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  #81  
Old 05-29-2008, 12:37 AM
TheFisherman TheFisherman is offline
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Cool PKT, great update on the cliffs btw Dusty.
You should add stones that look breakable like Zelda's bombable cave entrances.
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  #82  
Old 05-29-2008, 12:40 AM
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nice tiles

I made a little 3d thing out of it, hope it's ok.
That is what Graal 3D SHOULD look like.
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  #83  
Old 05-29-2008, 12:52 AM
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Cool PKT, great update on the cliffs btw Dusty.
You should add stones that look breakable like Zelda's bombable cave entrances.
I probably will add that later on.
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  #84  
Old 05-29-2008, 01:15 AM
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Quote:
Originally Posted by trifle View Post
nice tiles

I made a little 3d thing out of it, hope it's ok.
Amazing!
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That is what Graal 3D SHOULD look like.
Agreed
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  #85  
Old 05-29-2008, 07:04 AM
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Here's some actual cliffing in action! For those with virgin eyes, turn away now!
There is actually an update, if you can't tell. I edited the diagonals, made them a little lighter, and I think it fits a lot better now.

There are some tiling issues, really only on the large cliffs... but I should note I still have a few more diagonal tiles to use up that will take care of that problem.
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  #86  
Old 05-29-2008, 02:15 PM
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in my eyes the whole thing would be cooler with a little bit more saturation :O
this lesser saturated tiles looks so lifeless

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  #87  
Old 05-29-2008, 03:07 PM
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Thanks for the comments about the 3d thing.

With the saturation, I am not sure, I sort of like the flat green. And the bench looks better imo.
Maybe the Baddie would look better with a flat(er) skin color?
Not sure.
Looks really nice so far Dusty.
If any color correction at all, I would suggest a photo filter, it's a magic filter, hehe.
Though it's not really nessecary, since I allready like the current colors.
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  #88  
Old 05-29-2008, 10:01 PM
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Quote:
Originally Posted by DustyPorViva View Post
Tileset I've been working on during my free time. The bridge isn't complete yet and I'm not happy with the troughs of grass, so I'll probably redo them.

It is pics1 format.

edit: fixed the thick grass
Love the tile set so far XD
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  #89  
Old 05-29-2008, 10:16 PM
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Quote:
Originally Posted by Shakram View Post
in my eyes the whole thing would be cooler with a little bit more saturation :O
this lesser saturated tiles looks so lifeless
Much better!
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  #90  
Old 05-29-2008, 11:17 PM
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Quote:
Originally Posted by Shakram View Post
in my eyes the whole thing would be cooler with a little bit more saturation :O
this lesser saturated tiles looks so lifeless

Not sure which is the original, but I prefer the one on the right - although the bench is sort of high contrast.
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  #91  
Old 05-29-2008, 11:18 PM
DustyPorViva DustyPorViva is offline
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I definitely like the saturation edit... though I'm working off the current colors of pics1. If I do a recolor it'll be when I'm done the tileset as a whole, most likely.
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  #92  
Old 05-29-2008, 11:26 PM
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When will tileset be done? Looks amazing
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  #93  
Old 05-29-2008, 11:26 PM
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  #94  
Old 05-30-2008, 02:47 AM
DustyPorViva DustyPorViva is offline
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Small update. The cliffs are getting there!
As for an ETA... not anytime soon! :P
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  #95  
Old 05-30-2008, 02:51 AM
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The cliffs fail to show depth well, in my opinion. Besides that, awesome!
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  #96  
Old 05-30-2008, 02:54 AM
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I'm not sure why the chimney has to be vertical rather than horizontal, but horizontal may make this nasty symmetry a little more ease for you.
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  #97  
Old 05-30-2008, 02:59 AM
DustyPorViva DustyPorViva is offline
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Eh, I just kind of 'updated' the default Graal chimney's, which were already vertical.

As for cliffs failing to show depth... I honestly don't know what you mean there.
They have to be tileable, thus they can't really be darker at the bottom and lighter at the top(which I'm assuming is what you're wanting). Otherwise, I think they go back more towards Zelda's style of depth, in which the cliffs look much more like objects rather than flat surfaces, due to the way the darken as you go around.
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  #98  
Old 05-30-2008, 03:59 AM
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this is looking great, I can't wait until it's finished!
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  #99  
Old 05-30-2008, 02:16 PM
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the cliffs only need a shadow like on my screen to show depth :O
but one other thing... isnt this part on the door wrong ?


i did a small edit
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  #100  
Old 05-30-2008, 03:47 PM
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Lovely
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  #101  
Old 05-30-2008, 04:10 PM
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I like your tiles dusty, a good compromise between arca and classic style.
Colorwise, I like both versions.
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  #102  
Old 05-30-2008, 05:40 PM
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Quote:
Originally Posted by Shakram View Post
the cliffs only need a shadow like on my screen to show depth :O
Shadows will be cast to the rear of the cliffs, though. Hence why they haven't been added yet, as there are no rear of the cliffs :P
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  #103  
Old 05-30-2008, 05:45 PM
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a server like this in 3d would be so cool, with like orthographic view and fixed camera so it looks just like the normal 2d servers but would have like real shadows on the objects and other flashy stuff.
or maybe perspective view would be flashier tho, for like rotation of the camera and stuff xP
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  #104  
Old 05-30-2008, 05:57 PM
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That's what I wanted to do with a 3D server.
Basically, it'd be like what Pokemon Diamond and Pearl did. Oh, and Zelda: PH I guess too... I think it'd be cool as hell.
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  #105  
Old 05-30-2008, 07:06 PM
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yeah bird's eye perspective would be cool for graal 3D :O

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  #106  
Old 05-30-2008, 08:28 PM
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yeah bird's eye perspective would be cool for graal 3D :O

What is that?!
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  #107  
Old 05-30-2008, 09:11 PM
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What is that?!
something he made :o
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  #108  
Old 05-30-2008, 09:14 PM
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Well I think the cliffs are done. Well, the huge chunk of just getting the actual tiles done. All I have to do is fix up random bits of floating cliff tiles. I was kind of sloppy with the last of them, but I think it's good enough. I'm tired of seeing brown.
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  #109  
Old 05-30-2008, 09:14 PM
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Quote:
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yeah bird's eye perspective would be cool for graal 3D :O

Hot.
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  #110  
Old 05-30-2008, 09:20 PM
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Cool! Yeah a server like PH would be so sweet!
Dusty can those tiles be stacked to be even higher cliffs?
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  #111  
Old 05-30-2008, 09:28 PM
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Quote:
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yeah bird's eye perspective would be cool for graal 3D :O

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  #112  
Old 05-30-2008, 09:55 PM
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Quote:
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Cool! Yeah a server like PH would be so sweet!
Dusty can those tiles be stacked to be even higher cliffs?
Ya. They don't tile perfectly though... it's something I'm trying to fix.
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  #113  
Old 05-31-2008, 12:08 AM
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Nice!
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  #114  
Old 05-31-2008, 07:42 AM
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Well, I'm done the cliffs. I've attached a little screenshot that shows it going back and forth between pics1 and my tileset. Right now, the conversion isn't perfect, but I think it would be good enough... though, these problems don't really exist if you make levels with my tileset from scratch instead of converting. I just didn't want to make it where converting would leave you with tons of useless levels.

The higher cliffs don't look that great, but admittedly I never liked higher cliffs that much anyways. They never really looked right.
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  #115  
Old 05-31-2008, 08:01 AM
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Still looks much too flat.
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  #116  
Old 05-31-2008, 08:42 AM
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Doesn't look flat to me, but I can see the grid on the sides of the cliffs, but you probably already knew that. Just wondering, are you going to add tall grass?
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  #117  
Old 05-31-2008, 08:45 AM
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I can see the grid on the sides of the cliffs, but you probably already knew that.
The tileset permits for a few different variations for the sides. I lazied out though and just vertically displaced the side tiles and used them. I doubt I could fix it though, as how can you really break the monotony of countless small blobs of brown?

As for tall grass... you mean the swamp tiles? Probably. My goal is to completely revamp pics1.
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  #118  
Old 05-31-2008, 10:01 AM
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The tileset permits for a few different variations for the sides. I lazied out though and just vertically displaced the side tiles and used them. I doubt I could fix it though, as how can you really break the monotony of countless small blobs of brown?

As for tall grass... you mean the swamp tiles? Probably. My goal is to completely revamp pics1.
I meant the ones around the top left corner in pics1, but seeing as you are completely revamping it then I guess you are.
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  #119  
Old 05-31-2008, 06:58 PM
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Already redid them
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  #120  
Old 06-01-2008, 01:09 AM
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