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  #201  
Old 11-11-2010, 02:11 AM
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Quote:
Originally Posted by MrOmega View Post
Hmm everything went black for me too one time yesterday. I'll have to look into my camera system and environment system.

As for the tileset, I'll see what I can do. ;]
I'm sure you can tweek the tileset a bit to make it look nicer
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  #202  
Old 11-11-2010, 02:33 AM
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Far Ball is available now, currently you most go the house closest to the castle and talk to burt to play. I will open up the tournament domain tomorrow so you can play in there.
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  #203  
Old 11-11-2010, 03:43 AM
xXziroXx xXziroXx is offline
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I got a Basic Sword from myself! :O
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  #204  
Old 11-11-2010, 05:51 AM
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Quote:
Originally Posted by xXziroXx View Post
I got a Basic Sword from myself! :O
Huh?
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  #205  
Old 11-11-2010, 06:37 AM
xXziroXx xXziroXx is offline
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Huh?
There's an NPC called Ziro!
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  #206  
Old 11-11-2010, 07:27 AM
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Quote:
Originally Posted by xXziroXx View Post
There's an NPC called Ziro!
Ok then, I see through your disguise.
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  #207  
Old 11-12-2010, 09:56 PM
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Tournament has been released. Simple One player game for now. Many more to come. Clicking tournament warps you to the outside of the Tournament Tower, there are no insides yet, so just bare with me for now. But talk to burt to Play FarBall. Also Hover over the FarBall Logo to get game information.
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  #208  
Old 11-13-2010, 03:21 AM
maximus_asinus maximus_asinus is offline
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I just downloaded the levels MrOmega sent me but just experimenting right now. I love how he went through and applied transparency to many of the tiles I would use for layers. Opens up a lot of for creativity.
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  #209  
Old 11-13-2010, 04:00 AM
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I'm looking forward to your work. I'm going to be redoing the tiles here soon, (to be more classic like?) So I'll email you the updated one when done.
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  #210  
Old 11-13-2010, 11:57 PM
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Well here's the new tileset. Comment and criticize please! :]

This is not a public release. So if you want to use just ask permission from me.
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  #211  
Old 11-14-2010, 11:59 PM
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Finishing up the main overworld, will post a pic sometime tonight or tomorrow
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  #212  
Old 11-15-2010, 05:08 AM
maximus_asinus maximus_asinus is offline
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I've been busy with social events the entire weekend but I've put aside some time to work tomorrow after the gym. I will post some before and after pictures then.
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  #213  
Old 11-15-2010, 05:25 AM
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Quote:
Originally Posted by maximus_asinus View Post
I've been busy with social events the entire weekend but I've put aside some time to work tomorrow after the gym. I will post some before and after pictures then.
Thank you again, any work is greatly appreciated.
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  #214  
Old 11-16-2010, 07:00 AM
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Updated map of the overworld, sorry for low color depth. Only 90 colors to fit under the one MB restriction.

E.Here's also a smaller version with 256 colors
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Last edited by MrOmega; 11-16-2010 at 07:20 AM..
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  #215  
Old 11-16-2010, 07:18 AM
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Not much to say other than the fact that forest in the top-right is horrible. Why are you using NPC's for EVERY tree(at least I'm assuming so, because trees definitely don't tile that way). Why not just tile them correctly? The way you have it now screams in my head, "THAT'S NOT POSSIBLE PERSPECTIVE-WISE!!!" It kind of looks like someone went a bit crazy right-clicking a tree NPC.

Also, don't overuse the rocks in the dirt. It makes it look very busy.
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  #216  
Old 11-16-2010, 07:19 AM
xXziroXx xXziroXx is offline
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Quote:
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Not much to say other than the fact that forest in the top-right is horrible. Why are you using NPC's for EVERY tree(at least I'm assuming so, because trees definitely don't tile that way). Why not just tile them correctly?
It's most likely tiles, he's using tilelayers.
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  #217  
Old 11-16-2010, 07:21 AM
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Quote:
Originally Posted by DustyPorViva View Post
Not much to say other than the fact that forest in the top-right is horrible. Why are you using NPC's for EVERY tree(at least I'm assuming so, because trees definitely don't tile that way). Why not just tile them correctly? The way you have it now screams in my head, "THAT'S NOT POSSIBLE PERSPECTIVE-WISE!!!" It kind of looks like someone went a bit crazy right-clicking a tree NPC.

Also, don't overuse the rocks in the dirt. It makes it look very busy.
Quote:
Originally Posted by xXziroXx View Post
It's most likely tiles, he's using tilelayers.
Both of you are correct, if you play through the forest in game it seems to run fine, I've had someone message me that before but retracted what they said after playing. :P
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  #218  
Old 11-16-2010, 07:35 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by MrOmega View Post
Both of you are correct, if you play through the forest in game it seems to run fine, I've had someone message me that before but retracted what they said after playing. :P
I think you should still try to make an effort to keep them more into perspective. Regardless of whether it's tiles or NPCs, it looks like NPCs.
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  #219  
Old 11-16-2010, 08:08 AM
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In my opinion, they look fine and when you are going through the forest it looks amazing to me. I appreciate your opinion but I kindly have to disagree with your post about the perspective. Sorry.
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  #220  
Old 11-16-2010, 07:01 PM
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I think the trees look fine, but I agree with the rock statement.
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  #221  
Old 11-16-2010, 10:05 PM
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It was the sand paths doing but I'll go through and fix it sometime
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  #222  
Old 11-16-2010, 10:14 PM
maximus_asinus maximus_asinus is offline
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my monitor crapped out on me while I was working, lucky it is under warrenty but will be a few days getting a new one to replace it.
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  #223  
Old 11-19-2010, 05:10 PM
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Gave the dungeon a face lift and cleaned it up some. Please note, levels that seem empty are filled with certain NPC traps and baddies. No level is 'empty'.
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  #224  
Old 11-19-2010, 05:44 PM
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Quote:
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Gave the dungeon a face lift and cleaned it up some. Please note, levels that seem empty are filled with certain NPC traps and baddies. No level is 'empty'.
Sweet!
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  #225  
Old 11-23-2010, 04:56 AM
DustyPorViva DustyPorViva is offline
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I beat your little mini-game(which I gotta admit was fun), but got nothing. WTF.
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  #226  
Old 11-23-2010, 05:01 AM
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Lol, its just a demo, the full game has 255 levels only made about 70 currently. In the end you'll get V-Coins, which can be spent to in the tournament tower to give your character plus stats or items for a certain amount of time. Such as +2 Str for 2 hours or +1 speed for 24 hrs, or extension for the grappler for 20 uses. My apologies.
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  #227  
Old 11-23-2010, 11:24 AM
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  #228  
Old 11-23-2010, 04:14 PM
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Well, here's may be something fun for those of you who like to develop. My Farball mini game needs about 150 more levels to be done, I figure I'd let some of you make levels for it. It's quick and simple, just follow the format I give below.

Just imagined each number is a object

NPC Code:

0 - Empty
1 - block
2 - Spike Top ( V )
3 - Spike Right ( < )
4 - Spike Bottom ( ^ )
5 - Spike Left ( > )
6 - Goal
7 - Player Start
8 - Ramp /|
/__|
9 - Ramp |\
|__\
10 - Ramp |¯¯/
|/
11 - Ramp \¯¯|
\|

All Levels are 15 by 10




Basically Here is what Level one looks like in code.

PHP Code:
{
  
1,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  1,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  6,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
1,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  
}, 
just forum PM what you have and I'll go through it and see if I like it. Thank you!
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  #229  
Old 11-23-2010, 10:23 PM
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  #230  
Old 11-23-2010, 11:50 PM
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congrats on getting hosted
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  #231  
Old 11-24-2010, 12:02 AM
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  #232  
Old 11-24-2010, 12:07 AM
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How do I get past the old man? The gate's open but the old man won't let me pass.
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  #233  
Old 11-24-2010, 12:41 AM
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The old man is a bug that popped up. When ever a player would enter the castle and log out while still in the cutscene, the script wouldnt remove the old man, fixed now though, sorry.
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  #234  
Old 11-30-2010, 12:49 AM
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Updates :
  • Fixed a few Bugs
  • Strafing System in almost done. You can toggle straffing by pushing the SpaceBar. May change the button need and if the key toggles it or you must keep the key pressed down. (Will need player input for this decision)
  • Targetting System has been started. All Objects/NPCs will incorporate it somehow. Currently there are eight actions you can try to do to whatever is targetted.
    • Move To Here
      • A Simplistic point'n'click movement system.
    • Look/Study
      • Try to get more info on what is targetted (eg. baddies)
    • Open
      • Try to open the target (eg. chests, crates, etc)
    • Read
      • Try reading what is targetted. ( eg. stone statues, signs, etc)
    • Speak To
      • Talk to people without having to be right by them. ( eg. someone up on a roof, that yo ucan't access)
    • Attack
      • Automated attack system, will attack baddies, will not work on Bosses
    • Close (REMOVED)
      • Try to close the target (eg. chests, crates, etc)
    • Do Nothing
      • Just move arounf the target so you don't automatically do what is selected.

    The Object Targetted, is zoomed 1.25 times so in crowded areas you can see what is targetted.
    Objects that are targetable will have a very faint target circling them also.
    The whole targetting system can be toggled on/off by pressing 't'

  • Major Updates to the Overworld/dungeon
  • Updated Tileset
  • Varia has finally gone HOSTED!!!
  • New village of Edan has been started. ( West of Dungeon 1 Exit)
  • 2 New Baddies (Scorpion and Sand Crawler)
  • You can know "push" on doors to open them, instead of having to always grab them
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Last edited by MrOmega; 11-30-2010 at 07:51 PM..
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  #235  
Old 12-01-2010, 06:20 AM
MrOmega MrOmega is offline
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Cool

Few more updates, I have dungeons 2-4 fully planned out. Targetting system has been intergrated with the majority of the objects on the OSL island and the Town of Gale, insides of the osl has been fully intergrated. Will add the system to players sometime early next week. Also looking for some help, you can read about that on the hirings thread in Playerworld Openings.
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Old 12-02-2010, 04:56 AM
MrOmega MrOmega is offline
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Updates :
  • Replaced Closed with Lock-On.
    • Locking onto the target now makes you always face the target with your shield up. Good for distance enemies. Also with Lock-On, you will be able to precisely cast a range magick attack.
  • Worked on some music
    • Please Forum PM/Bug Stefan to increase Varia's download cap to 3MB, so the new stefs over 1MB can be heard by all people in .ogg/.mp3 formats
  • Added a clear logs Button to the F2 Log Window. Pushing it cleans all Log Tabs
  • When changing Varia Game Options, it now reports it to the appriate log, so you can verify the change. (eg. Setting the sound format to .Ogg, will tell you in the sound log tab that it has been changed successfully)
  • Cleaned Up and improved efficency in Targetting System script. (Currently runs at 0.0091656%)
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Old 12-02-2010, 04:26 PM
MrOmega MrOmega is offline
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I have released a beta targetting system. Some commands are incomplete/not working but other ones are done. I hope players can test it and player around with it and tell what can be improved.

Commands not completed
  • Attack
  • Lock-On

Other commands are mostly finished. Only thing left is to intergrate the targetting system with all the objects on Varia. Which is why I would like some NAT help is someone has the spare time.

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  #238  
Old 12-03-2010, 04:13 AM
MrOmega MrOmega is offline
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Updated the sword system. Swing and spin is now fixed. You can press S rapidly and all you'll do is slash, when you hold S, you will swing and go into a charge pose. Right now you will remain stationary, I will work on movement while charging tomorrow. But when you release S you will spin.

Drakilor and I may of found a bug/issue between clients (Windows vs. Linux) It seems on linux, when you hold S it calls keydown/keyup, but on Windows when you hold S it calls keydown until you release S, which then it calls onkeyup, Deas if you could log on and test this, it would be greatly appreciated. Just tell me if you can charge or if you just rapidly slash. :])

Here's a vid of it.



I may require a mass reset here in the coming days, I will try to do as much as I can, so I don't have too.
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  #239  
Old 12-03-2010, 04:27 AM
Cubical Cubical is offline
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i'll log on and test it really quick
edit: i'm glitched in darkness, i'll log back on tomorrow
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  #240  
Old 12-03-2010, 04:36 AM
Fulg0reSama Fulg0reSama is offline
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I like the sword charge but... That glitter effect GAH WHY?
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