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  #1  
Old 05-03-2010, 09:18 PM
Seeya Seeya is offline
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Monster drops- simple/practical

I like this idea i was having, since its a posibility to come true.
How about adding some drops to Zombies? Or T-Rexes? Probably an age-old question, but i think theres obvious drops we can give to them.

Zombies-
Skull hat
black skull helmet
(perhaps) Zombie shirt

T-Rexes-
Golden/Crystal edge (verrrry rare)

Anyone got ideas? I'm pretty sure this is something Tig could actually do without Stefans help, and it'd give us a reason to -farm-, which is content in itself.
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Old 05-03-2010, 09:57 PM
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This.

Again.
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  #3  
Old 05-03-2010, 10:21 PM
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I petitioned Stefan for GK back in the day for monsters to drop rare things to make the grinding somewhat bearable but he never thought it was a good idea.
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Old 05-04-2010, 12:32 AM
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Tig is in charge now, if we have reasonable drop ideas he may work on something for us... I wish, in honesty, there was like a 1/10000 drop of a RDA or BDA Fragment from all monsters. That'd be incredible.
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Old 05-22-2010, 12:47 PM
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Yeah that would be neat.
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  #6  
Old 05-22-2010, 01:26 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Seeya View Post
Tig is in charge now, if we have reasonable drop ideas he may work on something for us... I wish, in honesty, there was like a 1/10000 drop of a RDA or BDA Fragment from all monsters. That'd be incredible.
Hmm i'd be in favour of that but they should make them exclusive to dragons if they ever make them.

Also, a very important thing would be to make spawned monsters unable to drop items like these.

Demons:
Demon Shield (0.01%)
Demon Stone (0.005%)
Demon Essence (1%) - 200 needed to craft demon shield, 500 to craft demon stone.

Cyclops:
Sigil of Thunder (0.35%)

Vampire Priest:
Sash of Clarity (1.2%)
Lightning Scepter (0.8%)
Ring of Elrond (1.1%)

Vampire Gaudrian
Gloves of the Bandit (0.8%)
Ring of War (1.1%)
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Old 05-22-2010, 01:32 PM
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idea approved. again;

would be cool to have actual drops on GK =)
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  #8  
Old 05-22-2010, 02:35 PM
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They should drop NEW items, not old.
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Old 05-22-2010, 02:53 PM
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They should drop NEW items, not old.
I agree, If monsters were able to drop any sort of equipment or items they would have to be new and not older items.
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Old 05-22-2010, 03:29 PM
MajinDragon MajinDragon is offline
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Who's going to develop new items?
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Old 05-22-2010, 03:43 PM
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The good GFX Makers.
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  #12  
Old 05-22-2010, 03:52 PM
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We don't have many of those
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Old 05-22-2010, 07:14 PM
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I have brought this up soo many times before.. it will never happen.
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Old 05-22-2010, 07:22 PM
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Who's going to develop new items?
Well the Graphic Submission Thread has loads of cool stuff on there, we can start by using the stuff on there.
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Old 05-22-2010, 09:16 PM
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Most items just need mud images and bull**** stats. I could make you a belt in 3 seconds.
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  #16  
Old 05-22-2010, 10:58 PM
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Most items just need mud images and bull**** stats. I could make you a belt in 3 seconds.
I've made a couple belts/rings and such.

Tig didn't like them. o.o

Although, there are a couple things that I made for gk a long time ago (that were said to be implemented), and still have yet to show.
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Old 05-23-2010, 12:04 AM
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Although, there are a couple things that I made for gk a long time ago (that were said to be implemented), and still have yet to show.
Go on.
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Old 05-23-2010, 12:11 AM
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New items seems like a bad idea for drops. We have a terrible track record concerning new items:

Hey guys, Bjorn said we could have more kingdom items!

He's letting Zormite release theirs with the Vateril update!

Flash forward a few months

Tig's taken over and brought back the other kingdom items idea! They're even on debug, with new, unique graphics! We even got rid of Forest, so all the kingdoms have active kings to decide on items!

WHOOPS DROPPED THE BALL ON THAT ONE HUH
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Old 05-23-2010, 12:43 AM
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Quote:
Originally Posted by Clockwork View Post
I've made a couple belts/rings and such.

Tig didn't like them. o.o

Although, there are a couple things that I made for gk a long time ago (that were said to be implemented), and still have yet to show.
We had to take the helmet to UN just to use it.
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Old 05-23-2010, 09:33 AM
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I dont think 30% of the graphics in the thread have been accepted.
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  #21  
Old 05-23-2010, 10:52 AM
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I dont think
ya
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Old 05-23-2010, 09:06 PM
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  #23  
Old 05-24-2010, 12:27 AM
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  #24  
Old 05-24-2010, 06:42 AM
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Quote:
Originally Posted by MajinDragon View Post
Vampire Priest:
Sash of Clarity (1.2%)
Lightning Scepter (0.8%)
Ring of Elrond (1.1%)

Vampire Gaudrian
Gloves of the Bandit (0.8%)
Ring of War (1.1%)
Why not just increase the spawn rate of RoW/RoE in the shops?
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Old 05-24-2010, 07:02 AM
MajinDragon MajinDragon is offline
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Why not just increase the spawn rate of RoW/RoE in the shops?
Well also viable but the point is just to get some monsters dropping items, i figure both rings aren't harming anyone being a rare drop, your point would be better if we were discussing how to get more row/roe's out into the server. Also it being a drop would make a new way to gain row/roe's other than the current high sapphire investment route which newer players can't afford without becoming 100% merchants & alchemists.
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Old 05-24-2010, 09:18 AM
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Well considering Tig completely nerfed IWD/EA/EW spawn rates, I doubt he'd increase the spawn rate of anything.
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  #27  
Old 05-24-2010, 12:36 PM
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Quote:
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Well considering Tig completely nerfed IWD/EA/EW spawn rates, I doubt he'd increase the spawn rate of anything.
The whole point of that wasn't to get rid of the EA/IWDs themselves, but to try to get rid of the retarded ac/wc system. There was no +s.
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  #28  
Old 05-24-2010, 03:34 PM
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Whenever the idea of rare items spawning is brought up, the response is usually "it will ruin the economy". Which to me seems ridiculous because there's not much of an economy anymore with older players dying with their items. I think having spawnable items would have a positive effect on GK's economy/playercount.

No newer player could possibly gain any sort of "real" wealth. They could destruction scroll their balls off and come out with 500 dias, and maybe 50 brutals or so. But even those things aren't really desired items in trades anymore. So what can they really do? Spawnable items gives everyone a "chance" atleast.

Even putting some greater items in the EC shop. Some mad crazy items that you'd need to pay 300 ecs for. Other than Gale, that shop is useless.
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Old 05-24-2010, 06:49 PM
MajinDragon MajinDragon is offline
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The whole point of that wasn't to get rid of the EA/IWDs themselves, but to try to get rid of the retarded ac/wc system. There was no +s.
That failed as well since there was no wipe of previously EA'd armors or prepped (with diamond refunds I'd hope) weapons.

Quote:
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Even putting some greater items in the EC shop. Some mad crazy items that you'd need to pay 300 ecs for. Other than Gale, that shop is useless.
They gave up on the EC shop. It's the perfect place to input new items (gfx submission thread) without needing to add any real content and they haven't even done that.
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Old 05-24-2010, 10:36 PM
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Old 05-24-2010, 10:57 PM
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Old 05-24-2010, 10:57 PM
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That failed
It would work in the long run.
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Old 05-24-2010, 11:28 PM
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That failed as well since there was no wipe of previously EA'd armors or prepped (with diamond refunds I'd hope) weapons
It would've worked after a while. No means of making more +12s, the currently existing ones would eventually be watered down into exclusive, overpowered "artifacts".

Also, LOL REFUNDS, that wouldn't help at all. At the very least, only refund one item, and re-bless the weapons.
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Old 05-25-2010, 12:21 AM
MajinDragon MajinDragon is offline
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It would work in the long run.
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It would've worked after a while. No means of making more +12s, the currently existing ones would eventually be watered down into exclusive, overpowered "artifacts".

Also, LOL REFUNDS, that wouldn't help at all. At the very least, only refund one item, and re-bless the weapons.
The long run is a nice thought, but i think it's a highly unpractical one. For the current +12's to be watered down, more items would need to be created or more and more old ea'd items cleaned (madness). Alchemy can't be the only source of new items since pmop is considered redundant & i can't see fhom carrying the torch alone. The ec shop also can't carry the torch currently. There would have to be new development, and alot of it, to phase out the current and dormant ea'd items. Sure, it's possible in the very far future, but i don't see Graal surviving that long.
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Old 05-25-2010, 12:44 AM
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The long run is what got GK from the pinnacle of Graal to what it is now. It was the steady acquisition/introduction of stronger items, and numerous top level items becoming commonplace. If you honestly think there's some immediate fix (short of a full reset!), you're wrong.
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Old 05-25-2010, 12:46 AM
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(short of a full reset!)
Why does every GK thread have to tease me with this idea eventually?
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Old 05-25-2010, 12:51 AM
Gothika Gothika is offline
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Sure, it's possible in the very far future, but i don't see Graal surviving that long.
I agree, theres no point talking about "the long run" because at the current state GK is in there won't be one.
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Old 05-25-2010, 12:52 AM
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GK threads in general are a tease.

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Old 05-25-2010, 02:59 AM
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Originally Posted by MajinDragon View Post
That failed as well since there was no wipe of previously EA'd armors or prepped (with diamond refunds I'd hope) weapons
We have to look farther down the road than the tip of our nose. The next generation will be forced to perform within the guidelines of the mudsystem, which has been hardwired by Stefan.
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The long run is what got GK from the pinnacle of Graal to what it is now. It was the steady acquisition/introduction of stronger items, and numerous top level items becoming commonplace. If you honestly think there's some immediate fix (short of a full reset!), you're wrong.
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It would work in the long run.
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It would've worked after a while. No means of making more +12s, the currently existing ones would eventually be watered down into exclusive, overpowered "artifacts".
These guys have the right idea.
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  #40  
Old 05-25-2010, 08:26 AM
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Yeah, at this point, i'd love a reset.
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