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Originally Posted by MattKan
If it only took five days, then why wsan't there anything else completed in the past three weeks?
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The fact that horses took 5 days does not mean to say that no other work was done during the few weeks previous, it's just the one thing you can call a release rather than an update or progress behind the scenes, still 3 weeks is a very very short amount of time in terms of Graal releases, I'm not sure what gives you the idea that volunteers should be churning out public updates constantly in less time than that.
Quote:
Originally Posted by MattKan
And we all know Classic iPhone has the worst problems getting stuff released, so don't even go there.
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Are these problems not something that apply to every single Developer on Graal including those on Classic?
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Originally Posted by MattKan
All I'm saying is that being better than the last couple years of classic is not exactly a huge accomplishment. You shouldn't assume that your server is great just because you are better.
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While it is true there are certain things that happened in the past we've specifically avoided you don't wipe a server and rebuild it completely over such a long period of time for the sake of merely one-up-ing it, I have said several times that this is all about long term preparation towards competing on the PlayerWorlds tab.
Having said that I do not recall you ever playing pre-wipe which actually occurred 15 months ago, so I'm not sure what gives you the idea that it's about "being better than Classic over the last 2 years".
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Originally Posted by MattKan
The quests so far have been choppy. You beat one, wait said weeks, beat another, wait more weeks hoping the next phase comes out soon. For me, that almost takes the fun out of it.
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It's completely unrealistic to expect a Development team to create a long chain of Quests privately and stay motivated throughout this time, and this is something we have seen before.
It's true that playing through the Quests this way might take the fun out of them for some but this is not a matter of keeping players constantly occupied especially on what is an Under Construction server, what makes Quests important is that they provide entirely new players with a high sense of purpose and direction required for any game potentially keeping them interested and online over a long enough period of time to start interacting with whatever community you have, something which again only really becomes significant when the server is live and expecting to maintain a playercount.
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Originally Posted by MattKan
As far as other classic servers having major updates, I wouldn't really know, because I only play UN and sometimes Era. I would say that when Zodiac' EXP system was released, and when Era's gang system was released, they "constituted" as a major update. It doesn't seem Classic has any gameplay systems this fun, except for maybe an our of questing, which should have taken much less longer.
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Hasn't Zodiac always had an EXP system?
Hasn't Era had a gang system for several years now?
I find it incredible that you come up with references which are this old but criticise us for taking so long.
Classic does have some decent foundations for Events such as a highly intuitive Team Events System where on occasion the currently supported events CTF and Battlegrounds are played (quite exceptional for an Under Construction server) aswell as a highly improved spar arena, but admittedly while the Team Events System was highly ambitious in the long term these were in part made to give previous players of the server atleast something to do or enjoy and some hope for the server in a time where the feelings were very negative, a weekly or bi-weekly CTF night didn't become a reality but it did prove to some that we can be innovative on this front.
Apart from those 2 instances there simply hasn't been any focus other than planning, ideas and basic system preparation for Community Based Content, this is something the focus will be shifted to after we feel the server has a decent foundation of solid Questing content and again there shouldn't really be a problem with this on an Under Construction server where no playercount is expected to be maintained.