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  #1  
Old 01-02-2009, 03:45 PM
Tyhm Tyhm is offline
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SaveFile

Maybe this is one of those things that's too exploitable to bring back, but I miss Offline Saving. I know the whole point is Graal OnLine, but isn't Offline Game still a viable development goal? But what's the point if every time the player loads up they lose all their weapons, flags, appearance, etc?

I mean, I could do something sneaky with a level full of weapons and a password, but...
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  #2  
Old 01-02-2009, 04:02 PM
Pelikano Pelikano is offline
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What do you mean Offline saving?
I don't get it :o

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  #3  
Old 01-02-2009, 04:06 PM
Chompy Chompy is offline
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Quote:
Originally Posted by Pelikano View Post
What do you mean Offline saving?
I don't get it :o

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Yes, it's like saving your progress, just offline
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  #4  
Old 01-02-2009, 07:40 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Tyhm View Post
Maybe this is one of those things that's too exploitable to bring back, but I miss Offline Saving. I know the whole point is Graal OnLine, but isn't Offline Game still a viable development goal? But what's the point if every time the player loads up they lose all their weapons, flags, appearance, etc?

I mean, I could do something sneaky with a level full of weapons and a password, but...
I've already requested this, Stefan said offline gaming was not popular anymore... or something like that.
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  #5  
Old 01-03-2009, 09:05 AM
Tyhm Tyhm is offline
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Welllll, I want it anyway. So there. :-D
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

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  #6  
Old 01-03-2009, 01:36 PM
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Originally Posted by DustyPorViva View Post
I've already requested this, Stefan said offline gaming was not popular anymore... or something like that.
Weird, I actually prefer offline games over any other online games.
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  #7  
Old 01-03-2009, 03:08 PM
CharlieM CharlieM is offline
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Theres no possible way to count the amount of people who play graal offline so statisticaly they are always going to say offline isn't popular
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  #8  
Old 01-03-2009, 07:52 PM
Tyhm Tyhm is offline
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Plus it's a necessity if they're gonna sell Graal as a Development Tool.
"Awesome powerful easy programming language! But you can't save." ManWhat?

It wouldn't even be that dangerous in the world of Clientside Scripting - you load a file, it tries to addweapons clientside, if you're hacked onto a server the server laughs at you and kicks you off because that's a Serverside command...

Even if it's just generic Clientside-Only Offline-Only File Access: "Save all these strings to a text file; load this text file as all these strings", easy.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

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"I'm only acting retarded, what's your excuse?" queried the Gord.
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http://forums.graalonline.com/forums...&postcount=233

Last edited by Tyhm; 01-03-2009 at 08:04 PM..
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  #9  
Old 01-03-2009, 07:55 PM
DustyPorViva DustyPorViva is offline
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That's my problem. Graal has serious potential to create full offline games, but it is left untapped because Stefan has this insane idea that offline gaming is dead to online. I could create some great games offline with Graal(because it's a lot less stressful than creating an online server; a lot less factors), but since there's no way to save...

I seriously think Graal beats out GameMaker and RPG Maker if you put the dedication into it. Or at least, it has the potential to be.
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  #10  
Old 01-03-2009, 08:07 PM
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They need to take care of the fact that it's a game first, then refocus on development tools.
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  #11  
Old 01-04-2009, 12:39 PM
xXziroXx xXziroXx is offline
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They need to take care of the fact that it's a game first, then refocus on development tools.
Drop your illusion about Graal being 100% a game, it's partially a development platform and have been for a good amount of years now.
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  #12  
Old 01-05-2009, 08:44 PM
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Quote:
Originally Posted by xXziroXx View Post
Drop your illusion about Graal being 100 percent a game, it's partially a development platform and have been for a good amount of years now.
This is Crono, I'm sure he knows that Graal is not 100 percent a game. And that obviously does not mean that Graal isn't a game first and a development platform second. You should show more respect to those with more rep bars than you.

And, how the hell did you post a percent sign? I always get the bad request error.

I need a programming hobby, so if anyone wants to help me make an offline game engine, I'm available.
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  #13  
Old 01-05-2009, 11:50 PM
TESTRETIS TESTRETIS is offline
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And, how the hell did you post a percent sign? I always get the bad request error.
Probably uses a Non-Standard American Keyboard layout that gives a Unicode value for the percent sign as opposed to an ascii 256 layout code.
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  #14  
Old 01-05-2009, 11:51 PM
xXziroXx xXziroXx is offline
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This is Crono, I'm sure he knows that Graal is not 100 percent a game. And that obviously does not mean that Graal isn't a game first and a development platform second. You should show more respect to those with more rep bars than you.
Yes. Of course.

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And, how the hell did you post a percent sign? I always get the bad request error.
It's called Quick Reply.
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  #15  
Old 01-05-2009, 11:52 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by xXziroXx View Post
It's called Quick Reply.
Quick reply will hang up instead of a bad request, if you post a percent sign -- it's not immune.

It seems completely random, though, in my experience. Sometimes I can post it, most of the time I can't.
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  #16  
Old 01-06-2009, 02:52 AM
Inverness Inverness is offline
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Supernanny directed me to a post by Googi who said that you could type % to have it display a percent (%) sign.
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Originally Posted by TESTRETIS View Post
Probably uses a Non-Standard American Keyboard layout that gives a Unicode value for the percent sign as opposed to an ascii 256 layout code.
I'm sorry but it doesn't sound like you know what you're talking about. D:
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  #17  
Old 01-06-2009, 10:56 AM
Angel_Light Angel_Light is offline
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%%%%%%%%%%%%%%%%%%%%%%%%%
% Who's Awesome? Angel_Light is Awesome! %
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Anyways, I though there was a way to read and write files in GS1?

(I have never had that percent problem, btw. :P)
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  #18  
Old 01-06-2009, 02:10 PM
Tyhm Tyhm is offline
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There's a way to write files serversidey with savelog and all, and putnpc is a sneaky way to load them, but there's no way I know of to save a file with a GS1/2 script offline....short of asking the player to press F4, click the Flags, select all, copy and paste into a notepad file...
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

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  #19  
Old 01-06-2009, 03:50 PM
Chompy Chompy is offline
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Well, writing % isn't causing any bad request for me :]

But yeah, support for creating offline games would rule.
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  #20  
Old 01-06-2009, 04:58 PM
Tyhm Tyhm is offline
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Call it an extension of the multiplatform initiative. I mean, what's the point of Graal on iPhone and toaster-ovens and the Wii and Cable Boxes and Microwaves if it's ONLINE ONLY, STOP HAVING FUN GUYS?
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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