I guess now is as good a time as any to share that I've been working on creating an RTS-based server. As of yet, I have zero graphics, zero levels, and no solid plan for a theme/gameplay. Sounds promising, right?
Well, here's what I do have:
- Surprisingly efficient pathfinding that can be applied to NPCs of any size, 16x16, 16x32, 32x32, etc
- Movement for ground and air units
- Control system for selecting and ordering units (similar to C&C)
- Enemy detection
Unfinished, but still there:
- Combat system (automatic and ordering)
- Unit creation
- Structure/building placement
Everything that is done is very customizable, and can be applied to any theme or RTS-styled gameplay. All that is needed to take a different direction with it would be graphics, ganis, changing NPC attributes, and possibly a little tweaking. Think of it almost as a very very rough RTS game engine.
Now, here's where you come in!
I've reached that point where I cannot go any further without a solid plan for the gameplay and theme. My original plan was to create some kind of C&C knockoff where players can create and join games, but I believe it would be much better if Graal's player
world aspect was somehow tied in. The problem is, I can't think of anything that sounds like it might work (and believe me, I've been trying)...
I am pretty much up for any theme, time period, or game-style...I just enjoy RTS games in general. I also still have everything left over from the abandoned 2d-shooter/matches server (described here:
http://forums.graalonline.com/forums...ad.php?t=83922) that could be applied to this server.
Basically, I want to make an interactive playerworld with RTS gameplay tied in --
somehow. I will hopefully be posting a hiring thread shortly as well, this thread is just to introduce what I have and hopefully get some ideas.