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  #41  
Old 04-22-2009, 11:13 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by Luda View Post
Yes this is a great idea! We could also add a Time Attack!
what an excellent idea Luda!
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  #42  
Old 04-22-2009, 11:17 PM
Luda Luda is offline
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what an excellent idea Luda!
Superb! Extraordinary! MARVELOUS!!!!!
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  #43  
Old 04-23-2009, 11:34 AM
ffcmike ffcmike is offline
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One potential issue with time attack is the possibility of staff either using powers themself or in order to help another player, this already seems to occur too much without any further objective than to complete the Quest.

I think it would be better for any Quest to contain some type of fast-paced Clientside based mini game challenge inwhich it is hard to manipulate the outcome via staff powers,
the type of challenges i have in mind are the minigames from Mario RPG where while it was necessary for them to be completed in order to progress you were able to play again to achieve highscores and earn currency/prizes for doing so, like the waterfall game.

Remaking the Ninji Barrel ride would be a perfect example of this, aswell as some Hermit Crab challenge that was intended to be part of a new set of Quests which is mostly done, ofcourse these would require the option of disabling summoning/custom health or no healing in order to be staff-proof, the same could be said about time-attacks aswell but disabling summoning for Quests in their entirety could probably cause more problems than it would solve.
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  #44  
Old 04-23-2009, 02:10 PM
maximus_asinus maximus_asinus is offline
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is it not possible to have some sort of detection for players ontag/warping/being warped/etc?
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  #45  
Old 04-23-2009, 02:21 PM
ffcmike ffcmike is offline
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There is,
Staff Warping is custom rather than built-in but it's an old and somewhat messy system, adding controls + restrictions would be alot more complicated and time consuming than it ought to be, it would be better to just redo it entirely, but would that be seen as progress?
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  #46  
Old 04-23-2009, 03:27 PM
DutchGuy DutchGuy is offline
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Originally Posted by ffcmike View Post
One potential issue with time attack is the possibility of staff either using powers themself or in order to help another player, this already seems to occur too much without any further objective than to complete the Quest.

I think it would be better for any Quest to contain some type of fast-paced Clientside based mini game challenge inwhich it is hard to manipulate the outcome via staff powers,
the type of challenges i have in mind are the minigames from Mario RPG where while it was necessary for them to be completed in order to progress you were able to play again to achieve highscores and earn currency/prizes for doing so, like the waterfall game.


Remaking the Ninji Barrel ride would be a perfect example of this, aswell as some Hermit Crab challenge that was intended to be part of a new set of Quests which is mostly done, ofcourse these would require the option of disabling summoning/custom health or no healing in order to be staff-proof, the same could be said about time-attacks aswell but disabling summoning for Quests in their entirety could probably cause more problems than it would solve.
Time limit quests i have not seen yet, but I would like to have quests on classic that contain assignments.
I remember back in the days, you had to meet the chancellor and the king to get assignments. You could have the king say" you have 2 minutes to get to Avalon to meet up with "crystal", if you are not there in time she will take the last boat out and u have to wait 1 day to get a chance to see her again.

Crystal would be a girl who's seeing things others dont see, (like in silent hill) and you would have to solve mini quests in order to reveal what crystals big secret is (all time-wise) in the end, crystal who at first is a hot meat hubby, changes to a fat bastard monster who's taking over graal!!!
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  #47  
Old 04-23-2009, 03:46 PM
ffcmike ffcmike is offline
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Currently you do have to speak to the King in order to start further Quests.
It could be a good idea to impose time requirements on activities but preventing Quests from being played for such a length of time would likely cause players to simply lose interest and log off, there might be something else for them to do within this time which wouldn't be a problem for regular players but it's unlikely that new players would have full knowledge of such content.
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  #48  
Old 04-23-2009, 04:00 PM
Rufus Rufus is offline
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Quote:
Originally Posted by ffcmike View Post
It could be a good idea to impose time requirements on activities but preventing Quests from being played for such a length of time would likely cause players to simply lose interest and log off, there might be something else for them to do within this time which wouldn't be a problem for regular players but it's unlikely that new players would have full knowledge of such content.
As opposed to..?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #49  
Old 04-23-2009, 07:14 PM
Shadow87 Shadow87 is offline
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Rufus i love how you never have anything more to say than a couple of words. Acting like you know everything, You already proved yourself to be a little less stupid than a monkey. So why don't you take your own advice to me, and say something productive for once.


Thor I like the idea of using mini games similar to those of Mario RPG, we can even use mini games similar to those from Zelda, like the archery mini game, bomb mini games, anything along those lines but with your Dev teams own touch to it.

Also maybe adding mini games to certain towns to get more use out of them. Like snowtown, or onet, or any of those towns now, even graal city now, Mini game buildings could be added to those cities, gralat prizes and such could be in there, I don't know with that, but you get the idea.
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  #50  
Old 04-23-2009, 08:01 PM
Rufus Rufus is offline
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Quote:
Originally Posted by Shadow87 View Post
Rufus i love how you never have anything more to say than a couple of words. Acting like you know everything, You already proved yourself to be a little less stupid than a monkey. So why don't you take your own advice to me, and say something productive for once.
I guess when someone asks a question, most people do automatically assume that they think they know everything. That makes perfect sense.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #51  
Old 04-23-2009, 08:47 PM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by ffcmike View Post
One potential issue with time attack is the possibility of staff either using powers themself or in order to help another player, this already seems to occur too much without any further objective than to complete the Quest.

I think it would be better for any Quest to contain some type of fast-paced Clientside based mini game challenge inwhich it is hard to manipulate the outcome via staff powers,
the type of challenges i have in mind are the minigames from Mario RPG where while it was necessary for them to be completed in order to progress you were able to play again to achieve highscores and earn currency/prizes for doing so, like the waterfall game.

Remaking the Ninji Barrel ride would be a perfect example of this, aswell as some Hermit Crab challenge that was intended to be part of a new set of Quests which is mostly done, ofcourse these would require the option of disabling summoning/custom health or no healing in order to be staff-proof, the same could be said about time-attacks aswell but disabling summoning for Quests in their entirety could probably cause more problems than it would solve.
Why not make it so someone could remove disputed times... and fire staff for abusing their moving/warping powers?
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  #52  
Old 04-23-2009, 09:12 PM
Remonq Remonq is offline
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Quote:
Originally Posted by Shadow87 View Post
Thor I like the idea of using mini games similar to those of Mario RPG, we can even use mini games similar to those from Zelda, like the archery mini game, bomb mini games, anything along those lines but with your Dev teams own touch to it.
bring back the MoD dunk tank
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  #53  
Old 05-03-2009, 06:02 AM
contego contego is offline
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Good ol' Super Nicks. -.- I remember when they had the big demolition/event. It was very laggy and sad I'd like to see SuperNicks back!
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