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  #1  
Old 07-17-2009, 05:44 AM
fowlplay4 fowlplay4 is offline
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Flying Technology

Quote:
Originally Posted by Stefan
The scripters have access to the flying technology now, so there should hopefully come something
Now.. first question is.. Gold servers only?

If true, then why?

Else, how do we use it because all I can see is:

PHP Code:
Script help for 'fly':
Clientside:
TServerFlying object typeparent type is TLevelObject
TServerFlying
.dir integer (read only)
TServerFlying.dx float
TServerFlying
.dy float
TServerFlying
.from integer (read only)
TServerFlying.type integer (read only
Couldn't find anything related to it on the gBible either.
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Old 07-17-2009, 05:49 AM
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Quote:
Originally Posted by Unixmad View Post
[flying technology] will be available to all servers but the use of flying objects will be reserved to gold/vip, after some time we will probably open it to everyone but some flying objects will still be reserved to gold and vip.
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Last edited by kia345; 07-17-2009 at 05:52 AM.. Reason: found a better, contradictory, post
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Old 07-17-2009, 05:54 AM
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He actually put it on unholy nation before, I do not recall where it is but i believe it is still on unholy nation somewhere!
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Old 07-17-2009, 06:19 AM
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Holding a feature from us like this seems like a waste, it doesn't even look like it's being used on GK.
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Old 07-17-2009, 06:44 AM
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How long do we have to wait for this? I really hope this is opened up for developers by the next release.
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Old 07-17-2009, 08:19 AM
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Didnt they reveal this before the release of v5?

Jesus...how long ago was that!? They promised this a very very long time ago.....im amazed they havnt released it yet.
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Old 07-17-2009, 09:38 AM
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Just remake the thing yourself. Just zooming all the different elements on the map..
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Old 07-17-2009, 02:31 PM
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Quote:
Originally Posted by oo_jazz_oo View Post
Didnt they reveal this before the release of v5?

Jesus...how long ago was that!? They promised this a very very long time ago.....im amazed they havnt released it yet.
It was meant to be released for Christmas '06 I believe.
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Old 07-17-2009, 03:14 PM
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It was nothing more than smoke and mirrors. All they did was took a picture of level and zoom it to be small to give the effect of going higher.
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Old 07-17-2009, 03:15 PM
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Quote:
Originally Posted by Twinny View Post
Just remake the thing yourself. Just zooming all the different elements on the map..
Well you can't zoom the tilelayer I believe, and you also can't see past the adjacent levels on a GMap. You also can't zoom showimgs casted by other NPCs or ganis, really.
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Old 07-17-2009, 03:17 PM
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Quote:
Originally Posted by Angel_Light View Post
It was nothing more than smoke and mirrors. All they did was took a picture of level and zoom it to be small to give the effect of going higher.
Not quite; it generated the "picture" on the fly and streamed the content to the client. Ganis, etc were shrunk and orientated on the correct x/y of the generated canvas (picture) to give the appearance of active gameplay.

More of a novelty than anything else, I'm surprised there's still interest in it.
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Old 07-17-2009, 03:56 PM
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Does this just modify the player.z? I don't get it
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Old 07-17-2009, 06:15 PM
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Quote:
Originally Posted by Pelikano View Post
Does this just modify the player.z? I don't get it
Flying technology, by the looks of it, it simply a graphical effect that shows the GMAP zooming out as the player's Z position changes; instead of focusing on point (x, y, 0) (which is the position of the player's shadow), it will focus on (x, y, z) and show the gmap growing smaller in proportion to the Z coordinate. Id Est, This technology simply zooms out whatever's in the background in proportion to the player's Z coordinate.
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Old 07-17-2009, 06:21 PM
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  #15  
Old 07-17-2009, 06:48 PM
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Quote:
Originally Posted by Stephen View Post
Not quite; it generated the "picture" on the fly and streamed the content to the client. Ganis, etc were shrunk and orientated on the correct x/y of the generated canvas (picture) to give the appearance of active gameplay.

More of a novelty than anything else, I'm surprised there's still interest in it.
From what I've heard, it was not an on the fly thing. It worked more like Google maps, where you had pre-rendered images of the levels(which had to be manually taken) of various degrees of zoom, and manually uploaded.

However, for those interested... apparently it wasn't hardcoded, but scripted, so knock yourself out and try to make it yourself, I suppose. There was interest in it because it seemed like it was actual canvas zooming, and if that was so, there would have been tons of capabilities. Oh well.
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Old 07-17-2009, 06:52 PM
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Quote:
Originally Posted by DustyPorViva View Post
From what I've heard
Well, I used it with Stefan. So neener neener neener.
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Old 07-17-2009, 06:58 PM
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Quote:
Originally Posted by Stephen View Post
Well, I used it with Stefan. So neener neener neener.
Apparently so has the person I talked to about it(whom also scripts), so neener neener neener.
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Old 07-17-2009, 07:03 PM
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Quote:
Originally Posted by DustyPorViva View Post
Apparently so has the person I talked to about it(whom also scripts), so neener neener neener.
Well, I asked Stefan how he made it and he explained it to me as that. So neener neener neener.
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Old 07-17-2009, 07:08 PM
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The content of this thread has become regressive. ABANDON SHIP!





Oh, and... neener neener neener.

Last edited by Cloven; 07-17-2009 at 07:22 PM..
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Old 07-17-2009, 07:10 PM
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Old 07-17-2009, 07:20 PM
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  #22  
Old 07-17-2009, 07:34 PM
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Neener neener neener
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Old 07-17-2009, 07:44 PM
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I'm expecting neener to post at any second now, ironically he's a pretty good scripter too.
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Old 07-17-2009, 07:50 PM
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The Graal community will never produce a meme.

Also, would anyone care to post how to use the Flying tech functions?
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Old 07-17-2009, 08:26 PM
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Quote:
Originally Posted by Stephen View Post
Well, I asked Stefan how he made it and he explained it to me as that. So neener neener neener.
A flying effect is easily done in real-time by adjusting an orthographic projection and rendering a larger radius of levels.
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Old 07-17-2009, 08:45 PM
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A flying effect is easily done in real-time by adjusting an orthographic projection and rendering a larger radius of levels.
Yes, although a more simplistic approach is requesting that the player slowly wheel their chair away from the screen.
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Old 07-20-2009, 02:10 AM
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Quote:
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Yes, although a more simplistic approach is requesting that the player slowly wheel their chair away from the screen.
What if our chair doesn't have wheels? :<
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Old 07-20-2009, 02:14 AM
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Quote:
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What if our chair doesn't have wheels? :<
Slide, my friend. Slide.
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Old 07-20-2009, 02:19 AM
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What if our chair doesn't have wheels? :<
Sorry, flying technology is not officially supported on stationary chair models. Graal Online cannot be held responsible for any damages, errors, or injuries which occur as a result of using flying technology on unsupported hardware.
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Old 07-30-2009, 12:45 AM
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Wow! wasn't this supposed to be released literally two years ago?
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Old 04-09-2010, 05:25 PM
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hi it's been about 4 years, can we have this yet?
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Old 04-09-2010, 05:44 PM
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Old 05-03-2010, 10:37 AM
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Quote:
Originally Posted by fowlplay4 View Post
Now.. first question is.. Gold servers only?

If true, then why?

Else, how do we use it because all I can see is:

PHP Code:
Script help for 'fly':
Clientside:
TServerFlying object typeparent type is TLevelObject
TServerFlying
.dir integer (read only)
TServerFlying.dx float
TServerFlying
.dy float
TServerFlying
.from integer (read only)
TServerFlying.type integer (read only
Couldn't find anything related to it on the gBible either.
Quote:
Originally Posted by fowlplay4 View Post
Also, would anyone care to post how to use the Flying tech functions?
Would anyone care to post how to use the flying tech functions please? Its the reason this thread was started it seems.
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Old 05-03-2010, 01:09 PM
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TServerFlying are arrows
May be we could make some documentation about it although some working example would be better first (kingdoms, unholy nation?)
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Old 05-03-2010, 03:06 PM
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Quote:
Originally Posted by Stefan View Post
TServerFlying are arrows
May be we could make some documentation about it although some working example would be better first (kingdoms, unholy nation?)
Flying mounts on Zodiac? gogo fowlplay
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Old 05-03-2010, 05:33 PM
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Quote:
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TServerFlying are arrows
May be we could make some documentation about it although some working example would be better first (kingdoms, unholy nation?)
Do we get any hints?
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Old 05-28-2010, 06:16 PM
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TServerFlying are arrows
May be we could make some documentation about it although some working example would be better first (kingdoms, unholy nation?)
Please?
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Old 05-29-2010, 07:12 AM
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Quote:
Originally Posted by sssssssssss View Post
Please?
He already forgot, obviously.
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