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  #1  
Old 04-11-2008, 03:29 AM
DustyPorViva DustyPorViva is offline
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Looking for a little help

I begun converting pics1 over to type 1. I have changed a lot of the tiles with my own, but it's still just about all of pics1... as I have only added a few things, made some look different.

Anyways, I'm not good enough to decipher it all and know what's missing and what's not. So I was wondering if someone good at making levels--specifically cliffs, could use this tileset and see if it has all that's needed.
I don't mean... oh no, it's missing the church tiles! I mean, hmm, this cliff is missing a corner tile... or this path is missing a transition tile.

Here's the tileset:
http://img530.imageshack.us/img530/6...ileset1hy5.png

If you're willing, I'd also like to know if you can pull off levels of the same caliber as a pics1 level, because that is my main goal.

Thanks in advance to whomever helps!

PS: It's not finished... so a lot of tiles aren't fixed, graphically. I'm using classic houses, but many of the tiles for houses still contain the newer houses. Same applies for tree's... so please don't mind that
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  #2  
Old 04-11-2008, 03:36 AM
cbk1994 cbk1994 is offline
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Why are you using classic homes? :o
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  #3  
Old 04-11-2008, 04:11 AM
DustyPorViva DustyPorViva is offline
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They look better :P
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  #4  
Old 04-11-2008, 02:06 PM
Darklux Darklux is offline
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Leetness, I love you for using the old houses. I think I will port The Olde Times to this tileset when I will start the project again.
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  #5  
Old 04-11-2008, 02:31 PM
Crow Crow is offline
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Leetness, I love you for using the old houses. I think I will port The Olde Times to this tileset when I will start the project again.
Will **** over default bushes/stones and so on. Lets stay with type 0.
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  #6  
Old 04-11-2008, 02:48 PM
DustyPorViva DustyPorViva is offline
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Ya, it kills any tile interactivity(platforms, bushes and all that). Those functions would have to be rescripted.

edit: If you're going to be doing things from scratch, and you find type 0 very unorganized you might look into rearranging the tiles. Simply move things around to make more sense... it may be hard, but you may end up liking it. Personally I don't think it's worth it, and you wouldn't be able to move things like cliffs(the jumping tiles), and the bush and vase and stuff.
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  #7  
Old 04-11-2008, 03:02 PM
Crow Crow is offline
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Btw, where you put the black tile, the blocking one..theres that darkgray one below, than the brown one. The brown one doesnt belong there, its a non-blocking tile on pics1.
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  #8  
Old 04-11-2008, 03:14 PM
DustyPorViva DustyPorViva is offline
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I put those tiles on blocking and non-blocking.
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  #9  
Old 04-11-2008, 05:16 PM
Crow Crow is offline
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Ah, call me blind.
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  #10  
Old 04-11-2008, 10:18 PM
cbk1994 cbk1994 is offline
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Ah, call me blind.
Ok, blind one.
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  #11  
Old 04-13-2008, 04:46 AM
Xterminator Xterminator is offline
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Nice tileset..very organized too .
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  #12  
Old 05-03-2008, 05:40 PM
Soala Soala is offline
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Nice tileset..very organized too .

Ofc, it's type1
pics1.png should be type1
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  #13  
Old 05-12-2008, 01:32 AM
Angel_Light Angel_Light is offline
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You're missing the lower left and right shadow grass for the mountain.
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