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  #1  
Old 05-31-2008, 04:16 AM
Robin Robin is offline
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graal:// in OSX

Graal does not register the graal:// protocol for loading a graal server under OS X

Can has plz?
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  #2  
Old 05-31-2008, 02:44 PM
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May be its working like on iphone, could add it then
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Old 05-31-2008, 05:32 PM
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Quote:
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May be its working like on iphone, could add it then
Graal for iPhone would be hawt.
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Old 05-31-2008, 05:50 PM
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Quote:
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Graal for iPhone would be hawt.
Rather a toy which noone really needs, graals focus should be on windows/macosx/linux.
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  #5  
Old 05-31-2008, 06:16 PM
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Rather a toy which noone really needs, graals focus should be on windows/macosx/linux.
Obviously, but are you saying that touch-screen Graal would not be awesome? You could move by tilting the phone.
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Old 05-31-2008, 07:19 PM
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Originally Posted by cbk1994 View Post
Obviously, but are you saying that touch-screen Graal would not be awesome? You could move by tilting the phone.
Which is freakin *** and uncontrollable.
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Old 05-31-2008, 07:29 PM
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Quote:
Originally Posted by cbk1994 View Post
Obviously, but are you saying that touch-screen Graal would not be awesome? You could move by tilting the phone.
Graal even lacks official manpower to run gk properly, and the forums are starving, in that light anything like an iPhone graal sounds zynical.
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Old 05-31-2008, 07:35 PM
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Graal even lacks official manpower to run gk properly, and the forums are starving, in that light anything like an iPhone graal sounds zynical.
Yes, I agree - not cynical but frivolous. Why pour time into developing on the iPhone API when the developer(s) for Graal could instead be working on new content? This discussion actually sparked the idea for my thread.
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Old 05-31-2008, 07:37 PM
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Originally Posted by Stephen View Post
Yes, I agree - not cynical but frivolous. Why pour time into developing on the iPhone API when the developer(s) for Graal could instead be working on new content? This discussion actually sparked the idea for my thread.
I'm not

I've NEVER said they should.

It would be a total waste of time. I said that it'd be ****ing awesome.
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  #10  
Old 05-31-2008, 07:42 PM
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I'm not

I've NEVER said they should.

It would be a total waste of time. I said that it'd be ****ing awesome.
This isn't about what you have said - this is about a change in focus; from developing the system to developing content. I'm simply trying to direct us as community so that we can all discuss the benefits of change.
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  #11  
Old 05-31-2008, 08:14 PM
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Guys

It's stefan's engine, he can do with it whatever he likes.

As for the servers, that's OUR responsibility. With the scripting engine and the total customisability, you can do with this game whatever you wish.

There is nothing stopping you Stephen from forgetting GK and making a new server.

There is nothing stopping anyone from making something completely different.
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Old 05-31-2008, 08:21 PM
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It's stefan's engine, he can do with it whatever he likes.
That may be your opinion, but I'm afraid that we're paying to develop and play here. We may develop, but we can not play to the standard once could. Voiding all of that - this is a small game and depends a lot of the customers it currently has.

It's fair to voice our opinions, regardless what you or any other of the few nincompoops think.
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As for the servers, that's OUR responsibility. With the scripting engine and the total customisability, you can do with this game whatever you wish.
Yes, that's actually a topic in the thread that has been created.
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There is nothing stopping you Stephen from forgetting GK and making a new server.
GK seems to be a good example of how we, as a community, can no longer rely on the administration to not only help us - but to help itself. That's my main concern and reason for making the focus shift suggestion.
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  #13  
Old 05-31-2008, 09:30 PM
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Stephen, constantly attempting to belittle me on these boards, RC, etc. and calling me a "nincompoop" here only further proves your childishness and inability to lead anything. That's why you aren't managing GK. Not because your lack of artistic vision, but because of your lack of maturity.
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Old 05-31-2008, 09:49 PM
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Stephen, constantly attempting to belittle me on these boards, RC, etc. and calling me a "nincompoop" here only further proves your childishness and inability to lead anything. That's why you aren't managing GK. Not because your lack of artistic vision, but because of your lack of maturity.
To be quite honest, you're kissing Stefan's ass so I don't really blame him. The engine and servers go hand in hand genius. Graal for iPhone, what a stupid idea.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #15  
Old 05-31-2008, 10:02 PM
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Pretty sure iPhone graal is already here, so bickering about it does us a lot of good. As for the graal:// thing, you can use Camino and add the protocol handler yourself.
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  #16  
Old 05-31-2008, 10:05 PM
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Stephen, constantly attempting to belittle me on these boards, RC, etc. and calling me a "nincompoop" here only further proves your childishness and inability to lead anything. That's why you aren't managing GK. Not because your lack of artistic vision, but because of your lack of maturity.
Yea, you're right - nincompoop is certainly fighting words.
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  #17  
Old 05-31-2008, 10:06 PM
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Heh, this iGraal is actually really being developed? Rofl...
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  #18  
Old 05-31-2008, 10:09 PM
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Heh, this iGraal is actually really being developed? Rofl...
I hope not ...
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Old 05-31-2008, 11:28 PM
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It is possible to add a URL handler by editing the Info.plist file of the Graal.app executable, although I had little luck this morning when I tried it. It would open the application but it would very quickly exit again, not sure why yet (I probably missed something).

Also in terms of the Graal client for iPhone, yes, it already exists. You also have to consider that it's not just for the purpose of Graal development; Cyberjoueurs have a game engine which they need to make appealing to other developers, and an excellent place to start is to bring it to as many platforms as possible.
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Old 05-31-2008, 11:45 PM
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Also in terms of the Graal client for iPhone, yes, it already exists. You also have to consider that it's not just for the purpose of Graal development; Cyberjoueurs have a game engine which they need to make appealing to other developers, and an excellent place to start is to bring it to as many platforms as possible.
They did the same for the GBA, PSP, and probably other consoles. I'm not sure what advantage they perceive from it but I haven't heard any results yet. This is why I think valuable content is the next step.
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Old 06-01-2008, 12:46 AM
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They did the same for the GBA, PSP, and probably other consoles. I'm not sure what advantage they perceive from it but I haven't heard any results yet. This is why I think valuable content is the next step.
There is probably quite a lot you do not know.
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Old 06-01-2008, 12:54 AM
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There is probably quite a lot you do not know.
That may very well be, but as far as I can see that only underlines the problem even more greatly. If they're so eager to sell their product why would they ditch their current customers?
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  #23  
Old 06-01-2008, 01:50 AM
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graal for psp! right no im in mine
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  #24  
Old 06-01-2008, 01:53 AM
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I can't believe they actually made a client for iPhone ... Through SDK or for jailbroken iPhones?
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Old 06-01-2008, 01:59 AM
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I can't believe they actually made a client for iPhone ... Through SDK or for jailbroken iPhones?
SDK obviously...
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  #26  
Old 06-01-2008, 02:05 AM
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SDK obviously...
I wonder when they will release it. Hopefully as soon as the 2.0 software comes out.

JUNE 9????

That would actually get a lot of publicity if Graal was one of the first games available.
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Old 06-01-2008, 02:55 AM
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wait, graal for iphone? >_>
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Old 06-01-2008, 03:11 AM
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Not sure if Stefan really wanted to scream the existence of it (the iPhone client) quite yet.

Honestly, yeah, I might be kissing his ass. But you should be too. He created a game that he's managed to get us all to pay for yearly, so I'd say yeah, he's done a good job so far.

You on the other hand Stephen, are nothing but a belligerent hostile individual, power hungry, and immature and don't think Stefan hasn't noticed mate.

The day you become manager of GK is the day I start kissing your ass too. But seriously, not going to happen in the foreseeable future.
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Old 06-01-2008, 03:18 AM
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The day you become manager of GK is the day I start kissing your ass too. But seriously, not going to happen in the foreseeable future.
You're really weird.
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Old 06-01-2008, 03:57 AM
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he's managed to get us all to pay for yearly, so I'd say yeah, he's done a good job so far
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #31  
Old 06-01-2008, 04:05 AM
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Uh, maybe you guys could make a automator script or something to make that Graal:// stuff - once you get it figured out. You probably just need a parameter to run it windowed. That way other people could get it enabled without toiling.
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Old 06-01-2008, 07:02 AM
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Uh, maybe you guys could make a automator script or something to make that Graal:// stuff - once you get it figured out. You probably just need a parameter to run it windowed. That way other people could get it enabled without toiling.
Changed your tune somewhat?
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Old 06-01-2008, 09:07 AM
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Graal for Apple products not being Mac is generally not a good idea if you ask me. Apple stuff is overpriced, it's something I would never buy because I can get alot more for less money. Graal for handhelds would be better if you really want to port Graal to other "platforms" D:
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Old 06-01-2008, 11:17 AM
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Graal for handhelds would be better if you really want to port Graal to other "platforms" D:
but what other "platforms" D:?
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Old 06-01-2008, 11:19 AM
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but what other "platforms" D:?
I guess Graal on the PSP or on the DS might be smexy.
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Old 06-01-2008, 11:23 AM
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I guess Graal on the PSP or on the DS might be smexy.
Agreed that would be awesome
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Old 06-01-2008, 01:36 PM
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I guess Graal on the PSP or on the DS might be smexy.
On ds would be funny, but it only has 8 or 16 mb ram, and you cant add too much over special gamepaks. Iam on 32 mb, I bet thats never enough to get graal running.
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Old 06-01-2008, 01:55 PM
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It is possible to add a URL handler by editing the Info.plist file of the Graal.app executable, although I had little luck this morning when I tried it. It would open the application but it would very quickly exit again, not sure why yet (I probably missed something).
The application must handle the url request (accept or deny), it's probably denying by default if the application doesn't do it.

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On ds would be funny, but it only has 8 or 16 mb ram, and you cant add too much over special gamepaks. Iam on 32 mb, I bet thats never enough to get graal running.
DS has 4 MB
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Old 06-01-2008, 02:57 PM
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Changed your tune somewhat?
That's the first comment I've made regarding the original suggestion in this thread. You're really acting weird, Robin.
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Old 06-01-2008, 03:20 PM
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Graal for Apple products not being Mac is generally not a good idea if you ask me.
Nice that you think that
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Apple stuff is overpriced,
No, it's not. It's priced what people will pay. Notice there is no lack of people buying iPhones. And, the new iPhones will drop in price most likely.
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it's something I would never buy because I can get alot more for less money.
I doubt it, but don't buy it. It's your own damn choice, but just know that you can't run Graal on whatever "a lot more" is.
Quote:
Graal for handhelds would be better if you really want to port Graal to other "platforms" D:
The iPhone is a "handheld".
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