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  #1  
Old 01-26-2010, 11:39 AM
[email protected] gamerfreakie@hotmail.com is offline
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Level cap suggestion perhaps

NPC Code:
Subscription                  Max.Level                   AP

Gold 110 100

Classic 70 75

Trial 20 50

Guest 10 25

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  #2  
Old 01-26-2010, 12:38 PM
MajinDragon MajinDragon is offline
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AP wouldn't do anything. I wouldn't mind those with classic subscriptions playing and as freely as to level 70. Might give them a better incentive to log on other than the current 'buy gold or be a level 10 and abused newbie'.
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Old 01-26-2010, 03:22 PM
Gothika Gothika is offline
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AP wouldn't do anything.
Change the colour of the names so we can identify who is what without having to look in their profile?

Anyway, I agree with what you've said.
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  #4  
Old 01-26-2010, 05:26 PM
joel34 joel34 is offline
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Ya Classic should be 70-80

So i wont be like lvl 10.
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  #5  
Old 01-26-2010, 07:01 PM
Tigairius Tigairius is offline
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Classic could possibly be like level 20, but not 70. GK is still a gold server.
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  #6  
Old 01-26-2010, 07:05 PM
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Classic could possibly be like level 20, but not 70. GK is still a gold server.
I'd propose level 25/30, since it's around there the "easy" leveling ends.
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  #7  
Old 01-26-2010, 07:17 PM
StormYs StormYs is offline
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Classic members should be capable of becoming lvl 40-50, 70 is way to high.
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  #8  
Old 01-26-2010, 07:21 PM
MajinDragon MajinDragon is offline
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Level 40 sounds nice,
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  #9  
Old 01-26-2010, 11:45 PM
seanthien seanthien is offline
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Quote:
Originally Posted by MajinDragon View Post
Level 40 sounds nice,
reasonable.
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  #10  
Old 01-26-2010, 11:48 PM
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That's a really good idea, actually. I can imagine going on, getting hooked, playing, getting to 40, then being like, "Hell, might as well."
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  #11  
Old 01-27-2010, 03:20 AM
MajinDragon MajinDragon is offline
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That's a really good idea, actually. I can imagine going on, getting hooked, playing, getting to 40, then being like, "Hell, might as well."
Content needs to be put in, the immense grind classic players will face will certainly not attract the masses. Also, more players will just amplify the current, and ongoing, situation of item non-attainability.
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  #12  
Old 01-27-2010, 08:25 AM
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Quote:
Originally Posted by joel34 View Post
Ya Classic should be 70-80

So i wont be like lvl 10.
Level doesn't matter much on GK, if you have uber items you can kill everyone
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  #13  
Old 01-27-2010, 08:35 AM
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I like the idea of having different caps for different suggestions, but...

1) Classic account is no longer sold, and was NEVER advertised as any sort of benefit for gold servers. If it were added, it'd probably have to go through Stefan, and it'd only be added as a generous gesture because there is no benefit to giving them higher caps. It MIGHT perhaps entice the players from the classic tab to try it out, but given GK's horrible grind right from level 1, they'll probably either love or hate it by level 10(if they make it).

2) IF it were added for classic, then it wouldn't be a high cap. At its peak, GK was mostly people happily content with level 80 or so(to my recollection), and the server thrived. I don't think there would be any compelling reason to upgrade(which is what the caps are for) if the cap was 70. Most likely it'd be guest: 10, trial: 20, classic: 30.

AP's should also be more appropriately chosen, instead of just incremented. Gold is appropriate for gold subscriptions, for example. White is neutral and reflective of trials, blue is meh for classic accounts, but I think maybe a green shade would be better(though AP shades lack a nice green). Red for guests is way too contrasting to the other colors, and actually many players like the red names. It should be pink. People would sign up just to not have a pink name.
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  #14  
Old 01-27-2010, 11:17 AM
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Quote:
Originally Posted by DustyPorViva View Post
AP's should also be more appropriately chosen, instead of just incremented. Gold is appropriate for gold subscriptions, for example. White is neutral and reflective of trials, blue is meh for classic accounts, but I think maybe a green shade would be better(though AP shades lack a nice green). Red for guests is way too contrasting to the other colors, and actually many players like the red names. It should be pink. People would sign up just to not have a pink name.
tehhee ;p, I agree. I just did put 100,75,50,25 to show what i meant.
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  #15  
Old 01-27-2010, 01:44 PM
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What's the difference between a trial and a guest?
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  #16  
Old 01-27-2010, 02:22 PM
DustyPorViva DustyPorViva is offline
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Quote:
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What's the difference between a trial and a guest?
Guests aren't signed up, I guess.
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  #17  
Old 01-27-2010, 03:14 PM
StormYs StormYs is offline
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Quote:
Originally Posted by Elk View Post
Level doesn't matter much on GK, if you have uber items you can kill everyone
Not really, I pretty much have the standard gear(30str 30dex) but I am capable of killing who I want to kill.

Being lvl 110 gives you a lot more benefits than being a lvl 70 (melee wise), a example that I can give is that a lvl 70 has a low chance of poisoning a lvl 110 even though the lvl 70 has a higher phy than the lvl 110.
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  #18  
Old 01-27-2010, 04:14 PM
maximus_asinus maximus_asinus is offline
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If I were to upgrade, would I lose my lifetime Classic?
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  #19  
Old 01-27-2010, 04:16 PM
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Quote:
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If I were to upgrade, would I lose my lifetime Classic?
Nope, only way you lose your Classic status is if you transfer your account to another account(like DustyPorViva to Dusty).
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  #20  
Old 01-27-2010, 05:12 PM
joel34 joel34 is offline
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lvl 30-40 sounds nice for Classic
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  #21  
Old 01-27-2010, 08:09 PM
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Quote:
Originally Posted by joel34 View Post
lvl 30-40 sounds nice for Classic
Agree, I am not classic but It may get some new players to GK.
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  #22  
Old 01-29-2010, 04:17 PM
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I like this idea. Do that.
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  #23  
Old 01-29-2010, 10:09 PM
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I agree. Would be great. More of an incentive for them to upgrade! Do it!
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  #24  
Old 01-30-2010, 01:55 AM
seanthien seanthien is offline
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Quote:
Originally Posted by StormYs View Post
Not really, I pretty much have the standard gear(30str 30dex) but I am capable of killing who I want to kill.

Being lvl 110 gives you a lot more benefits than being a lvl 70 (melee wise), a example that I can give is that a lvl 70 has a low chance of poisoning a lvl 110 even though the lvl 70 has a higher phy than the lvl 110.
Yeah, level does matter, immensely.

Storm is the only one I know that is such a monster being level 10..:[
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  #25  
Old 01-30-2010, 10:07 PM
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Add this.
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  #26  
Old 08-05-2010, 02:57 AM
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Bump?
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  #27  
Old 08-05-2010, 03:13 AM
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I don't know if things have changed as far as EXP gain goes, but the exp rate should probably be buffed immensely as well so those caps are realistically obtainable.
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Old 08-05-2010, 04:14 AM
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It's not about EXP gain, it's about level caps for account types. Could help these new trials stick around a bit longer and perhaps upgrade.
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