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  #1  
Old 12-28-2010, 09:52 PM
RegretZ RegretZ is offline
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Godly Graphics

If you could make tiles like this I would literally WORSHIP you.
By the way, the game is Secret of Mana 3. It's a great game.
Tiles are INCREDIBLE though.

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  #2  
Old 12-28-2010, 09:54 PM
FaLLChiLD FaLLChiLD is offline
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And old news is old.
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  #3  
Old 12-28-2010, 09:55 PM
RegretZ RegretZ is offline
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Originally Posted by FaLLChiLD View Post
And old news is old.
It is, but the world needs more graphics like this.
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Old 12-28-2010, 10:30 PM
Dnegel Dnegel is offline
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Over 9000 tiles, that is not even possible!
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  #5  
Old 12-28-2010, 10:37 PM
RegretZ RegretZ is offline
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over 9000 tiles, that is not even possible!
i know right?!
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  #6  
Old 12-28-2010, 10:37 PM
DustyPorViva DustyPorViva is offline
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Tiles are incredible, and many pixel artists aspire to them. Too many.
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  #7  
Old 12-28-2010, 10:38 PM
RegretZ RegretZ is offline
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Quote:
Originally Posted by DustyPorViva View Post
Tiles are incredible, and many pixel artists aspire to them. Too many.
I'm sure you could do it if you tried!
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  #8  
Old 12-28-2010, 11:06 PM
DemonSpawnn DemonSpawnn is offline
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While we are on the topic of SOM, I just found out they ported it to the iPhone recently.
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  #9  
Old 12-28-2010, 11:20 PM
RegretZ RegretZ is offline
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Originally Posted by DemonSpawnn View Post
While we are on the topic of SOM, I just found out they ported it to the iPhone recently.
I know, I downloaded it.
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  #10  
Old 12-28-2010, 11:40 PM
Elk Elk is offline
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Quote:
Originally Posted by DustyPorViva View Post
Tiles are incredible, and many pixel artists aspire to them. Too many.

Very true, and what Dusty wants to say with that, is that too many see these old games as like, absolute level of pixelart...or games...which is sad...i could go more into detail expressing what I mean with that, but meh, I'm not even sure if you guys understood
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  #11  
Old 12-28-2010, 11:44 PM
RegretZ RegretZ is offline
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Quote:
Originally Posted by Elk View Post
Very true, and what Dusty wants to say with that, is that too many see these old games as like, absolute level of pixelart...or games...which is sad...i could go more into detail expressing what I mean with that, but meh, I'm not even sure if you guys understood
Sort of...it could use more explanation.
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  #12  
Old 12-28-2010, 11:48 PM
DemonSpawnn DemonSpawnn is offline
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Quote:
Originally Posted by Elk View Post
Very true, and what Dusty wants to say with that, is that too many see these old games as like, absolute level of pixelart...or games...which is sad...i could go more into detail expressing what I mean with that, but meh, I'm not even sure if you guys understood
I think you mean is that to many see SOM and other's styles as the best and only way to make good pixel art. People shouldn't try to be like them, they should have their own unique style, instead of emulating others styles..
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  #13  
Old 12-29-2010, 01:06 AM
DustyPorViva DustyPorViva is offline
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What I mean is that SD3 has such amazing pixel art that EVERY aspiring pixel artists decides to try to make their first RPG tileset just like theirs. So you tend to see A LOT of SD3-like tiles out there, and you see it so much that it kills the value.
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  #14  
Old 12-29-2010, 01:12 AM
RegretZ RegretZ is offline
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Quote:
Originally Posted by DustyPorViva View Post
What I mean is that SD3 has such amazing pixel art that EVERY aspiring pixel artists decides to try to make their first RPG tileset just like theirs. So you tend to see A LOT of SD3-like tiles out there, and you see it so much that it kills the value.
Ah. Well I mean this LEVEL of artistic detail, but in a different form.
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  #15  
Old 12-29-2010, 02:36 PM
Crono1508 Crono1508 is offline
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I would consider Final Fantasy III / VI tileset godly before this game.
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  #16  
Old 12-29-2010, 03:01 PM
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I still like Chrono Trigger the best of the SNES RPGs. The worldmap tileset is unmatched and the outside tiles look nice. SoM 2 is good looking as well but I've never played it so haven't really seen much. Screenshots look promising though...

FF3/6 has a pretty ugly tileset.
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  #17  
Old 12-29-2010, 06:15 PM
smirt362 smirt362 is offline
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SoM is better in my mind, but FF6 did have some amazing pixel work. It worked well with the story.

I always thought the floating island was really awesome.



By the way, when are we getting background images? HUH?
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  #18  
Old 12-30-2010, 12:36 AM
Luda Luda is offline
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  #19  
Old 12-30-2010, 12:38 AM
DustyPorViva DustyPorViva is offline
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FF6 was one of the better looking games on the SNES, but I don't think it compares very well to SD3. SD3 did everything right. Great settings, awesome tiles and no apparent grid at all, fluent and amazing sprites and animations, and a lot of variety. FF6 had some great tiles(the cliffs especially) but the animation was stiff and primitive, and some things didn't tile so well(like floor patterns and stuff). Still a great looking game.
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  #20  
Old 12-30-2010, 01:30 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by smirt362 View Post
By the way, when are we getting background images? HUH?
We have that. Transparent tiles + GuiShowImg on GUIController.
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  #21  
Old 12-30-2010, 01:35 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by xXziroXx View Post
We have that. Transparent tiles + GuiShowImg on GUIController.
Aye, it can be very hackish and a pain-in-the-ass to get working sometimes, but it's there.
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  #22  
Old 01-17-2011, 02:35 PM
Knux Knux is offline
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Clocktower had some pretty good graphics.
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  #23  
Old 01-17-2011, 03:50 PM
Loriel Loriel is offline
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Is any of this applicable to Graal or are you just babbling about the ~evolution of a pixel artist~

I mean there is a lot of places for Graal tiles to go before you bother getting as detailed as real SNES games, like just looking at colors and ****
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