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  #1  
Old 09-04-2010, 06:02 AM
thepimp thepimp is offline
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revernita style rough draft

THIS IS NOT A LEVEL. its a graphical example.
Rough draft of the style of my server revernita im working on. this is not a level just a example of what the tileset looks like put together (on ms paint) I made everything in that picture except a couple of default tiles you can probably spot. go all out on the critism but be specific on what you do not like (dont say everything lol) i want to make this as good as it can be so i need help

Last edited by thepimp; 09-04-2010 at 04:21 PM..
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  #2  
Old 09-04-2010, 06:19 AM
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I'm not much of a guy to judge about artwork, but I really think this tileset has some potential if you really work with it more. Right now I see too much contrast in the level and I don't care for the roof and pizza/stop sign quite too much.

I'm really interested in seeing what you make of this tileset, good luck!
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Old 09-04-2010, 06:22 AM
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Nothing's really proportional. The trees are massive compared to the buildings, which seem extremely small compared to Graal's usual standards. I guess since it's a tileset and not individual graphics, you could make the road wider without changing much
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Old 09-04-2010, 06:26 AM
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Originally Posted by kia345 View Post
Nothing's really proportional. The trees are massive compared to the buildings, which seem extremely small compared to Graal's usual standards. I guess since it's a tileset and not individual graphics, you could make the road wider without changing much
yeah thanx for the suggestion when i start lating with this. didnt notice that but right now its just a graphical example for critism that i threw together in ms paint so its not a priority.
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  #5  
Old 09-04-2010, 06:32 AM
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seeing a normal graal player walking on that road would be ridiculous to think they could fit on one side, if you intend on adding cars or any vehicles in that sense a single vehicle would take up the whole road.
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  #6  
Old 09-04-2010, 06:34 AM
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Quote:
Originally Posted by thepimp View Post
Rough draft of the style of my server revernita im working on. this is not a level just a example of what the tileset looks like put together (on ms paint) I made everything in that picture except a couple of default tiles you can probably spot. go all out on the critism but be specific on what you do not like (dont say everything lol) i want to make this as good as it can be so i need help
I've seen far worse in the way of player-made graphics, but it is indeed in need of some correction. My first impression was that it feels like an hispanic ghetto (not sure what you're aiming for). In any regard, here are some things you could improve upon over time:

Windows:
- The top of windows do not run into the roof of buildings.
- The top highlight on the window is far too bright.
- The bottom of the window seems to bleed into the building.

Doors:
- Outline around the door just needs redone. The sharp darkness serves to confuse the eye when looking at a building.
- Hardware on the door looks like specs.

Trees:
- Outline makes them appear "pasted" into the level.

Sidewalks:
- Too much of a gradient appearance overall.

Lamppost:
- It is MASSIVE, and sort-of flat looking.

Street:
- The way you've done your street lines would normally be indicative of either a non-highway road with a minimum of 45mph, or, one-way urban roads. This isn't as much a criticism as it is me wondering which of the two you're aiming for. Critique-wise, your road lines are disproportionately thick.

Other General Issues:
- You are using multiple light sources in your objects which detract from visual cohesion.
- Objects appear disproportionate in general.
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  #7  
Old 09-04-2010, 06:47 AM
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  #8  
Old 09-04-2010, 06:51 AM
Imperialistic Imperialistic is offline
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^ everyone laugh.

i think that was the result he wanted.
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  #9  
Old 09-04-2010, 06:53 AM
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okay i have to admit i lold at that. widened the road tho.
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  #10  
Old 09-04-2010, 07:01 AM
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okay i have to admit i lold at that. widened the road tho.
Even the widened road is only about as wide as a player. It still needs to be wider.
I'm not saying that everything should be proportionate, because then you'll have buildings that are stupidly large and take up multiple levels.
But you still need to kind of preserve some sense of scale.

Another thing I noticed is that the grass edges around the sidewalk, and the dirt patches, don't match the rest of the grass.

If you want to see a modern server tileset done properly have a look at some of the levels from the last iteration of Bravo (Bravo Evolved?).
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  #11  
Old 09-04-2010, 07:11 AM
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Originally Posted by Demisis_P2P View Post
Even the widened road is only about as wide as a player. It still needs to be wider.
I'm not saying that everything should be proportionate, because then you'll have buildings that are stupidly large and take up multiple levels.
But you still need to kind of preserve some sense of scale.

Another thing I noticed is that the grass edges around the sidewalk, and the dirt patches, don't match the rest of the grass.

If you want to see a modern server tileset done properly have a look at some of the levels from the last iteration of Bravo (Bravo Evolved?).
ill make sure to widen the roads when i start LATing with it. thanx. ill go check out bravo tomorrow.
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  #12  
Old 09-04-2010, 07:28 AM
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  #13  
Old 09-04-2010, 07:34 AM
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  #14  
Old 09-04-2010, 07:36 AM
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Looks cool.
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  #15  
Old 09-04-2010, 07:40 AM
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ill make sure to widen the roads when i start LATing with it. thanx. ill go check out bravo tomorrow.
That's not the same Bravo. Bravo has been through like 150,000 iterations.

These are some screenshots from Bravo Evolved, which was the modern version of Bravo. Probably the best looking modern server, imo.

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Old 09-04-2010, 09:20 AM
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i guess you still have to put everything into the tileset etc, but let me point this out to you.
Look at the attachment, the windows are 16px wide, the size of a tile, so thats good, but the space inbetween is 13px,so no tile would actually fit there.
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  #17  
Old 09-04-2010, 09:28 AM
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i guess you still have to put everything into the tileset etc, but let me point this out to you.
Look at the attachment, the windows are 16px wide, the size of a tile, so thats good, but the space inbetween is 13px,so no tile would actually fit there.
yeah i was just trying to test out the graphics i made and how they complement eachother because i made all of these separate. ill fix everything to the grid once im done making everything. bad strategy but hey idc lol.
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  #18  
Old 09-04-2010, 09:29 AM
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Okay, another tip though, your first thread was called pimp's graphics, and it's alot more pleasant for other people if you try and keep all your graphics in one thread, it won't flood the graphics forum that much.
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  #19  
Old 09-04-2010, 09:30 AM
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oh oops. sorry im used to a different website. im kinda new here.
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  #20  
Old 09-04-2010, 11:37 AM
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It's kinda sad because Brave looked ****ing amazing.
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  #21  
Old 09-04-2010, 02:03 PM
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It's kinda sad because Brave looked ****ing amazing.
You should see it now
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  #22  
Old 09-04-2010, 02:33 PM
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Ya Bravo looked good, anyway, I don't know about those trees, but its pretty good

There is no Bravo Online server anymore?
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  #23  
Old 09-04-2010, 05:55 PM
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im going to start pasting the rest of the tileset together today. ive made most the stuff already (this isnt anywhere near all of it) all i need to do is optimize it to the grid which wont take that long. ill have some real levels posted and ready for download soon.
i might have a more realistic looking tree in it by then if i get the time for it, too. (im kinda busy with other things tho)
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Old 09-04-2010, 06:20 PM
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Can't wait to see more then!
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  #25  
Old 09-04-2010, 10:29 PM
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  #26  
Old 09-04-2010, 11:09 PM
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It's everywhere!
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  #27  
Old 09-11-2010, 09:35 PM
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practicing wood. is this any good? if not what should i fix?
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  #28  
Old 09-11-2010, 09:44 PM
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what is the wood used for??
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  #29  
Old 09-11-2010, 10:35 PM
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practicing wood. is this any good? if not what should i fix?
looks good, but the shading kind of makes it look rounded (like it's bowing out in the center)
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  #30  
Old 09-12-2010, 01:24 AM
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The wood would fit with a brigde.
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  #31  
Old 09-12-2010, 09:23 AM
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preview of inside stuff, not a level just a graphical example.

Last edited by thepimp; 09-12-2010 at 10:51 PM..
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  #32  
Old 09-12-2010, 09:53 AM
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preview of inside stuff, not a level just a graphical example.
I dislike the 'spraycan'ish way you shade things, i also think you need to work a bit on your wood colors.
The perspective on the cupboards and the lamp are wrong, they are frontfacing.
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  #33  
Old 09-12-2010, 12:38 PM
King homer daStupid King homer daStupid is offline
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That's pretty cool -- not a fan of that wall in the middle of the room though.

Also, the chest table and wardrobe look like they have a different perspective to the rest of the level.
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Old 09-12-2010, 03:54 PM
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The only part I like is the wood :P the rest of the room doesn't really match.
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  #35  
Old 09-12-2010, 05:33 PM
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That door is seriously small. It's a bad thing when chairs are larger than doors. I also agree with the spraycan mechanic criticism. You might not actually use the tool, but it looks like it.
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