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  #1  
Old 07-25-2012, 10:17 PM
Bleachlover551 Bleachlover551 is offline
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Post If (playerenters) and is second player to enter? [help]

i'm kinda lost here..Okay so im making this event and i want to make where when the first player enters he goes to a pacific location.. like this script below..
PHP Code:
if (playerenters){
playerx=x+.5;
playery=y;

but i have this script in like 10 different area. but i have no clue how to make a script where when the next player enter he goes to the other spot where this script was places.

Please Help

p.s. please forgive me on my bad grammer

Last edited by Bleachlover551; 07-26-2012 at 09:51 PM..
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  #2  
Old 07-27-2012, 01:27 PM
Astram Astram is offline
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You can use variables to set if there is a player in there for instance you could try something such as this: (I am also coding this in GS2 not GS1 as it is outdated)
PHP Code:
function onPlayerEnters() {
  if (
this.inside == false) {
    
this.inside true;
    
player.30//Change This, this is the X of the 1st player that enters
    
player.30//Change This, this is the Y of the 1st player that enters
  
} else {
    
player.15//Change This, this is the X of the 2nd+ player(s) that enter
    
player.15//Change This, this is the Y of the 2nd+ player(s) that enter
  
}
  if (
player.chat == "/reset" && player.guild == "Events Team") {
    
this.inside false;
  }

Just plop this down as an NPC in the level and you're ready to go
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  #3  
Old 07-27-2012, 07:01 PM
Bleachlover551 Bleachlover551 is offline
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Quote:
Originally Posted by Astram View Post
You can use variables to set if there is a player in there for instance you could try something such as this: (I am also coding this in GS2 not GS1 as it is outdated)
PHP Code:
function onPlayerEnters() {
  if (
this.inside == false) {
    
this.inside true;
    
player.30//Change This, this is the X of the 1st player that enters
    
player.30//Change This, this is the Y of the 1st player that enters
  
} else {
    
player.15//Change This, this is the X of the 2nd+ player(s) that enter
    
player.15//Change This, this is the Y of the 2nd+ player(s) that enter
  
}
  if (
player.chat == "/reset" && player.guild == "Events Team") {
    
this.inside false;
  }

Just plop this down as an NPC in the level and you're ready to go
so lets say i would have 7 slots open would i just keep adding else command?
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  #4  
Old 07-27-2012, 07:48 PM
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An easier more efficient approach would be to create a multi-dimensional array of warp coordinates:

PHP Code:
function onCreated(){
  
//x, y
  
this.warplocations = {
    {
510},
    {
520},
    {
530},
    {
540},
    {
1510},
    {
1520},
    {
1530},
    {
1540},
  };
  
this.warpamount this.warplocations.size();

And then increment an array index variable each time a player enters:

PHP Code:
function onPlayerEnters(){
  
player.this.warplocations[this.warpindex][0];
  
player.this.warplocations[this.warpindex][1];
  
//Use % to reset a value back to 0 if it overlaps specified value
  
this.warpindex = (this.warpindex 1) % this.warpamount;

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Old 07-28-2012, 12:32 AM
Bleachlover551 Bleachlover551 is offline
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Quote:
Originally Posted by ffcmike View Post
An easier more efficient approach would be to create a multi-dimensional array of warp coordinates:

PHP Code:
function onCreated(){
  
//x, y
  
this.warplocations = {
    {
510},
    {
520},
    {
530},
    {
540},
    {
1510},
    {
1520},
    {
1530},
    {
1540},
  };
  
this.warpamount this.warplocations.size();

And then increment an array index variable each time a player enters:

PHP Code:
function onPlayerEnters(){
  
player.this.warplocations[this.warpindex][0];
  
player.this.warplocations[this.warpindex][1];
  
//Use % to reset a value back to 0 if it overlaps specified value
  
this.warpindex = (this.warpindex 1) % this.warpamount;

Thanks So Much! This Will Help Me A Lot In My Event(s)! Also do u have a kickall script? if i may ask?
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  #6  
Old 07-28-2012, 12:43 AM
Tim_Rocks Tim_Rocks is offline
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This should help.

PHP Code:
function kick_all() {
  for (
temp.pl players) {
    if (
temp.pl.account == player.account) {
      continue; 
//This way you're not kicked.
    
}

    if (
temp.pl.guild in {"Events Team"}) {
      continue; 
//Prevents other Events Team members from being kicked.
    
}
    
    
temp.pl.setlevel2("level.nw"3030);
  }

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  #7  
Old 07-28-2012, 12:47 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Bleachlover551 View Post
Also do u have a kickall script? if i may ask?
Scripting isn't really a matter of "what is the script for ...?", it's more about "which way would I script ...?".

A simple method to kick all players would be to loop through the built-in 'players' array.

One way of looping through the array would be:

PHP Code:
for(temp.pl players){
  if(
temp.pl.guild != "Events"){
    
temp.pl.setlevel2("levelname.nw",  xy);
  }

Note how temp.pl would be in reference to each player within the level (or each element within the 'players' array).
Variables which start with the 'temp.' prefix are simply temporary values.

Another would be:

PHP Code:
temp.playercount players.size();
for(
temp.0temp.temp.playercounttemp.++){
  if(
players[temp.i].guild != "Events"){
    
players[temp.i].setlevel2("levelname.nw",  xy);
  }

Note how temp.i is being incremented up to the last index value of the players array, and then how the players array elements are being read from directly by specifying the index.
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  #8  
Old 07-28-2012, 12:57 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Tim_Rocks View Post
PHP Code:
if (temp.pl.account == player.account) { 
Just compare the objects directly:

PHP Code:
if (temp.pl == player) { 
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Old 07-28-2012, 02:14 AM
Bleachlover551 Bleachlover551 is offline
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Cool My Sinario

Thanks So Much! Everyone. ^_^ um do you want to see my event? its fun.........but the last thing I'm having trouble with is removing the the players weapon once it leaves the event..or wait let me explain the much more clearly..

Example/My Situation:
I have this simple event. The event has 8 different positons/selections. like the script i was asking for in this thread to begin with. So they enter and my event starts they have daisines and i added inn the daisine script itself. once my player says /kickall it will destroy the daisine..but i had to add this to each individual daisine. but on one of the tracks, its like a trap(the track completely stops i didnt add any more npc tracks to this one specif track section), and once the player hits another npc i made it moves the player y+=1 with a sleep function to make the player actual move...up and hit the warp selection . once he/she hits the warp selection it warps them away to the unstick me level, but the player will steal have the daisine unlike the other plays which i said /lkickall to and removed the weapon, but how do i make it where once the player enters the unstick me level they get the diasine removed?

heres what i came up with..

PHP Code:
if (playerenters&&hasweapon(Draisine)){
 
say2 Your Draisine Will Be Removed!; 
im not sure what to put there please help .

Last edited by Bleachlover551; 07-28-2012 at 03:29 AM.. Reason: Made a copy to my own personal file
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  #10  
Old 07-28-2012, 09:52 AM
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To remove a weapon from a player, use player.removeWeapon(weaponName).
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Old 07-28-2012, 10:28 AM
Tricxta Tricxta is offline
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Oi tig, I could've benefited from what chris said unless it was out right abuse. Either way, i'm all curious as to what's wrong with the method
findweapon(weaponName).destroy()

Please explain?
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Old 07-28-2012, 10:42 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Tricxta View Post
Oi tig, I could've benefited from what chris said unless it was out right abuse. Either way, i'm all curious as to what's wrong with the method
findweapon(weaponName).destroy()

Please explain?
Did you test it? This was my post:

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Old 07-28-2012, 12:49 PM
Tricxta Tricxta is offline
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Quote:
Originally Posted by cbk1994 View Post
Did you test it? This was my post:

Cheers, I didn't think anyone would entrust such power to script functions readily available to anyone who has NC(whatever) access.
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Old 07-28-2012, 01:18 PM
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Quote:
Originally Posted by Tricxta View Post
Cheers, I didn't think anyone would entrust such power to script functions readily available to anyone who has NC(whatever) access.
Limiting scripting functionality in fear of what abuse/poor scripting could cause is a horrible approach.

I'll probably pick up a negative rep or two for the following comment, but it'd be like not allowing immigrants from middle eastern countries in fear of letting in terrorists.
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Old 07-28-2012, 10:46 PM
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Quote:
Originally Posted by xXziroXx View Post
Limiting scripting functionality in fear of what abuse/poor scripting could cause is a horrible approach.

I'll probably pick up a negative rep or two for the following comment, but it'd be like not allowing immigrants from middle eastern countries in fear of letting in terrorists.
Actually I would rep+ if it let me. The engine executes only what it is told to, limiting it would only hold back its maximum potential. This is why only trusted person(s) should be allowed access.
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Old 07-29-2012, 02:46 AM
Tricxta Tricxta is offline
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Quote:
Originally Posted by xXziroXx View Post
Limiting scripting functionality in fear of what abuse/poor scripting could cause is a horrible approach.

I'll probably pick up a negative rep or two for the following comment, but it'd be like not allowing immigrants from middle eastern countries in fear of letting in terrorists.
Fair call, i'll +rep.

edit: (when I can...)
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Old 07-29-2012, 09:11 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by xXziroXx View Post
Limiting scripting functionality in fear of what abuse/poor scripting could cause is a horrible approach.
With that said, I wish it was possible to control things like this better. It bothers me that any random LAT can delete every weapon on the server, drop all my SQL tables, spawn money or items, etc.
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Old 07-29-2012, 09:39 AM
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Quote:
Originally Posted by cbk1994 View Post
With that said, I wish it was possible to control things like this better. It bothers me that any random LAT can delete every weapon on the server, drop all my SQL tables, spawn money or items, etc.
I agree, but I don't think limiting the language is the right approach.
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Old 07-29-2012, 03:47 PM
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Quote:
Originally Posted by xXziroXx View Post
I agree, but I don't think limiting the language is the right approach.
I didn't know this before, and I'll have to admit it makes me just a little bit nervous. Do you know how I could go about overriding that command, and if possible only for scripts starting with certain names?
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Old 07-29-2012, 09:29 PM
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Quote:
Originally Posted by MattKan View Post
I didn't know this before, and I'll have to admit it makes me just a little bit nervous. Do you know how I could go about overriding that command, and if possible only for scripts starting with certain names?
Add this to the weapons.

PHP Code:
public function destroy() {
  echo(
"no");

A better solution is to simply make routine backups.
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Last edited by cbk1994; 07-29-2012 at 09:58 PM.. Reason: good catch Skyld
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Old 07-29-2012, 09:55 PM
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Quote:
Originally Posted by cbk1994 View Post
Add this to the weapons.

PHP Code:
function destroy() {
  echo(
"no");

A better solution is to simply make routine backups.
Maybe that wants to be a public function.
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Old 07-30-2012, 01:10 AM
Bleachlover551 Bleachlover551 is offline
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Quote:
Originally Posted by Skyld View Post
Maybe that wants to be a public function.
its an honor to have you comment i admire u you (no homo)
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Old 07-30-2012, 02:04 AM
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Quote:
Originally Posted by cbk1994 View Post
Add this to the weapons.

PHP Code:
public function destroy() {
  echo(
"no");

A better solution is to simply make routine backups.
I wasn't sure how to override functions. This could be useful:o

And yeah backups would definitely be best. As for the LAT thing, It would be rather simple to have lat's upload to a folder only they can, and then checked/moved by an admin. It could be simple to script a GS2 checker to see if it uses certain functions by scanning the level as a file first.
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Old 07-30-2012, 02:06 AM
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Quote:
Originally Posted by scriptless View Post
It could be simple to script a GS2 checker to see if it uses certain functions by scanning the level as a file first.
It's a lot more difficult than you would think.
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Old 07-30-2012, 02:30 AM
Bleachlover551 Bleachlover551 is offline
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Agreed ^,^
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Old 07-30-2012, 06:26 AM
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Quote:
Originally Posted by cbk1994 View Post
It's a lot more difficult than you would think.
That should be your next project- something that allows people to block certain functions unless they are coming from certain scripts.
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Old 07-30-2012, 07:53 AM
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Quote:
Originally Posted by MattKan View Post
That should be your next project- something that allows people to block certain functions unless they are coming from certain scripts.
This is not possible. The best you can do is a scanner that looks for things that look unsafe in a level, and these are difficult to make. Time is better spent elsewhere.
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Old 07-30-2012, 11:37 AM
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Do regular backups and limit write rights off (npcserver). Problem solved.
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Old 07-30-2012, 06:12 PM
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Quote:
Originally Posted by cbk1994 View Post
This is not possible. The best you can do is a scanner that looks for things that look unsafe in a level, and these are difficult to make. Time is better spent elsewhere.
Actually I made a program back in 2007 using Delphi that scanned levels, it wasn't to hard to have it find certain text within and count the number of occurances.. However making it remove them is indeed difficult.. Think find position within a substring.. Was all I did tho.. But your right time is better spent elsewhere. I personally recommend the temp folder with admins checking to prevent abuse..
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Old 07-30-2012, 06:33 PM
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Quote:
Originally Posted by scriptless View Post
Actually I made a program back in 2007 using Delphi that scanned levels, it wasn't to hard to have it find certain text within and count the number of occurances.. However making it remove them is indeed difficult.. Think find position within a substring..
Replacing occurrences of something in a string is rather easy, just use regular expressions. That's not the problem though. Programs/scripts like that are easily avoided. If you really want to cause harm, you'll be able to get past such protection. It's just impossible to efficiently check for malicious code.
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Old 07-30-2012, 07:56 PM
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Lock Please ^^

Can Someone Lock This Thread Please?

Reason: Got All Help I Needed And No Futher Questions At This Moment
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Old 07-30-2012, 08:02 PM
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Quote:
Originally Posted by Bleachlover551 View Post
Can Someone Lock This Thread Please?

Reason: Got All Help I Needed And No Futher Questions At This Moment
You don't need to request for a thread to be locked. The thread belongs to the community now, not to you. People will stop posting in the thread without it being locked. Locking threads is a last resort by the moderators and is not routinely done.
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  #33  
Old 07-30-2012, 08:09 PM
Bleachlover551 Bleachlover551 is offline
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Quote:
Originally Posted by cbk1994 View Post
You don't need to request for a thread to be locked. The thread belongs to the community now, not to you. People will stop posting in the thread without it being locked. Locking threads is a last resort by the moderators and is not routinely done.
Sorry I didn't know that. Also how does the community own my thread?
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  #34  
Old 07-30-2012, 08:26 PM
Imperialistic Imperialistic is offline
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Quote:
Originally Posted by Bleachlover551 View Post
Sorry I didn't know that. Also how does the community own my thread?
to prevent future upset; graal tends to take ownership for everything you post/create/develop.
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  #35  
Old 07-31-2012, 03:31 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Bleachlover551 View Post
Sorry I didn't know that. Also how does the community own my thread?
There are 34 posts and only 8 of them are yours. Threads aren't the exclusive property of the OP, which is why you can't just delete posts in your threads that you don't like, or (generally) request for it to be locked. This is standard practice across most internet discussion boards.
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  #36  
Old 08-02-2012, 07:34 PM
Bleachlover551 Bleachlover551 is offline
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Oh i get it lol (the truth is obvisous lol) i spelt that wrong >.<
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