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  #41  
Old 08-07-2008, 10:08 PM
xXziroXx xXziroXx is offline
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I can really tell that you're working with Sage.

http://forums.graalonline.com/forums...3&d=1176082705
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  #42  
Old 08-07-2008, 10:20 PM
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Sage hasn't even been on
Those diags were made by me and me only.
But then again, Sage is pretty much my tutor xP

Quote:
Originally Posted by Vima View Post
Is this the new tile?
Looks buggy, very simple, really ugly and woah, the floor really gives me a headache.
If you guys are going to compete with Era(?)
I think you'll need a better tile.
Of course those give you a headache. That was just the bare minimum of what was made. The basic checkered floor to go with the base walls. If this was "that simple" I think a lot of other player might have done it already. Also, from what I've payed around with, it's not buggy at all :X

Heres what just the tiles look like (don't mind the purple/pink):



We might end up eventually, adding some wall borders and design to those tiles also, but heres the start!
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  #43  
Old 08-07-2008, 10:47 PM
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  #44  
Old 08-07-2008, 10:54 PM
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Quote:
Originally Posted by DrakilorP2P View Post
Suggestion:

Would require double the tiles to work... not to mention isometric is mainly used for its angles when dealing with strictly isometric tiles(the FF Tactic games, for example). That angle is used to portray perspective, while his intentions with the 45 degree angles are used to portray the wall 'turning'.

Oh, and tone down the black in the checkered floor tile. At such a small size, the black and white contrast harshly... try a mildly dark dark grey, or tone down the white... or do both.
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  #45  
Old 08-07-2008, 11:05 PM
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Originally Posted by PrinceOfKenshin View Post
So here is what we have decided to keep as our gui. In the bottom left is the inventory I'm going to work on adding some more detail later
Is the tile made in just MS paint?
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  #46  
Old 08-07-2008, 11:57 PM
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Quote:
Originally Posted by DustyPorViva View Post
Would require double the tiles to work.....(so on)

Oh, and tone down the black in the checkered floor tile. At such a small size, the black and white contrast harshly... try a mildly dark dark grey, or tone down the white... or do both.
Exactly, I didn't want to go iso, seeing as that may differentiate the perspectives from the regular levels and that by a long shot. So I just did 45 degree angels. Also I will tone that down a bit, it IS kind of a bit much

Quote:
Originally Posted by Vima View Post
Is the tile made in just MS paint?
Yop, everything was made in MS, besides the gray angled wall. That had a Noise tool added to it to give it some texture.



Updates
-GUI&Inventory are updated (obviously form Mikes post)
-Bounty system has been mildly started.
-Stats system is being worked on (leveling skills)
-HP and melee base systems are completely done (hit detection is on)
-GMap made 'some' progress since last post
-Tiles are now being added to stay away form Era's style!


Questions, Ideas and concerns are still and always welcome!
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  #47  
Old 08-08-2008, 03:52 AM
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Personally I wouldn't bother making diagonal wall tiles until there is proper support for tile layers.
And then you can add the diagonals on a new layer with transparency at the bottom, so you can use the one type of diagonal wall on all floor type without making multiple copies on your tileset.
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  #48  
Old 08-08-2008, 05:07 AM
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Yea that would have made things a lot easier. But I already made the base and setups for the rest of floor tiles I add to the walls angles, so its all good now.
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  #49  
Old 08-08-2008, 06:36 AM
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Quote:
Originally Posted by Demisis_P2P View Post
Personally I wouldn't bother making diagonal wall tiles until there is proper support for tile layers.
And then you can add the diagonals on a new layer with transparency at the bottom, so you can use the one type of diagonal wall on all floor type without making multiple copies on your tileset.
It's not that demanding on tiles to make one for the wall to match each floor. Sure, layers would make it easier, but no reason to skip on diagonals. People just need to learn how to do tile layouts efficiently.
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  #50  
Old 08-08-2008, 06:42 AM
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Quote:
Originally Posted by DustyPorViva View Post
It's not that demanding on tiles to make one for the wall to match each floor. Sure, layers would make it easier, but no reason to skip on diagonals. People just need to learn how to do tile layouts efficiently.
And how would you rate my tile layout ability?

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  #51  
Old 08-08-2008, 06:58 AM
DustyPorViva DustyPorViva is offline
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Hmm? I dunno, it's never bad until you run out of room... and that really sucks when you already have a whole overworld and many interiors done, and you have to do a whole new tileset layout.

I find a general good layout would be to have a tileset for the exterior, and a tileset for the interiors... and addtiledef2 for changing wall tiles(much like palette swapping), and floors and other stuff that would frequently be different. It means less creativity because you can't use outside tiles inside, and vice versa, but you have SO much more room.
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  #52  
Old 08-08-2008, 07:05 AM
Arch_Angel Arch_Angel is offline
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Yea I already thought about doing that. But we started the OW and such, and have a good bit of tiles. Idk what I'm going to do at the moment.
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  #53  
Old 08-08-2008, 07:08 AM
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If you decide, do it early. In the end, even if you run out of room using the 'normal' method that you're doing now... you can just addtiledef2 when it's needed. It's just more inconvenient.
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  #54  
Old 08-08-2008, 07:12 AM
Arch_Angel Arch_Angel is offline
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Okay thanks, be ready for a PM soon to further explain how to use addtiledef2
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  #55  
Old 08-08-2008, 07:23 AM
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Ok, I'll answer it here...
addtiledef2 is very similar to addtiledef in functionality, except that it's overlays an image over the tile, instead of replacing it.

The prefixing works the same. If you do:
addtiledef2(imagecrap,"ow_",0,0);
It will replace the tiles at the 0,0 pixel coordinate in the tileset for all levels starting with ow_.

Now, you can also do:
addtiledef2(imagecrap,"ow_a01",0,0);
to replace tiles specifically for level ow_a01 an none others. I suggest this whenever you use them on the overworld, so you don't get unintended tile errors.
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  #56  
Old 08-08-2008, 07:29 AM
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I'll play around with it then, doesn't sound all too hard. I did it a bit on Icarus before, but it kinda faded from my memory.
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  #57  
Old 08-08-2008, 07:41 AM
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Remember, the coordinates you use are pixel coordinates, in the tileset image itself.
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  #58  
Old 08-08-2008, 07:46 AM
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Ya I got it

Last edited by Arch_Angel; 08-08-2008 at 07:56 AM..
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  #59  
Old 08-08-2008, 09:54 AM
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Quote:
Originally Posted by xXziroXx View Post
I can really tell that you're working with Sage.

http://forums.graalonline.com/forums...3&d=1176082705
Sorry but i really had to come to reply to Ziro haha.. Ziro trust me, if I was ACTUALLY working with these guys I would re-do the whole tileset to be honest. I dont pixel crappy anymore (no offense Angel) haha. But those tiles on that tileset are just old cruddy works of mine besides Angels.. I just dont really have the time to make graphics for Graal anymore.
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  #60  
Old 08-08-2008, 10:30 AM
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Quote:
Originally Posted by Arch_Angel View Post
Yop, everything was made in MS, besides the gray angled wall. That had a Noise tool added to it to give it some texture.

and the tile...is...finished...?
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  #61  
Old 08-08-2008, 06:02 PM
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Quote:
Originally Posted by Sage_Shadowbane View Post
Sorry but i really had to come to reply to Ziro haha.. Ziro trust me, if I was ACTUALLY working with these guys I would re-do the whole tileset to be honest. I dont pixel crappy anymore (no offense Angel) haha. But those tiles on that tileset are just old cruddy works of mine besides Angels.. I just dont really have the time to make graphics for Graal anymore.
That's right I forgot your alot better than that int work of yours.
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  #62  
Old 08-13-2008, 12:16 AM
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Interitus is looking for skilled Level designers to help work on the 8x8 cities that we are starting off with.

If you are interested in helping out either post on here, pm me on the forums or log on Interitus. I will have you do a few levels to show your skills and see if you can design with the style i am looking for.

Thank you for your time!

Mike
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  #63  
Old 08-13-2008, 10:42 PM
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Any feed back whats so ever towards the progress of the server? Or anything?
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  #64  
Old 08-13-2008, 11:39 PM
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It loooked nice when I logged on.
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  #65  
Old 08-14-2008, 05:30 AM
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post pictures, show me some progress.
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  #66  
Old 08-24-2008, 06:13 PM
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Okay so here's the scoop on Int. It has been making some progress, but nothing too special. Graphics are still being added daily, but less and less scripts are being added daily, until we've reached the point to nobody scripting. So yes, we are once again in need of a scripter for Interitus. If you do not know it's theme and goal, look back at the previous posts from this thread. Or just log on Interitus for yourself, and I will be sure to give you the tour/wrap on what it is and will be. My account on it is Omaster2, I can be contacted on the server itself, or simply by AIM: aexgraalx. I will soon post updates on some of the things that got done since last time, but I assure you, it's nothing to brag about...
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  #67  
Old 08-24-2008, 10:07 PM
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Quote:
Originally Posted by alexandralove View Post
I see some stolen stuff... Or maybe you got authorization ?
I know this is a really old post to be quoting, but i have to say this is the kind of thinking that brought graal down in the first place, calling other people thieves and finding some way to stop them from using tilesets or graphics.


The fact is, even if someone uses tons of stuff from other servers, they don't have any idea at all on how to put it all together to make a good server that will make it to the classic list, where someone that made all original stuff for their server does make it because their server was not a massive mix of random whatever scattered in for the sake of "oh that looks cool, lets use it" reasons.
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  #68  
Old 08-26-2008, 05:50 AM
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Interitus has been updated a lot in the past 48 hours, believe it or not. Our staff team has been very active, and we got many systems up and going that we did not have before. Hopefully activity like today continues throughout many days on the server. So, let's get down to business and post some updates and have you, the players of Graal, comment or criticize on the server.

Updates:

Players who decide to stay in the Faction Cities and PK or do other various things will have a badge above them. The badge is the logo of their faction. This helps other players identify who they are, and what side they are on. Also, in this screeny you can see the Custom nickname letters we have also. It may become a different font or color in the future, but that is the basic of it at this moment.




Next you will see the custom Profiles we have made. The basic template for it, to replace the Default Blue GUI, is completely done. The Profile shows things such as your Kills/Deaths, Nick/Account, Exp, and Rank. The rank shows the badge image of your rank, each level you gain, you get a better badge. Also, your Faction badge displays in the bottom right corner of the profile, showing what faction you are from. The following faction you see below is Defiancy Hold.



The next image is still of the profile, but with an 'About' tab, where you can customize it to your liking. You can display contact info, interests, or even just random facts in this description box. Nothing too vulgar can be displayed, as it reports to the RC and an Admin has rights to be able to EDIT your box, and give you a warning. Keeping the unnecessary vulgarity to a minimum.



And lastly, as far as Systems and Scripts go, a Login screen was made and fully functional. Upon logging in for the first time, you get to choose which Faction you will fight for. You will then be directed to that faction's city. As of now though, you just get warped to the OSL. The Login menu will be added to, as you can see it is pretty bland. If you also look, it has a Info button, where if you click it, it will display the factions goals and background history. Maybe some of its weaknesses or strengths, which could be implemented into gameplay in the near future.



But as for the info, we need a little background history, maybe a story of some sort. So for all you RP'ers or people who have a creative imagination, we are looking for some history, to add to the Faction Info about them. Contact my Via Forum PM or on Interitus if you would help us out and write us a short story that is uniquely put together. All help is appreciated.

And to finish this post of, some images and tiles are added daily of course, sometimes nothing too big, other times it's a good chunk of new content. So I hope you enjoyed reading over some off the updates, and hope you stay tunes with Interitus. Now let's hear some thoughts about the server and its updates / direction. Try not to make it too harsh, and try your best to be polite in your questions / criticism.

Last edited by Arch_Angel; 08-26-2008 at 07:09 AM..
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  #69  
Old 08-26-2008, 05:15 PM
DrakilorP2P DrakilorP2P is offline
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criticize
It's nice except that despite the innovations it's still a modern themed shooter and you'll be trying to beat the big guys at their own game.
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  #70  
Old 08-26-2008, 05:17 PM
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Originally Posted by DrakilorP2P View Post
It's nice except that despite the innovations it's still a modern themed shooter and you'll be trying to beat the big guys at their own game.
Its not all about shooting. You could even chose a path to have no guns involved.
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  #71  
Old 08-26-2008, 05:18 PM
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Quote:
Originally Posted by DrakilorP2P View Post
It's nice except that despite the innovations it's still a modern themed shooter and you'll be trying to beat the big guys at their own game.

Yea that's true. We are trying to be different in every which way we can while keeping it fun for the players. Which is why we are hoping the main player-base of the server will be for the Modern Warfare area, and not the Modern city area. Unless, of course, it turns out pretty good. Which I have no doubt it should if we manage to stay active here.
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  #72  
Old 08-26-2008, 05:19 PM
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Quote:
Originally Posted by DrakilorP2P View Post
It's nice except that despite the innovations it's still a modern themed shooter and you'll be trying to beat the big guys at their own game.
We're not aiming to beat the big guys :P
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  #73  
Old 08-27-2008, 08:50 PM
Arch_Angel Arch_Angel is offline
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More updates to come shortly;

Any LAT's wishing to lend us a hand are more than welcome. We have a lot of level work to do!
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  #74  
Old 08-27-2008, 10:05 PM
cbk1994 cbk1994 is offline
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We're not aiming to beat the big guys :P
Then what ARE you trying to do?
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  #75  
Old 08-28-2008, 12:09 AM
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Then what ARE you trying to do?
Try our best to go for a new style of gameplay in almost any way that we can, while keeping it fun for the players at the same time. Which is why we are not only keeping it a Modern-war style server, but with a variety of other themes that fit into it as well.

In a very harsh way of wording this, our long-term goal is to be one of those servers that other UC servers try to mimic and make it a look-a-like on there server, such as other servers do now. With that being said, that's why I try my best to add/change any tiles that people say are similar to Era, while at the same time, get other things done that keep the overall progression of the server at a good pace. Sorry for the huge run on sentence.
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  #76  
Old 08-28-2008, 12:15 AM
DrakilorP2P DrakilorP2P is offline
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Try our best to go for a new style of gameplay in almost any way that we can, while keeping it fun for the players at the same time.
Then why aren't you doing an RTS or something? "Pick up a gun and shoot" is still not a "new style of gameplay" even if you change a few things.
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  #77  
Old 08-28-2008, 12:21 AM
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Quote:
Originally Posted by DrakilorP2P View Post
Then why aren't you doing an RTS or something? "Pick up a gun and shoot" is still not a "new style of gameplay" even if you change a few things.
You can do plenty of other things with having war involved in the gameplay, other than "pick up a gun and shoot". Just takes some thought... I know it's a rare thing to find amongst Graalians, 'thought', but some of us use our head believe it or not.
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Old 08-28-2008, 12:53 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Arch_Angel View Post
a new style of gameplay
What are you talking about? You mean Sands of Glory's gameplay? You told me that you were going to eventually "rescript all of the systems so there is almost no sands of glory scripts but keep the same idea".

[/QUOTE]our long-term goal is to be one of those servers that other UC servers try to mimic[/QUOTE]

Yet you're mimicking another server to get there?

Or have you completely changed your plans?
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Old 08-28-2008, 01:04 AM
Arch_Angel Arch_Angel is offline
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Our plans that you stated about SoG have absolutely nothing to do with this server. I already stressed that this is a completely new and different server. I'm mimicking nothing of another server to get to our goal....o_O
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Old 08-28-2008, 01:48 AM
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Get rid of the ugly faction badges over the player, they'll only be annoying, and it would be better to only include it in the nickname....something like:

Aeko
FactionName

Also, since when has grey (gray w/e) been the univeral color for modern gui? Please...please...choose something different. I swear I've seen that same gui (Or different look-alikes) of it on several modern servers.

Thank you for using ranks <3 !
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