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  #1  
Old 07-18-2010, 06:49 PM
Rufus Rufus is offline
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Assign old accounts a Graal# ID.

A lot of people will really hate this idea (as servers STILL aren't supporting Graal# accounts appropriately) and people generally seek the older account name style. However, it has become a trend recently for.. well.. everyone to want their account name (aka community names) to be renamed. This is extremely hard to achieve if you've got an old account. However, if we all had Graal# accounts and our (current) accounts were used as the community name instead, people would be able to get their names changed with ease.

Hell, could even introduce a paid name changing system (only let you change it once!) like Ragnarok and other MMO's do.
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Old 07-18-2010, 06:50 PM
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Please don't change my account name to a crappy Graal# name.

It's also extremely impractical for servers that have databases based on account name, unless you can lookup the account by both the old and new name.
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Old 07-18-2010, 06:50 PM
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i dont want my account name to be graal#
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Old 07-18-2010, 06:53 PM
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change it to use your email instead of a graal#/account, then have the "displayed name" something you can pay to change.
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Old 07-18-2010, 06:54 PM
Rufus Rufus is offline
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Quote:
Originally Posted by 12171217 View Post
Please don't change my account name to a crappy Graal# name.
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i dont want my account name to be graal#
If they were hidden (like they are supposed to be) you wouldn't even notice a difference.

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Originally Posted by 12171217 View Post
It's also extremely impractical for servers that have databases based on account name, unless you can lookup the account by both the old and new name.
That's something that Stefan should add, not a reason against my idea. Graal# accounts already exist, and there's hundreds of players logging on every day with them.
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Old 07-18-2010, 06:57 PM
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It can't be done, anyway. As I mentioned via AIM, mentioning it here as well so people can follow:
If you changed "TSAdmin" to "Graal133337", then everything such as subscriptions, e-mail association, variables saved on local servers, attributes everywhere, etc would be looking for TSAdmin, but not finding it ever again.
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  #7  
Old 07-18-2010, 06:58 PM
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No.. this is how I gauge whether or not UN is attracting new players.
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Old 07-18-2010, 07:01 PM
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If they were hidden (like they are supposed to be) you wouldn't even notice a difference.
Well like I said on MSN, only if nothing ingame had ANYTHING to do with account names. Even then though, account names have always been like a "permanent" identity. Graal403830093 means nothing to anyone. There's a lot of Graal#'s on Zodiac and I have yet to identify one with a person. :I
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Old 07-18-2010, 07:06 PM
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Old 07-18-2010, 07:08 PM
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Well like I said on MSN, only if nothing ingame had ANYTHING to do with account names. Even then though, account names have always been like a "permanent" identity. Graal403830093 means nothing to anyone. There's a lot of Graal#'s on Zodiac and I have yet to identify one with a person. :I
People are identified by their community names really. These Graal# names are just scripting tools. You'd be able to have your community name renamed easily, and if you had an account name of something like xCronoxIsxLovex for years you wouldn't lose any of your stats either! Unless of course Stefan couldn't find a work around for what TSAdmin has mentioned, but if he couldn't I wouldn't advocate this idea at all.
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  #11  
Old 07-18-2010, 07:21 PM
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I can see where Rufus is coming from, however, I don't think it's the thing to do.
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Old 07-18-2010, 07:22 PM
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I've had this account name for 10 years. No way.
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  #13  
Old 07-18-2010, 07:26 PM
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There is only ONE reason that Graal##### are as bad as people think they are: servers have yet to change from displaying account names to community names, rending the whole system useless. Really, start using communitynames for display and account names for saving data and whatnot already, it's been how many years now?
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Old 07-18-2010, 07:29 PM
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I've had this account name for 10 years. No way.
I don't see what changes? Apparently people don't understand the logic of community and account names
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Old 07-18-2010, 07:29 PM
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People are identified by their community names really. These Graal# names are just scripting tools. You'd be able to have your community name renamed easily, and if you had an account name of something like xCronoxIsxLovex for years you wouldn't lose any of your stats either! Unless of course Stefan couldn't find a work around for what TSAdmin has mentioned, but if he couldn't I wouldn't advocate this idea at all.
I just feel that people will be changing their community names a lot, like nicknames really.

It does sound attractive if, as suggested, account names would be completely hidden with community names only being shown ingame.
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Old 07-18-2010, 07:33 PM
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I just feel that people will be changing their community names a lot, like nicknames really.
He mentioned it would be a one-time thing
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  #17  
Old 07-18-2010, 07:37 PM
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I don't see what changes? Apparently people don't understand the logic of community and account names
I will know. I WILL KNOW.
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  #18  
Old 07-18-2010, 07:39 PM
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As far as I'm concerned, the older players are scared of these new Graal# accounts because they are not supported at all. People view Graal# accounts as a bastardization of the original account system, but it's not really. Coincidently, I also believe servers don't have the motivation TO support them, because it's something that only really affects new players.

My account name is clean, I have no problem with it what-so-ever, but I see people who have issues with what they had chosen every single day. People want to keep their subscriptions, people want to keep their hours, but they want to be able to rename their accounts and it shouldn't take months of bugging Stefan to do so. This should have been done from the start.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 07-18-2010, 07:44 PM
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The major two problems are:
  • Account names can't be changed without losing all your data. (This is why community names were introduced in the first place.)
  • People can change their community names, so it may be possible to silently change your identity with no one noticing (if there are no account names shown anywhere).
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Old 07-18-2010, 07:49 PM
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Account names can't be changed without losing all your data. (This is why community names were introduced in the first place.)
alexandralove -> Soala
Gerami -> Crono
whatever chris was -> cbk1994
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Old 07-18-2010, 07:52 PM
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alexandralove -> Soala
Gerami -> Crono
whatever chris was -> cbk1994
And I'm pretty sure all those people lost their data on their servers. If not, they had to set up some special deal with whatever server to manually go in and rename all information related to their account (and not all servers can do that).
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Old 07-18-2010, 07:56 PM
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The major two problems are:
  • Account names can't be changed without losing all your data. (This is why community names were introduced in the first place.)
  • People can change their community names, so it may be possible to silently change your identity with no one noticing (if there are no account names shown anywhere).
You can do the #2 right now if you've got a new account. I don't see how it is that much of a problem though.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #23  
Old 07-18-2010, 08:24 PM
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My account name was never changed. I've myself made a 2nd account and made it gold. I then registered on forums and ONLY the forums stuff were merged to this new account. My old account on forums just now shows as Soala, and I believe it didn't take long to Stefan to do that.

For stuffs ingame, I do have two accounts, and the new one doesn't have the stats and server data of the first one.


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You can do the #2 right now if you've got a new account. I don't see how it is that much of a problem though.
That's true, but only once.
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Old 07-18-2010, 08:40 PM
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more i thinik about it the more i kind of like this idea, mostly because it would force servers to get rid of graal# and work with community names only :3

still think it's a "weaker" identity indicator but whatever
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Old 07-18-2010, 09:18 PM
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It can't be done, anyway.
Good. Besides, its a pretty terrible idea because I could see it bringing problems such as, for example, people grabbing another person's old account name. Especially when it works by initially resetting the community names and the account names of all older players..

example: Instead of taking the name "Jiroxys7" for myself, I take a different name. Especially the names of admins. like you, TSAdmin or I could steal the name of any other global. Any player would of course have the opportunity to do this, and it probably would happen, and therefore would result in a massive problem.
To go deeper into a worse-case scenario, a player who intends to scam accounts immediately grabs Stefan's name, or the name of another high-up global. Then the imposter could threaten newbies with claims that their account will be terminated if they dont provide their account info. As well as other things too.

Then there's the lesser, but still serious problem of players stealing the original account names of other players, impersonating other people, which would cause confusion and mayhem I'm sure.
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Old 07-18-2010, 09:28 PM
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Originally Posted by Jiroxys7 View Post
example: Instead of taking the name "Jiroxys7" for myself, I take a different name. Especially the names of admins. like you, TSAdmin or I could steal the name of any other global. Any player would of course have the opportunity to do this, and it probably would happen, and therefore would result in a massive problem.
To go deeper into a worse-case scenario, a player who intends to scam accounts immediately grabs Stefan's name, or the name of another high-up global. Then the imposter could threaten newbies with claims that their account will be terminated if they dont provide their account info. As well as other things too.
If they did do it, current account names would definitely be assigned as their community name to avoid this.
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Old 07-18-2010, 09:36 PM
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Then there's the lesser, but still serious problem of players stealing the original account names of other players, impersonating other people, which would cause confusion and mayhem I'm sure.
I'm 99% sure that pre-Graal# accounts already have their account assigned as their community name.
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Old 07-18-2010, 09:45 PM
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  #29  
Old 07-18-2010, 10:10 PM
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more i thinik about it the more i kind of like this idea, mostly because it would force servers to get rid of graal# and work with community names only :3
Internally, you will always have to use accounts (to store data and so on).
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  #30  
Old 07-18-2010, 10:23 PM
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It would be nicer if the accounts were like G# instead of Graal#.

Meh, we wouldn't be in this situation if introduction of community names wasn't so haphazard.
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Old 07-18-2010, 10:26 PM
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I'd agree with Rufus if it were possible. His idea is valid but it's impossible to rename accounts due to technical limitations. Instead servers should continue working toward no Graal### display. I don't see any technical reason the community name of an account can't be changed, so once those are fixed, no one will know if you have a Graal### or an old name.

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Originally Posted by xXziroXx View Post
There is only ONE reason that Graal##### are as bad as people think they are: servers have yet to change from displaying account names to community names, rending the whole system useless. Really, start using communitynames for display and account names for saving data and whatnot already, it's been how many years now?
If "people" means "players", you're correct. Otherwise, you're completely wrong. There is zero scripting support for community names (not even functions to lookup accounts/community names ), little/inconsistent RC support for them, etc.


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alexandralove -> Soala
Gerami -> Crono
whatever chris was -> cbk1994
I can't speak for the others but I've always used 'cbk1994'. I used a different account on the forums initially because my main account didn't have gold so I used my testing account. Once the forums were opened up I just had the forum data transferred to this account. The same was probably done for the others.
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Old 07-18-2010, 10:29 PM
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Quote:
Originally Posted by cbk1994 View Post
There is zero scripting support for community names (not even functions to lookup accounts/community names ), little/inconsistent RC support for them, etc.

Quote:
Script help for 'communityname':
TServerPlayer.communityname - string (read only)
findplayerbycommunityname(str) - returns object
Clientside:
GameConnection.communityname - string (read only)
I wouldn't call that zero.

Edit: Or do you mean zero support as in people not making scripts that are community name aware?
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Old 07-18-2010, 10:37 PM
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I wouldn't call that zero.

Edit: Or do you mean zero support as in people not making scripts that are community name aware?
"Zero support" was a hyperbole, sorry about that. The support we have is mediocre and requires each server to keep their own database of accounts and community names. There should be functions such as "getAccount" and "getCommunityName", which I've requested multiple times.

In regards to RC, I've reported all the errors I've noticed which need to be fixed, and although I was told that Stefan was very willing to fix such problems, nothing has been done.
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Old 07-18-2010, 10:40 PM
Crono Crono is offline
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Originally Posted by Crow View Post
Internally, you will always have to use accounts (to store data and so on).
yeah but im speaking from a player's perspective
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Old 07-18-2010, 10:51 PM
12171217 12171217 is offline
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Originally Posted by TSAdmin View Post
It can't be done, anyway. As I mentioned via AIM, mentioning it here as well so people can follow:
If you changed "TSAdmin" to "Graal133337", then everything such as subscriptions, e-mail association, variables saved on local servers, attributes everywhere, etc would be looking for TSAdmin, but not finding it ever again.
There's no reason why your old name can't redirect to the same account, it's a small and simple modification.
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Old 07-18-2010, 10:56 PM
xXziroXx xXziroXx is offline
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There is no excuse from a scripting POV to NOT use communitynames extensively whenever in-game commands/displaying require that or account name.
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Old 07-19-2010, 12:20 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by xXziroXx View Post
There is no excuse from a scripting POV to NOT use communitynames extensively whenever in-game commands/displaying require that or account name.
Of course not, but changing complex legacy systems can be very difficult and frustrating, which is probably why most servers haven't yet made the transition.
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Old 07-19-2010, 05:23 AM
Rave_J Rave_J is offline
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how about this leave it the same or make people name there own account y change it so they can make more money hell no if they did this ill be done with graal completely
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Old 07-19-2010, 05:21 PM
pooper200000 pooper200000 is offline
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I support this idea. My account name stinks.
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