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  #1  
Old 12-28-2009, 05:50 PM
Loriel Loriel is offline
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Alpha Transparency Use

So what is y'all's opinion on using alpha transparency on the edges of graphics.

I mean, it is 2009 and everything.
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  #2  
Old 12-28-2009, 05:57 PM
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So what is y'all's opinion on using alpha transparency on the edges of graphics.

I mean, it is 2009 and everything.
...and 2010 in a couple of days.
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  #3  
Old 12-28-2009, 06:02 PM
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Originally Posted by Loriel View Post
So what is y'all's opinion on using alpha transparency on the edges of graphics.

I mean, it is 2009 and everything.
aslong as you apply it manually, like define the opacity yourself, then it's fine with me, you make the graphic the same as normal pixel art, it just blends in better ingame. When you used it within a graphic, for water for example, i don't think you can still call it pixel art, as you can't define the exact color of the graphic.
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Old 12-28-2009, 06:31 PM
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Quote:
Originally Posted by Loriel View Post
So what is y'all's opinion on using alpha transparency on the edges of graphics.

I mean, it is 2009 and everything.
I'm big on it, makes things look a lot nicer 90% of the time. 10% of the time it looks funny... blurry... and it requires a good ol' fashion hard outline.
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  #5  
Old 12-28-2009, 08:00 PM
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Originally Posted by Liberated View Post
aslong as you apply it manually, like define the opacity yourself, then it's fine with me, you make the graphic the same as normal pixel art, it just blends in better ingame. When you used it within a graphic, for water for example, i don't think you can still call it pixel art, as you can't define the exact color of the graphic.
Pixel art isn't defined anywhere, and it's not like you are forced to use only pixel art on Graal anyway.
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  #6  
Old 12-28-2009, 08:26 PM
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I find alpha-blending pretty hard to do with pixel-art because I have to do it with Photoshop and it's not what I pixel in. However I'm not against it if something really needs it.
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  #7  
Old 12-28-2009, 08:41 PM
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Originally Posted by DustyPorViva View Post
I find alpha-blending pretty hard to do with pixel-art because I have to do it with Photoshop and it's not what I pixel in. However I'm not against it if something really needs it.
It's easier to do in Paintshop Pro. I'm sure there's some better tools out there too that are more like Paint but have opacity support. If you find one, please tell me!
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  #8  
Old 12-28-2009, 10:42 PM
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It's easier to do in Paintshop Pro. I'm sure there's some better tools out there too that are more like Paint but have opacity support. If you find one, please tell me!
Paint.NET supports Opacity and can set it itself
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  #9  
Old 12-28-2009, 10:53 PM
Loriel Loriel is offline
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Clearly what we need is an online png editor written in gs2
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  #10  
Old 12-29-2009, 12:28 AM
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clearly what we need is an online png editor written in gs2
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  #11  
Old 12-29-2009, 06:59 AM
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Clearly what we need is an online png editor written in gs2
yes. YES.
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  #12  
Old 12-29-2009, 07:18 AM
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Clearly what we need is an online png editor written in gs2
http://www.libpng.org/pub/png/spec/1...Structure.html

Go ahead.
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  #13  
Old 12-29-2009, 07:41 AM
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No, that would be horrible o_o

Cool for a graffitti system or something

Speaking of, Graal needs functions to bind and render textures stored as RGBA values in arrays or something.
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  #14  
Old 12-29-2009, 08:30 AM
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Dunno if "need" is a word I'd use. A lot of work for something that would never really be used.
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  #15  
Old 12-29-2009, 08:43 AM
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  #16  
Old 12-29-2009, 06:08 PM
Loriel Loriel is offline
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Man, I want nothing less than more tools only accessible via the slow, heating-up-my-laptop client with a gold+staff account or whatever. I did not think programs not supporting alpha channels would be a big deal among you professional pixelationers. What is everybody using anyway? I would probably use gimp for elaborate things as a novice, is there any reason that is not feasible or do you just do not like using non-proprietary software?
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Old 12-29-2009, 06:40 PM
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Originally Posted by Loriel View Post
What is everybody using anyway?
MSPaint for pixel art (used to it, nice & simple), Photoshop CS2 for non pixel art and adding alpha transparency to pixel art.
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  #18  
Old 12-29-2009, 07:08 PM
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Quote:
Originally Posted by Crow View Post
MSPaint for pixel art (used to it, nice & simple), Photoshop CS2 for non pixel art and adding alpha transparency to pixel art.
same with me.
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  #19  
Old 12-29-2009, 08:03 PM
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Adobe Fireworks

waaaay better than Photoshop
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Old 12-29-2009, 08:06 PM
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Adobe Fireworks

waaaay better than Photoshop
Depends what you need and/or what you are used to.
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  #21  
Old 12-29-2009, 08:31 PM
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mspaint for pixel art
paint.NET for a lot of stuff (opacity, effects, resizing, rotating sometimes, and because of the tools I've been now using for years !)
CS4 Extended, because it's cool, but I really really RARELY use it. But I like the quality work you can do with it.
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  #22  
Old 12-29-2009, 08:36 PM
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GIMP 2.6 for all Pixel related graphics.

I got Adobe Photoshop CS4 Professional, Adobe Fireworks CS4 and Paint.NET though.
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Old 12-29-2009, 09:28 PM
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Photoshop cs4
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  #24  
Old 12-30-2009, 12:52 PM
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I got Adobe Photoshop CS4 Professional, Adobe Fireworks CS4
must've cost you quite some money
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Old 12-30-2009, 02:02 PM
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must've cost you quite some money
Not so much.
I got Adobe Master Collection Btw.

Im a computha' freak!
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