOOOVEE them)

Need an admin that is good at GK.
I don't see the harm in IWD's, in fact IWD's will let you kill ppl faster in pvp. Which atm is a pain in the ass to do (even with a full prepped sword).

I agree, AC/WC stats shouldn't exist.
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  #73  
Old 03-08-2013, 02:15 AM
BigBear3 BigBear3 is offline
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I didn't say it made sense. I'm just remembering conversations I've had.

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I agree, AC/WC stats shouldn't exist.
i hit u, o nop nvm
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  #74  
Old 03-08-2013, 01:21 PM
NicoX NicoX is offline
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If you have suggestions to make things better on GK and more enjoyable, just contact Tashkin or myself, or Post it here.
And yes we know GK needs to go Classic, come up with something else

Thank you.
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  #75  
Old 03-09-2013, 04:23 PM
LightDamage LightDamage is offline
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I'd like to see something like a prefix and suffix system for items
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  #76  
Old 03-09-2013, 04:35 PM
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I'd like to see something like a prefix and suffix system for items
Explain more please
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  #77  
Old 03-09-2013, 04:56 PM
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Explain more please
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  #78  
Old 03-09-2013, 05:20 PM
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Stephen's Battle axe of Superb Rending (weapon speed+12)
Can I buy one?
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  #79  
Old 03-09-2013, 06:52 PM
BigBear3 BigBear3 is offline
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Originally Posted by NicoX View Post
Explain more please
Random drops that aren't useless? See Diablo 2 (pre LoD)

Oh, look an unidentified flaming sword. (of derp) o *drops


All Pat nonsense bullshit douchebaggery aside. I think it would be a tremendous idea and very do-able on GK to have a drop system like that. Of course, we will still have our rares, uniques, etc.
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Old 03-09-2013, 09:13 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Originally Posted by BigBear3 View Post
Random drops that aren't useless? See Diablo 2 (pre LoD)
no

vanilla d2 had a seriously shitty item system
lod brought interesting items both with the addition of runes and fun uniques. d3 essentially has the same item system as vanilla d2 and that **** is dum

tho i agree that gk could really work with some randomization on items. it's very difficult to pull off though from a balance pov
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