so i am re-making payphones on Era, it all works fine [kinda]. The two phones connect to each other, but the text on the phone i am calling doesn't change, i've debugged it and it changes all the flags to what they need to be [even changes the 'c'] yet the text refuses to change.
HTML Code:
function onCreated() {
this.setImg("phone_booth-1.gif");
this.setShape(1, 32, 64);
this.drawunderplayer();
this.phonestatus = "idle";
this.linebusy = this.incomingcall = this.callingphone = false;
this.updateChat();
}
public function updateChat() {
temp.c = "";
if (!this.number) c = "Awaiting Registration";
elseif (this.number) c = this.number;
if (this.linebusy) c = this.dialnum SPC "Busy";
if (this.callingphone) c = "Calling" SPC this.dialnum;
if (this.incomingcall) c = "Caller" SPC this.dialnum;
this.chat = "(Eracom:" SPC c @ ")";
}
function onPlayerChats() {
if (player.chat == "reset") this.onCreated();
}
function onActionGrab() {
if (!this.number) {
if (!player.chat.starts(":")) return false;
if (player.clientr.staff < 3) return false;
temp.chat = player.chat.substring(1);
temp.tok = chat.tokenize();
DB_PayPhones.trigger("AddPhone", this.name, tok[0], chat.substring(tok[0].length() + 1));
return true;
}
if (this.incomingcall) {
this.acceptCall();
return true;
}
if (player.chat == null) return false;
if (player.chat == this.number) return false;
if (player.chat in DB_PayPhones.numbers) {
temp.npc = DB_PayPhones.("p_" @ player.chat);
this.cphone = findNPC(npc[0]);
this.dialnum = player.chat;
switch(this.cphone.getStatus()) {
case "idle": this.sendCall(); break;
case "busy": this.linebusy = true; break;
}
this.owner = player;
this.updateChat();
}
}
public function getStatus() {
return this.phonestatus;
}
public function sendCall() {
this.cphone.trigger("IncomingCall", this.name);
this.phonestatus = "busy";
this.callingphone = true;
}
public function onIncomingCall(temp.npc) {
this.phonestatus = "busy";
this.incomingcall = true;
this.cphone = findNPC(npc);
this.updateChat();
//This is the problem... I've tried everything
}
public function acceptCall() {
this.owner = player;
this.cPhone.trigger("StartCall", "");
this.chat = "(Call Established)" SPC this.cPhone;
//However, once I grab it this part works....
}
public function onStartCall() {
this.chat = "Call's created between" SPC this.cPhone;
}
public function assignNumber(temp.num, temp.desc) {
this.number = num;
this.description = desc;
this.updateChat();
}
function onActionStaffStick() {
this.DestroyPhone();
}
public function DestroyPhone() {
DB_PayPhones.trigger("DestroyPhone", this.number, this.description);
this.destroy();
}
//#CLIENTSIDE
function onCreated() {
setshape2(2, 3, {
22, 22,
22, 22,
22, 22
});
}