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  #1  
Old 12-04-2009, 06:13 PM
DustyPorViva DustyPorViva is offline
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Can't load sign data

I can't seem to get sign data to load on the serverside of clientside. It simply returns nothing, regardless of what I do.

On the clientside, testsign doesn't even work... though I've heard sign data is not loaded on the clientside to conserve bandwidth. However, on the serverside, echo(level.signs.size()) returns nothing as well. Even when I used findlevel("levelname.nw"), and I've tested using tiles[x,y] and the level is there and sending data, but just not sign data. Any help here?
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  #2  
Old 12-16-2009, 11:08 AM
DustyPorViva DustyPorViva is offline
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Nothing?
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Old 12-16-2009, 11:14 AM
Tigairius Tigairius is offline
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I don't think it works, I've been trying to access this for a long time.
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Old 12-16-2009, 11:38 AM
DustyPorViva DustyPorViva is offline
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Then any word if this will be fixed by the next version? It's pretty damn crippling.
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Old 12-16-2009, 02:09 PM
cbk1994 cbk1994 is offline
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I'm fairly certain signs are deprecated anyway, probably best to just use a script.
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Old 12-16-2009, 06:54 PM
fowlplay4 fowlplay4 is offline
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Well since signs doesn't work, could just use onLevelFileUpdated(), loadlines, and a DB-NPC or maybe even into the level itself (if that's possible) to hold the parsed sign data.
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Old 12-16-2009, 08:06 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by cbk1994 View Post
I'm fairly certain signs are deprecated anyway, probably best to just use a script.
How are they deprecated? Just about every single server uses them, and for developers like level makers, they're much easier to use than having to manipulate a script.

Fowlplay, I was thinking I would have to load it each time the player enters... but that may work as well!
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Old 12-16-2009, 08:40 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by DustyPorViva View Post
Fowlplay, I was thinking I would have to load it each time the player enters... but that may work as well!
Yeah it would probably be better to use a DB-NPC, onPlayerEnters, and getfilemodtime (so you won't have to reload it every time), as a backup plan too.
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Old 02-03-2010, 03:56 PM
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The text is sent dynamically when a player touchs a sign, so there is no need to send the signs to the client-side. However you cannot access signs or links yet on the server-side by script.
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  #10  
Old 02-03-2010, 04:00 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Stefan View Post
The text is sent dynamically when a player touchs a sign, so there is no need to send the signs to the client-side. However you cannot access signs or links yet on the server-side by script.
That's troublesome because I need to access them

Can't you add a way to make specific sign data be sent and accessed via script?
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