Graal Forums  

Go Back   Graal Forums > PlayerWorlds > PlayerWorlds Main Forum
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #41  
Old 07-17-2009, 09:00 PM
Luda Luda is offline
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 2,071
Luda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud of
Send a message via AIM to Luda
Quote:
Originally Posted by konidias View Post
This is totally possible. If 2D per-pixel lighting were implemented into Graal. Not only could you do day/night way better than just darkening the screen, but you could have real time shadows, dynamic light casting over 2D images to give them the appearance of depth, and just generally a way more polished looking game.

Check out this example:
http://www.youtube.com/watch?v=q020X...eature=related

Granted, they have the room really dark for dramatic effect, but the same sort of setup could be done with a better lit room or area. Take note of how the level looks without the lighting. Definite improvement with the light system turned on. It helps break up repetitive tiling patterns as well.

There's also this one:
http://www.youtube.com/watch?v=uqz4dunlhX4

In my opinion, this sort of system would improve Graal ten fold. However I doubt it would ever get implemented... people are still waiting for tile layers to be added.

I'm honestly surprised it hasn't been added. Graal is still using images for
lights... which is like ancient nowadays.
That's so cool
Reply With Quote
  #42  
Old 07-17-2009, 09:22 PM
Dark_Zeratul101 Dark_Zeratul101 is offline
Registered User
Join Date: Oct 2002
Posts: 264
Dark_Zeratul101 is on a distinguished road
Something like that has already been done.

http://www.youtube.com/watch?v=UY07b...eature=related

It's a little crude, and at a certain perspective it looks like the walls are actually in 3D. But it can be done.
Reply With Quote
  #43  
Old 07-17-2009, 09:37 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
That's not really the same thing, though.
Reply With Quote
  #44  
Old 07-17-2009, 09:48 PM
Dark_Zeratul101 Dark_Zeratul101 is offline
Registered User
Join Date: Oct 2002
Posts: 264
Dark_Zeratul101 is on a distinguished road
What makes you say that?
Reply With Quote
  #45  
Old 07-17-2009, 11:18 PM
fowlplay4 fowlplay4 is offline
team canada
fowlplay4's Avatar
Join Date: Jul 2004
Location: Canada
Posts: 5,200
fowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond repute
Well I think he's referring to shadows like on the house tiles for example..

In the morning the shadows would be on the one side of the house like they are now. At noon there would be no shadows. At evening the shadows would be on the other side, till the eventual night and the cycle repeats.
__________________
Quote:
Reply With Quote
  #46  
Old 07-21-2009, 01:12 AM
Chompy Chompy is offline
¯\(º_o)/¯
Chompy's Avatar
Join Date: Sep 2006
Location: Norway
Posts: 2,815
Chompy is just really niceChompy is just really niceChompy is just really nice
Send a message via MSN to Chompy
Quote:
Originally Posted by Dark_Zeratul101 View Post
Something like that has already been done.

http://www.youtube.com/watch?v=UY07b...eature=related

It's a little crude, and at a certain perspective it looks like the walls are actually in 3D. But it can be done.
Well, that isn't hard to make though. I just made that 3D wall effect on testbed ;o
__________________

Last edited by Chompy; 07-21-2009 at 01:24 AM..
Reply With Quote
  #47  
Old 07-21-2009, 01:21 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Quote:
Originally Posted by Dark_Zeratul101 View Post
What makes you say that?
Well I say it because it's essentially a cut and dry, minimalistic, but essentially backbone approach. It's the very basics of lighting -- calculating a point where light does not reach, and stop drawing the light; but that's it. It's very 2-dimensional, and doesn't even take into consideration height of objects... simply because it's very complicated to do so. For example, a table, or even a vase, will stop the light just as much as a whole wall or tree. It is also calculated by tile... which means it won't take into consideration the shape of the actual object, like a round rock will stop at the edge of the tile, therefor way past the boundry of the rock.

And simply: it's not very aesthetic. There are no shading buffers, it's CPU intensive, calculations will end up being inaccurate to lessen the load on the CPU, and it's greatly limited by dimensions. The ones posted are not very accurate in terms of real lighting, but they make up for it by being aesthetically pleasing.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.