Graal Forums  

Go Back   Graal Forums > Development Forums > Graphic Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 02-16-2009, 08:27 AM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm has a spectacular aura about
Keychainblade? Stupid chainsaw...

I might have recognized halfway through it looks just like my apartment key...it ought to have more bars sticking off it, and not just kinda extend in both directions. Oh well, at least it animates nicely.
Attached Thumbnails
Click image for larger version

Name:	chainsaw.png
Views:	212
Size:	3.1 KB
ID:	47434  
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
  #2  
Old 02-16-2009, 06:59 PM
[email protected] sid.gottlieb@googlemail.com is offline
Banned
Join Date: Mar 2008
Posts: 861
sid.gottlieb@googlemail.com will become famous soon enough
I think it needs to be thicker on the up/down sprites if you ask me. Other than that, it looks great
Reply With Quote
  #3  
Old 02-16-2009, 07:05 PM
Liberated Liberated is offline
not doing alot
Liberated's Avatar
Join Date: Feb 2008
Posts: 1,366
Liberated has a spectacular aura about
the up and down sprites are viewed from straight up there should be a slight angle in them.
__________________
Quote:
Originally Posted by Tigairius View Post
I promise when I get rich I'll send you an iPhone. I'll send everyone an iPhone.
Reply With Quote
  #4  
Old 02-16-2009, 11:06 PM
alarid0 alarid0 is offline
~~Paul
alarid0's Avatar
Join Date: Jan 2003
Location: Wisconsin, USA
Posts: 1,060
alarid0 will become famous soon enough
Send a message via AIM to alarid0 Send a message via MSN to alarid0
Agreed, the up/down views seem a little thin. If these are graal sprites, they -should- be a little thicker than normal and cartoony :P

I'd also suggest trying to play around with the colors a little more. Right now the red doesn't seem to work well with the gray, and you might change the gray a little as well. They seem like they were quickly taken from ms paint color choices, and the ms paint pallete doesn't typically end with very inspired results.

One other thing you should try and avoid is the outlining shadow/highlight. The best way I can try and explain what I'm pointing out is by terming it as "windows message button shading" It's where we all start out, some get stuck on it, you'll eventually have to learn to avoid it...which it seems like your starting to. The up/down views don't have that blunder.

Actually it wouldn't seem like a blunder at all if you did one thing... try making the inside of the chain a little darker. It will give it more depth and the outlines will become a part of that, instead of being the sole identifier.

Could you post an animated gif of it, please? I'd like to see it in motion.
__________________
Reply With Quote
  #5  
Old 02-16-2009, 11:10 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Quote:
Originally Posted by alarid0 View Post
One other thing you should try and avoid is the outlining shadow/highlight. The best way I can try and explain what I'm pointing out is by terming it as "windows message button shading" It's where we all start out, some get stuck on it, you'll eventually have to learn to avoid it...which it seems like your starting to.
Pillow-shading is the term

I agree on all parts. Desaturate your colors a bit and add some tint to your grays. Pure grays are hardly ever appealing. For metal, you might want to try a blueish tint.
Reply With Quote
  #6  
Old 02-16-2009, 11:25 PM
alarid0 alarid0 is offline
~~Paul
alarid0's Avatar
Join Date: Jan 2003
Location: Wisconsin, USA
Posts: 1,060
alarid0 will become famous soon enough
Send a message via AIM to alarid0 Send a message via MSN to alarid0
Hoo boy....now THIS is shameful... ive been out of the game so long i forgot the term PILLOW SHADING
__________________
Reply With Quote
  #7  
Old 02-16-2009, 11:42 PM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm has a spectacular aura about
Animation's gonna be a pain; I got a gani of it up on Insomnia, but it's in the back.

Took the easy suggestions; here it is with the colors adjusted. You were right, darkening the middle helps a LOT. I'm not 100[percent] sold on the blue, but meh.

And yeah, I see what you mean about how the true-verticals should be slightly angled to the side, so one can see the side of the blade, etc...it would add a good deal of perspective, it's just that it'd also take a lot more time, so I'll leave off that bit for a little while. :-D
Attached Thumbnails
Click image for larger version

Name:	chainsaw.png
Views:	170
Size:	3.1 KB
ID:	47446  
Attached Files
File Type: gani insom_chainsaw-idle.gani (21.2 KB, 175 views)
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
  #8  
Old 02-16-2009, 11:45 PM
cbk1994 cbk1994 is offline
the fake one
cbk1994's Avatar
Join Date: Mar 2003
Location: San Francisco
Posts: 10,718
cbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond repute
Send a message via AIM to cbk1994
The up/down look like a drill.

It also looks too big, but besides that, it's not too bad. Perhaps make it a little less uniform, not so "perfect" looking.
__________________
Reply With Quote
  #9  
Old 02-17-2009, 12:12 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Made an edit. I'm not exactly good with mechanical designs, but I think I gave a bit of an idea of how to fill in shapes without resorting to pillow-shading. I'm gonna assume this is not the kind of thing you're going for, though. But meh, just throwing ideas out there.

Name:  chainsawedit.PNG
Views: 229
Size:  1.0 KB
Reply With Quote
  #10  
Old 02-17-2009, 12:14 AM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm has a spectacular aura about
No, that's beautiful. Much better than the textureless PaintShopPro5 job I did. :-D
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
  #11  
Old 02-17-2009, 12:20 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
The point is, if you're working with a large flat surface, you can't fill it with shading. The shading will always end up being pillow-shaded because there is only a flat surface so you work off the outlines. What you need to do is start filling that flat surface with shapes, designs and details--Blocks, segments, knobs, small text. Anything to fill in the emptyness.
Reply With Quote
  #12  
Old 02-17-2009, 02:13 AM
alarid0 alarid0 is offline
~~Paul
alarid0's Avatar
Join Date: Jan 2003
Location: Wisconsin, USA
Posts: 1,060
alarid0 will become famous soon enough
Send a message via AIM to alarid0 Send a message via MSN to alarid0
Hey, that is some nice smooth animation It doesn't look like it has a lot of speed to the chain but I'm not very worried about that.

I did a quick mock-up of the perspective deal they mentioned. I'll leave it to the masses to decide if I did it justice. I didn't bother with the colors at all i just worried about showing you the bulk of the form.
Attached Images
 
__________________
Reply With Quote
  #13  
Old 02-17-2009, 03:42 AM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm has a spectacular aura about
Yeah, no, I totally agree, perspective view would be awesome. If I wind up having the time I'll totally re-edit the thing to the new specs - closer to 48 than 64 pixel size, perspective view, textures and all. If any of you guys feel like rounding it out I'd appreciate it, but I don't expect it; all I was going for in the first place was a template. I'm working on a Zombie server, you Gotta have a chainsaw...

As for the relatively slow movement, when the teeth are 4 pixels your only options are Smooth Forward, Smooth Back, or Blinking Halfway. Having seen the mock-up I wish I'd gone with Cartoony Big White Jagged Teeth instead of pixelsmashing. :-D
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
  #14  
Old 02-17-2009, 04:49 AM
alarid0 alarid0 is offline
~~Paul
alarid0's Avatar
Join Date: Jan 2003
Location: Wisconsin, USA
Posts: 1,060
alarid0 will become famous soon enough
Send a message via AIM to alarid0 Send a message via MSN to alarid0
Quote:
Originally Posted by Tyhm View Post
As for the relatively slow movement, when the teeth are 4 pixels your only options are Smooth Forward, Smooth Back, or Blinking Halfway.
Not necessarily. You could got with a blurred wooshing effect; think of taz from looney tunes spinning, or sprites from any fighting game when they kick or punch. They don't animate it frame by frame showing the body part getting there, they show it blurred for the fast movement of it. A strategy that would probably work well for this is animating it similar to how waterfalls are done. If you need a visual example of what I mean I could turn something up for you.
__________________
Reply With Quote
  #15  
Old 02-17-2009, 06:37 AM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm has a spectacular aura about
Maybe; I could redo it so it's one frame of "still" and three frames of "Blur". I might yet, since I'd have to redo a lot of it from scratch at this point. ;-D
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
  #16  
Old 02-17-2009, 01:29 PM
alarid0 alarid0 is offline
~~Paul
alarid0's Avatar
Join Date: Jan 2003
Location: Wisconsin, USA
Posts: 1,060
alarid0 will become famous soon enough
Send a message via AIM to alarid0 Send a message via MSN to alarid0
one frame of idle and three for when its activated, yeah that would work
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.