Quote:
Originally Posted by xnervNATx
the only problem with zodiac are the sins high damage, nerfing it a bit but make it better imo, also i hated to see that FL didnt have any cmps skills to max, adding a "add 3% magic/melee damage to all blue slots skills" thing too hard for you?
zodiac is the best server on the classic tab right now.
Edit: Dragoons doesnt need more skills, they are balanced, you just suck with it.
|
Aka:
I got owned by an assassin so you should nerf it, I also want a CMP for FL cause it isn't oped enough and it's an easy thing to add. Zodiac rocks, and I think dragoons are balanced, you just suck.*
*Grammar added for readability.
That is all I got out of that post unfortunately...
Quote:
Originally Posted by Loakey_P2P
my biggest problem with the server was spending 60+ hours getting a mage class to 50 , only to come back days later and discover it was level 1 again due to a serverwide reset . it's nice to know how unfair it is for some to have an advantage over other's , yet no one cares how unfair it is to put all that work into something to just have it taken away due to a change to the server .
|
Everyone else got reset too, don't hold a grudge on the server, they didn't randomly say "hey let's reset this kid".
You can easily go from level 1-60 and fully CMP in a couple of hours... even fewer if you have the right conditions (exp pots, BC, exp weekend, exp items, nation exp II buff, etc.) It's not even a hassle, watch TV or mess on facebook and switch rooms every minute or so.
Like I said, everyone who played the server at that time had the same thing happen and probably 90% of them spent more for it than you. Why should anyone care? Baby...
Goes back to the main topic with an idea...
I think Zodiac should take a page out of Era's book (yea I said it...) and add some preventions to make pk smoother and fairer. Main example from Era being the pk system Chris made. Or something done to prevent people from running, mainly into buildings. If one player initiates a fight (attacks someone else) and the other player returns an attack, they should be locked into a 'battle mode'. In this they can't enter a building until one of three things happen ending the battle:
1. They kill the target.
2. They, themselves, die.
3. Fighting ceases (neither player receives damage for 5 seconds).
Using camouflage, stealth, feign, stuns, or swimming away could potentially break the battle, allowing you to run away. However if you were to be attacked and don't counter-attack, the two players would never enter 'battle mode'.