Quote:
Originally Posted by ffcmike
One potential issue with time attack is the possibility of staff either using powers themself or in order to help another player, this already seems to occur too much without any further objective than to complete the Quest.
I think it would be better for any Quest to contain some type of fast-paced Clientside based mini game challenge inwhich it is hard to manipulate the outcome via staff powers,
the type of challenges i have in mind are the minigames from Mario RPG where while it was necessary for them to be completed in order to progress you were able to play again to achieve highscores and earn currency/prizes for doing so, like the waterfall game.
Remaking the Ninji Barrel ride would be a perfect example of this, aswell as some Hermit Crab challenge that was intended to be part of a new set of Quests which is mostly done, ofcourse these would require the option of disabling summoning/custom health or no healing in order to be staff-proof, the same could be said about time-attacks aswell but disabling summoning for Quests in their entirety could probably cause more problems than it would solve.
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Time limit quests i have not seen yet, but I would like to have quests on classic that contain assignments.
I remember back in the days, you had to meet the chancellor and the king to get assignments. You could have the king say" you have 2 minutes to get to Avalon to meet up with "crystal", if you are not there in time she will take the last boat out and u have to wait 1 day to get a chance to see her again.
Crystal would be a girl who's seeing things others dont see, (like in silent hill) and you would have to solve mini quests in order to reveal what crystals big secret is (all time-wise) in the end, crystal who at first is a hot meat hubby, changes to a fat bastard monster who's taking over graal!!!