|
\(^∀^)メ(≧∇≦)ノ
|
 |
Join Date: Jan 2005
Posts: 1,965
|
|
UN Sparring League
this thread's purpose is to find a good dynamic for hosting any type of sparring league possible within the confines of TCspar. i'm going to try and list out the problems of the past with various leagues, and then i'm going to post a dynamic that i think could possibly work. let's keep in mind that all sparring essentially takes place on UN now - it would be a shame for it to go to waste and continue to be a underutilized part of UN
problems with sparring leagues of the past:
- timing at which the leagues take place in correlation with when the players are online
- a few dynamics have tried to compete with the timing of when these sparring matchups actually go down, and none of them has been able to cope with the fact that players log on sporadically, that player's live in different sections of the world, and that disqualifying players for not being on essentially destroys much of the draw. without the correct people on, both in terms of hosts and players, the league simply cannot happen. even when the dynamic was focused around not needing specific players to be online, it still failed from the lack of player-participation. it seems we cannot place the responsibilities on the players to make the league happen because every time this has happened, it has failed
- lack of support from staff, having the league be completely player run which leads to disorganization and immaturity
- similar to #1, when players start getting into the heat of the moment, or when the host happens to be a player of the league, it leads to a lot of problems. if you cannot stop players from walking all over the host, nothing gets done. having only the players organize these leagues, given the lack of rights they have and the hot tempers we've seen, the league will ultimately fail. even when the host was not a player within the league, when they cannot control the players from simply words alone, it's very hard to make progress
- difficulty in choosing the players who compose the league, either by invitation or open play
- depending on the type of league, it's important that we try to include all the players who wish to take part. almost every single league that has ever been attempted has usually been composed of only the same core-group of sparrers whom make up the upper echelon of the sparring community, and while this is appropriate in some cases (such as a closed invitational) it seems unfair in most cases that some players and simply never picked to participate. that said, problem #1 arises quicker when too many players try to take place
- no league, aside from the ones hosted by clops, have ever gotten through a full season
- this is essentially the main problem of all leagues. that no league has ever seen a second season is evidence of the wrong types of dynamics being used for sparring. the ones hosted by clops were, by definition, much smaller and had a much shorter duration than the other leagues being attempted. that something stable and maintainable has not been accomplished is troublesome: we want to give participants another shot at winning the next season rather than having a one shot deal. we wouldn't want to enter the UTC and lose, only to find out that that was the only time the tourney was ever being hosted, because it's demoralizing. why join another 1-time league of a different dynamic when the last ones didn't work? even if the league gets through to completion, it's important that we be able to host it again.
the proposed dynamic i've come up with which is by no means the final way in which i'd like it to work, but i hope is close:
the way i want this to work is to, ultimately, take care of problem 1. i think if we take care of problem 1, above all, the other problems won't really be an issue. i'd like this to be able to be maintained over a period of seasons, something which could be run as regularly as the UTC where the host doesn't really matter. i'm sure i'm far away from this feat, but hopefully we can work something out
- player composition of the league
- the first time the league takes place, we can simply have a sign-up form and keep it open: anyone who wishes to participate can sign-up. however, it's better to keep the league small, so if too many player' sign up, a singles tournament can be held where players who make it to a certain round make it into the composition of the league. this can lead to problem #1 if we worried about having all the players who signed up being on for the league. but, disqualifying them if they do not show up for the qualifying tournament solves the problem. if the tourney isn't needed, then we just have a big list of players who wish to participate.
- decision on type of league, whether it be singles, tag-team, guild-team, captain picks, etc.
- this is very important in deciding how to organize the league. the dynamic for how the composition becomes organized changes dramatically depending on what type of league is being hosted. since this is a rather large topic, i'll post more about it separately below
- when the league takes place
- leagues should take place strictly on the weekends. in the past, coordination of scheduling has been a big issue, and has been handled from disqualifying players who miss their assigned dates, to have no assigned dates and players simply spar when they all happen to be online. this has obviously not worked: if we keep everything on the weekends (saturday and sunday only) then we know, for certain, when the league is taking place
- how the league takes place
- this is a pretty large topic, so more about it will be posted below; but a small summary will suffice here. basically, a chosen number of hosts will have to be online at some point during the weekend in order to host the league. player's will play out their turns on a first-come-first-serve basis, where if all the players who need to spar for their round are online, then the spar takes place; a time limit for the amount of weekends a player can miss will be determined before disqualification. the dynamic for the tournament will be like the prequalifier, where players who make it to a certain round will go on to the final stages of the league which will be composed of a round-robin, more on the basis of who beats who. so, essentially, it's a changing format based off of unfinished random-draws until two players arise on top to spar in the finals, which will be a series to 10
- how the second season will be accomplished
- once the first season is accomplished, we'll have a better idea of how to go about things, as well as a large list of players who have already participated. things should become much easier once we get through the first season: we can determine seedings, types of changing formats which work better than others, and whether our timing-plan has worked. we can continue to improve the overall dynamic if we simply dedicate ourselves to making the league progress to another season, rather than deciding at some point that the league sucks and isn't worth it like the other ones attempted
more on...
#2: the type of league being hosted can change depending on the season. if we host, say, a singles league one season and a tag-team league the next, then we might have to change the overall format. it's harder to get a large team of players online than it is to get two players online, and we must take this into consideration when we decide which type of league to host. we may also decide that it would be a good idea to host several types of leagues at once, thus giving more incentive to be online during the weekends since various types of sparring will be taking lace for the league, and players can try and win multiple events rather than just one. remember: it takes about 10 minutes tops to get through a 2 out of 3 spar, perhaps 15 minutes if it's a larger 5 vs 5 tag-team spar. so, it seems logical that we could host various rounds for various types of the league all on the same day: this isn't like sports where players need resting time in-between tournaments. this should ultimately be decided by chosen hosters, with public opinion in mind |
|