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  #1  
Old 02-26-2011, 10:57 PM
k_killar k_killar is offline
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New way of making money?

ok we all know its impossible to make a decent 7k in less then an hour unless ur macroing digging or mining

but i think a new way of make money like fishing
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  #2  
Old 02-26-2011, 11:25 PM
Tim_Rocks Tim_Rocks is offline
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fishing
I know this has been attempted to be made a couple of times. Just never got finished. Maybe one day
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Old 02-26-2011, 11:26 PM
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Maybe one day
just like the reset..................never
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  #4  
Old 02-26-2011, 11:55 PM
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implement drug dealing. it would fit well with the urban/guns/gangs setting. plus you would make a lot more selling some drugs instead of picking flowers or sea shells.
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Old 02-27-2011, 12:32 AM
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Fishing will seem nice on Era
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  #6  
Old 02-27-2011, 12:56 AM
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get a job
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Old 02-27-2011, 01:06 AM
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fishing sucks.
pking should earn you money.

also prices should be reduced so that you don't need to make more than 7k per hour.
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Old 02-27-2011, 03:53 AM
cbk1994 cbk1994 is offline
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pking should earn you money.
ideas on how to implement this?
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  #9  
Old 02-27-2011, 03:54 AM
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ideas on how to implement this?
yes
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Old 02-27-2011, 04:00 AM
GarethOmni GarethOmni is offline
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What, is this the zelda version of sims online? Just give them more money so we can all kill each other more ffs.
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  #11  
Old 02-27-2011, 04:16 AM
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Stock Market
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  #12  
Old 02-27-2011, 04:19 AM
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Quote:
Originally Posted by cbk1994 View Post
ideas on how to implement this?
There is currently already the bounty system in which a player can place a bounty on another player, then someone else can do the deed. Just a random thought about taking a different approach of "Assassination Contracts", how about a pigeon coop players can go to and the NPC server randomly chooses an online player (Limit of one use every 4 or more hours per person) for which a one-shot $5000 bonus is granted.

Target:
*If the target kills you, the contract is nullified and you don't your bonus. If you kill the target, obviously you get that bonus.
*If the target logs off (and doesn't return within 5 minutes) you are permitted to return to the pigeon coop for a new random contract.
*If the target spends too long in No-PK (time variant here can be discussed), you are prompted whether you wish to cancel the contract and try another random or continue to wait for another "discussed time variant" minutes before receiving another prompt.

You:
*If you log off while on a contract, you also have 5 minutes to return otherwise the contract is nullified. However, you will not be able to return to the pigeon coop for 4 or more hours should you not make it back within those 5 minutes.
*If both you and your target log off, contract is considered "Failed" and you must wait the cooldown before accepting a new contract from the NPC-Server.

Prize bonus, cooldown time, grace period lengths and everything above with numerical value obviously can be revised to fit whatever necessary, but the numbers I've listed are for example purposes only.

Also, realise that this is a once-every-X-hours bonus type job, so take this as simply one idea among other ideas to be suggested as a way to use "PKing as a way to earn money". I just know there has to be a way to limit it beyond making sure you don't kill the same person over and over again (possibly an alternate account, or a friend letting you do it) just to exploit the PK-for-money ideas.
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  #13  
Old 02-27-2011, 04:26 AM
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Originally Posted by salesman View Post
yes
living class:

NPC Code:
function doDropMoney() {

5

}



Not like the existing money drop matters anymore because nobody ever walks around with any money on them EVER.

$5 per kill isn't too big of a deal. Maybe +$1 for every 10,000 kills the other players has, or for each extra 5HP they have or something.

Still doesn't come close to mining money but at least it's something and it's not boring.

Shooting range is another candidate for a decent "PKing" job. Could even change it to be based on killing waves of NPCs instead of just shooting at targets.
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Old 02-27-2011, 04:27 AM
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TSAs been playing too much assassins creed.
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  #15  
Old 02-27-2011, 04:28 AM
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Quote:
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TSAs been playing too much assassins creed.
Or not enough That does make me realise it's possible origin in my mind though and prompts me to believe perhaps that's what they need to resort to - likening ways of doing things to the way things are done in popular games in a way that can be altered to fit Era. Not idea stealing by any stretch of the imagination of course because that's just plain wrong, but taking a concept used in said games and running with it.

Also, I like your idea. Obvious checks for killing the same person more than X amount of times in succession would need to be implemented.
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  #16  
Old 02-27-2011, 05:08 AM
cbk1994 cbk1994 is offline
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Players now drop money on death. To prevent them just redropping it on their death, it goes into their bank account.

Quote:
We are testing out a new feature which should promote PKing. Starting today, when you kill a player you will receive a random amount of money (between $0 and $10) in your bank account.

If you have any comments, suggestions, or notice any issues with the feature, please make a support ticket by pressing F11.
Seems like a fairly arbitrary way to do it so suggestions are very welcome.
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  #17  
Old 02-27-2011, 05:17 AM
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Someone host a 2 hour ULMS and loan me an Mp5 so I can make 10k?

Seriously though...

Add the thing like with hp levels, where you have to kill one person then another before re-killing the first player (prevent abuse).
Add an extension onto kill messages 'You killed ______ and received $_!' (to keep track or whatever idk)
Add some kill streak bonuses (if a player gets like 3-5 kills in a row and then you kill them... 'You ended _____'s streak and recieved $_!') would give a higher amount (random 20-50?). Also if you do this add a 'Kill Streak' counter to the GUI :3.
Add a 'Random Player Bonus' like TSA said, where the NPC would mark 1 random player with a Bonus so when they die you get a large sum (250-500) or whatever... mark a player like every hour (or half) or something.

I haven't actually played so I don't know if you added any of these things..
High5!
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Old 02-27-2011, 05:19 AM
k_killar k_killar is offline
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Quote:
Originally Posted by cbk1994 View Post
Players now drop money on death. To prevent them just redropping it on their death, it goes into their bank account.



Seems like a fairly arbitrary way to do it so suggestions are very welcome.
right now i guess its good for testing but if i can dig 1 shell and get more $$ with that then i can with 3 kills then it sux
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  #19  
Old 02-27-2011, 05:22 AM
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right now i guess its good for testing but if i can dig 1 shell and get more $$ with that then i can with 3 kills then it sux
Yeah but how many kills and gang points do you get from digging one shell?
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Old 02-27-2011, 05:26 AM
gwFCCtennis gwFCCtennis is offline
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Quote:
Originally Posted by cbk1994 View Post
Players now drop money on death. To prevent them just redropping it on their death, it goes into their bank account.



Seems like a fairly arbitrary way to do it so suggestions are very welcome.
Disabled in events?

Also, another way to earn money could be through an achievement system, like 1k kills is an achievement earns you x amount of money, but thats a lot of work and not sure if you even want anything like that.
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  #21  
Old 02-27-2011, 05:31 AM
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Quote:
Originally Posted by gwFCCtennis View Post
Disabled in events?

Also, another way to earn money could be through an achievement system, like 1k kills is an achievement earns you x amount of money, but thats a lot of work and not sure if you even want anything like that.
that wouldnt be that much work just set everyones cashkills = 0

if cashkills= 1000 then give player.item.money= x
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  #22  
Old 02-27-2011, 05:40 AM
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Quote:
Originally Posted by k_killar View Post
that wouldnt be that much work just set everyones cashkills = 0

if cashkills= 1000 then give player.item.money= x
I was talking about the achievement system being a lot of work itself, not the actual achievements, like thered be more than just that
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  #23  
Old 02-27-2011, 05:48 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Supaman771 View Post
Add the thing like with hp levels, where you have to kill one person then another before re-killing the first player (prevent abuse).
We have ways of preventing abuse built-in.
Quote:
Add an extension onto kill messages 'You killed ______ and received $_!' (to keep track or whatever idk)
We already did this exactly.

Quote:
Add a 'Random Player Bonus' like TSA said, where the NPC would mark 1 random player with a Bonus so when they die you get a large sum (250-500) or whatever... mark a player like every hour (or half) or something.
Doesn't the bounty hunter system already do this?

Quote:
Originally Posted by k_killar View Post
right now i guess its good for testing but if i can dig 1 shell and get more $$ with that then i can with 3 kills then it sux
Ammo costs about $4-$10, depending on what you shoot. If you can kill 1-2 people with 100 bullets, then you're making profit. This isn't intended to replace jobs for making lots of money.

Quote:
Originally Posted by gwFCCtennis View Post
Disabled in events?
It is right now but we might reconsider in the future.
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  #24  
Old 02-27-2011, 07:55 PM
Darugo Darugo is offline
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Quote:
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implement drug dealing. it would fit well with the urban/guns/gangs setting. plus you would make a lot more selling some drugs instead of picking flowers or sea shells.
Agreed. I had the same thought a while ago. Drugs need to be something completely player-based. The main problem is most jobs are completely NPC controlled, and that's bad. Why? Because it basically places players in isolation. What's the point in the game being multiplayer if you spend 20/24 hours mining in a cave alone? Drugs would also be great for new players. I'd like to see:

Drugs be relatively cheap to buy. Incentive for users to buy/sell, and still allows players to buy big.

Drugs wouldn't replace anything, ie Marijuana could increase your damage threshold by 10%, etc...
My only real problem is making drugs. I don't really know a way to go on how to get people to farm weed, maybe in their apartments but essentially only the rich could get away with that as not many players can afford. And I don't want weed growing randomly on the map like flowers. It's a tough position.


~

Anyway, I'd also like to see a police faction be made properly. Police would get salary and much more incentives to become one over a gang member, thereby reducing the amount of random killing on the street.
no idea if this has been done before, but I'd like to see it, hell. I'd like to help see it become a future.

edit: forgot to mention
A lot of jobs need to be buffed, or removed (i dislike the latter). I basically want all jobs except mining to be balanced equally. Why? So there's a choice between which job you actually want to choose. It's always melted down to mining or digging. Letter delivery and flower picking all fall too short. Making each job essentially gain the same pay would increase the diversity amongst players. Mining would stay in it's current state. Although I hate being a level 6 miner, it does make sense for players to have to work to become the richest.


Also anyone know what happened to radio stations? I came back with the sole purpose of making one.
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  #25  
Old 02-27-2011, 08:10 PM
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Quote:
Originally Posted by Darugo View Post
Also anyone know what happened to radio stations? I came back with the sole purpose of making one.
They were deleted because there are some glitches with the sounds on Era that cause music to freeze randomly.
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Old 02-27-2011, 08:32 PM
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Quote:
Originally Posted by cbk1994 View Post
They were deleted because there are some glitches with the sounds on Era that cause music to freeze randomly.
bring them back



Last edited by k_killar; 02-27-2011 at 08:46 PM..
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  #27  
Old 02-28-2011, 04:28 AM
WillaWonka WillaWonka is offline
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Quote:
Originally Posted by Supaman771 View Post
Add some kill streak bonuses (if a player gets like 3-5 kills in a row and then you kill them... 'You ended _____'s streak and recieved $_!') would give a higher amount (random 20-50?).
3 kill rc xd
9 kill choppa gunna
11 kill dogs
15 kill emp
25 kill FREE NUKE WOOOHOOO


Edit: nvm about nuke there will be to much camping

Last edited by WillaWonka; 02-28-2011 at 04:29 AM.. Reason: Error
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  #28  
Old 02-28-2011, 05:00 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by cbk1994 View Post
They were deleted because there are some glitches with the sounds on Era that cause music to freeze randomly.
I fixed these glitches today and eventually it may be possible for us to bring back radio stations, but if so, I would prefer to see them done as Shoutcast streams rather than simply selecting MP3s hosted somewhere online. Shoutcast streams would be a lot nicer (like the radio on UN) since the person hosting it could talk into the mic and interact with players.
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Old 02-28-2011, 05:04 AM
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Originally Posted by cbk1994 View Post
I fixed these glitches today and eventually it may be possible for us to bring back radio stations, but if so, I would prefer to see them done as Shoutcast streams rather than simply selecting MP3s hosted somewhere online. Shoutcast streams would be a lot nicer (like the radio on UN) since the person hosting it could talk into the mic and interact with players.
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Old 02-28-2011, 05:16 AM
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Quote:
Originally Posted by cbk1994 View Post
I fixed these glitches today and eventually it may be possible for us to bring back radio stations, but if so, I would prefer to see them done as Shoutcast streams rather than simply selecting MP3s hosted somewhere online. Shoutcast streams would be a lot nicer (like the radio on UN) since the person hosting it could talk into the mic and interact with players.
I preferred the old method as I have my own webserv and can just SSH/upload songs. I'd like to be able to mic what i want but I thought shoutcast worked where I have to stream everything and on DSL I don't think I have the bandwidth for that.
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  #31  
Old 02-28-2011, 05:18 AM
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Quote:
Originally Posted by Darugo View Post
I preferred the old method as I have my own webserv and can just SSH/upload songs. I'd like to be able to mic what i want but I thought shoutcast worked where I have to stream everything and on DSL I don't think I have the bandwidth for that.
My upload speed is about half a megabit per second and I have no issues streaming audio via Shoutcast. Keep in mind it's not sent at full quality -- it's more comparable to something like Ventrilo.
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Old 02-28-2011, 05:22 AM
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Really? I'd be willing to roll with it. Any idea how much it will cost to start a radio station? Considering there's no profitability in the whole thing :[

Unless with shoutcasts I can run radio ads advertising businesses
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Old 02-28-2011, 05:28 AM
MattKan MattKan is offline
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Lol Chris sure does know how to get things done!
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Old 02-28-2011, 05:31 AM
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Quote:
Originally Posted by Darugo View Post
Really? I'd be willing to roll with it. Any idea how much it will cost to start a radio station? Considering there's no profitability in the whole thing :[

Unless with shoutcasts I can run radio ads advertising businesses
If you have shell access to a linux box you can run a server there. I've got a VPS so I'll probably just end up hosting the Shoutcast server(s) myself.

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Originally Posted by MattKan View Post
Lol Chris sure does know how to get things done!
Weren't you saying I was an evil troll about a week ago?
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Old 02-28-2011, 10:50 AM
Andre2006 Andre2006 is offline
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Yes bring back the radios they were fun, thanks.
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Old 03-01-2011, 05:32 AM
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Cheat codes plox.
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