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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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The txt in OP, had to trim it.
Quote:
Idea:
Well developed in the sense of how long I've played Era, and how the game mechanics have changed, and trends are born as far as Hardcore PKing goes on the game rather than hardcore lameing. Though they, are very modern to the direction Era should be looking towards considering some of the skill most of the players have on the game, only outlits really being gangs/events which are not skill based much anymore. My idea basicly is to revamp the Spar Complex to something completely diferent. Something like Spar Platoons, in heavily tweeked levels, and atmospheres to try mimic alot of what is pure skill
Games, when I say games, i'm trying to say that it's something like the best of the best epic battles with same sort of weapons. Alot of what it 'is' is up in the air
It breaks down like this, or really something like this. There would be a downstairs to the spar complex to where the platoonrooms would be, each platoon room has its own games room, where they can load most of the battle simulations against eachother. Then further down would be the games room where the platoons would battle eachother in various games.
Not regular CTF types of ****, We would have to work on it and tweek it, tweek it, till it was of perfection that it was fair and extremly challenging, (later I will go over some of the 'Games') the platoons have to run rutines, and practice tactics for each set of games, or simulation. Where they will learn to work as a team to defeat the other team, they will be only as strong as a chain to defete the other just as trained team. I'm not talking some elite pking party, I'm talking Elite Games Machines, that they can run this **** with there eyes closed.. This is meaning to be the ultimate pk grounds where real formula is made and math is layed down. By now you're probally thinking, 'gangs work fine' or that 'y we got gangs'. I feel the gangs, just as much as anothe person. Though, alot of the olbies would still log on considering this
idea, think about it. The playerbase would sore. It would not take the playerbase from gangs, they could sqab with there toon when there not getting raided. Not to mention probally most of the platoons are going to be people who don't raid anymore and wonder around aimlessly on era, looking for something like this to happen. Not though gangs. Gang's are
pethetic now, and theres no getting around it. I think alot of the youngerplayer base likes gangs still, and I do too, just I feel this idea, that I brought up many times before.. people would eat it up. It would be the ****. alot of people feel something is missing on Era, for the oldbies still logging in. This is the solution. Not a big time hogger either, as to how well it will be tweeked.
The structure would work like people would see an event message: EX: Soul Toon vs Gcan Toon $15 Dollar em, but there not actually in the Games room watching, just some sort of screen or level there in that sees the action, like how observer mode works, but you pick what team your watching ect. Probally how it would work when you die during the games. Before a respawn watch your team. Though I was thining of a few corporals and generals for BattleGrounds scouting though out the platoons, the future...
-Platoons, Thinking of there being a total of 7 platoons, 1 Platoon Commander each platoon.. having alot of scrims at first. PlatoonsVsPlatoons, but not worth a 'Point' for the match, probally just a swap player for player deal, or some other perks for winning. The point for the win in a Game, is the most important thing to every platoon. A point, should be looked at like a metal. Each point is very meaningful in the Games, and Platoon commanders slave to get these points, throuh running rutines with there tune, and strategies, tactics to win each Game. many platoons will be Highly Evolved Pkers, some might say, moving on 2 the good stuff, it gets a hell of alot beter..
-Matches, Many of the Games We all would have to work on extensively. By us at first obviously, but many of the future tweeks will probally be something the General, and the Commander does. The games themselves is the real problem. We would have to formulate very complex Games, unlike any ctf or raid level has been like, true tests of skill. Little of what I got so far is just idea's for the Games. Most need to be tested in feild for a while, need to devolop this as it goes as far as matches. Though one of the matches would be something like : 2 spawn points, both on either side
of the map (both toons), commander above his platoon. a black star battlefield, usually low grav or no grav. Battlefield is long narrow and just has large white squares on diferent angles to represent 'stars' and you are in space. pretty large stars though and just regular squares. Main object of the Game is to either fully 'freeze' your entire enemy force, or at least half of your platoon makes it not fully frozen, on the other side of the map in the enemys base. If this were a no grav event, and probably would be, the players can do 'rebounds' off the wall using simple physics, makin this one of the main tricks to master this and obviously your formation, though being useful while frozen is also another biggie. When you get hit once you are not necessarily 'completely frozen' completely meaning unable to move at all.
There is a % chance or something to that effect to where you get hit, and your limitations as far as rebounding, and or shooting, movement impairments. This is just a undeveloped idea for a single game in The Games, though it being undeveloped, might not eeven be used because it is impractical. what I'm saying is that alot of the matches will have to be made not thought of. I'm trying to say that this has to be as epic as possible. me and other top pkers of this game have to help work this out, figure this out and make it happen for the future generations of this game. Because I believe this might be the idea of the century. And I don't take all the credit for it, It's just the uncanniness Enders Game has with Era, period. Just the learning curve of this game, and the fact I believe it's some sort of social
experiment ****.
-Points, This would be the system that mix's things up a bit with the platoons, I haven't really worked out alot of what we could do with it, but probably as it comes into effect. Mainly, points does many things and anything, each point calls a vote to the entire victor platoon, or message to the platoon commander of the 'perk'. This is a decision of the 'perk' needs to be from someone watching the games, knows the platoons and styles weaknesses and strengths. His job is to attempt to push these Games harder than they are already, buy switching toon commanders, players, making players vote on new toon commander ect ect, it all depends on the situation he sees fit. Alot try to say this is unfair, but that is the point to push these games to the extremes. The Commander of thes Games is studying these platoons looking for a weakness in any extremely talented toonies (the players; not commanders) but there should be something like a ALL CALL vote if something extremely unfair or outrageous that all the platoons will vote and the General of the Games will read through these decide on what is wrong with the commander. But much is taken to account when you are Commander of the Games, you hold alot of responcabilities to the games, and what happens in the games. You watch every game, you are studying there stragies, and giving only enough feedback to help them enough type of thing. You have a broad controll over the Games themselves, but your eyes are set on the BattleGrounds. Though platoons have there eyes set on points, becuase they too, have there eyes set on BattleGrounds aswell.
- Battlegrounds, If The Games are a true unbias unique sandbox of technique and skill going hand and hand on so many levels and training simulations, tactics. BattleGrounds is where it all leads up too, and is the true chalanage.
A semester of the games is around 6 months we'll say, the top two platoons move on to the BG. The Commander of the Games, who has watched these platoons battle for the last 7 months, watched commanders fail and be beter toonies, and commanders who acell in what they do.. The Commander PICKS a Platoon Leader he feels is and was the best of all the games, to play as the Commander of BattleGrounds on the Opposing Force, the Generals team in BG, he than picks from the other platoons that lost to be in battle grounds and train them. If that was the Toon Leader of the Toon with the most points, than the second platoon with the most points Platoon Commander is on Alies side of BG. There will be a week after these piliminary activities are complete Battle Ground is much like D-Day in WWII, though mainly the idea. There will be two levels of Battlegrounds, but only one is chosen. It is only one game, and should not last longer than an hour. Depending on which
side wins, Many promotions are given. If the Opposing Force side wins of the General, the General remains General of the Games, though the Commander of BG becomes now the Commander of the Games which is a very rewarding promotion, against all odds, he became the victor. Being rewarded Commander of Games is a big deal, considering the power you have bein a commander. You can remove, demote, ect ect if needed too, and talk too to by yout superior General. These spots are given to those rewarding of the games, and he would undoubtably understand his responcability to
the games, seeing how he watches almost every game he can attend. to go on and train others to be as sucessful as you. Once this really starts getting going we can figure out where to go with it all. But that's kinda a half assed
rundown on some of the features it would have.
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