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Old 07-25-2011, 03:57 PM
ffcmike ffcmike is offline
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Tomb Quest Released

For those who are up to date with the previous quests, you can begin this by returning to the interrogation level at the police department.
I hope older players will enjoy the interrogation scene though newer players can still use their imagination .

The tomb quest is on a similar scale to but not quite as long as Zol's Toilet. It should be thought of as the 2nd part along with the Christian's Shop task of a build-up to the Castle quest, which has always been our final target on the questing side of development in preparation for the server going live.
This means we will be making one more quest before shifting the focus onto community-based content.

The main prize is a Hera, which means that it will require 2 more Hera's in order to obtain a full heart. While the current 2 are within main storyline quests the other 2 will be within side-quests, which we plan to make after the server goes live.
This pattern of 2 storyline + 2 side-quest Hera's is intended to be repeated should we ever progress enough to build regions beyond Graal City.
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Old 07-25-2011, 05:59 PM
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uh oh, I think I may be behind a quest now.
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Old 07-25-2011, 11:09 PM
mattl90 mattl90 is offline
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I thought the quest was very well done. The layout was much easier to follow, the puzzles were varied, and the boss was not nearly as tedious as the rat. Good job!
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Old 07-26-2011, 11:37 AM
Tricxta Tricxta is offline
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I love the quality of the quest. In my opinion the boss is a bit too easy compared to others but other then that rep+ (when I can)
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Old 07-27-2011, 07:53 PM
MattKan MattKan is offline
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In my opinion the boss is a bit too easy
I guess I just suck then
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Old 07-27-2011, 08:14 PM
maximus_asinus maximus_asinus is offline
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pretty good quest, only complaint is the hit detection on the boss (strategy is very simple and easy to beat when you actually can hit it).
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Old 07-27-2011, 08:16 PM
ffcmike ffcmike is offline
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Originally Posted by maximus_asinus View Post
pretty good quest, only complaint is the hit detection on the boss (strategy is very simple and easy to beat when you actually can hit it).
About that, it was quite deliberately made to be easy to hit from underneath it, slightly harder from the side, and difficult from infront of it.
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Old 07-27-2011, 09:17 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by ffcmike View Post
About that, it was quite deliberately made to be easy to hit from underneath it, slightly harder from the side, and difficult from infront of it.
I don't like designs where you get different results from the same action. If I can hit it once from right beside it, then I should be able to keep doing that unless it actively (and visibly) evades me. The way it was, I wasn't sure if I was doing something wrong when I couldn't hit it a second or third time.
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Old 01-23-2012, 09:26 AM
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Just did this quest. I thought it was pretty well-done compared to the other quests. The levels weren't confusing and I liked the spiders + the moving platforms.

Few minor points:
-Respawning monsters, **** off pls.
-Throwing the bomb to make first chest appear wasn't really obvious. Alter the box graphic to make it more clear for players. I only did this after exhausting other possibilities (lol, I even used spin attack on the grey block hoping it would open a secret passage).
-Boss fight was very easy.
-Wasn't obvious that the platform switch would effect the one in the other room.

Overall short and sweet, nothing annoying etc.
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Old 01-24-2012, 03:56 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Crono View Post
-Throwing the bomb to make first chest appear wasn't really obvious. Alter the box graphic to make it more clear for players.
Made it a little clearer if that helps.



Quote:
Originally Posted by Crono View Post
-Wasn't obvious that the platform switch would effect the one in the other room.
This did seem to be quite a problem at first, but generally not so after it was made for the colour of the central orb to alternate according to the lever.
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