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  #1  
Old 03-24-2008, 07:02 PM
[email protected] rkritou@opt.net is offline
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GUI Tool

What I've posted here today, is, well a "tool" I guess. Don't judge right off the bat though, I made this in mind that it would help Admins/Managers around the server while on player doing whatever. Please don't get an image of "BlooTool" or anything like that. You've all posted scripts here in mind of helping other servers, and I'd like to do the same. Except my concept is more focused on PR related issues, not so much of development.

Basically is a chat room with many features, and tools that
can help you as an Admin, Manager, or whatever in situations
you may come across on player. I've found this useful, and hope you do too.
(I'm sorta geeky and made it like an RC theme. ;p)

I came across this link (My inspiration I guess), and though I could actually make a tool that's more useful and such, rather than abusive looking.
http://forums.graalonline.com/forums...ght=admin+tool

Also, I didn't add features such as summon all, and stuff like that,
as I really see no point for that, as I've NEVER needed to summon the
whole server to a level at one place or w/e. If you really need crud like
that, script it on your own.

With that aside, I'd also just like to mention that my script may seem
a bit unorganized...well, it is. But as long as I script efficiently and the
fact that I'm not allowing you guys to edit much in this script anyways,
I didn't see a point in organizing so you can find stuff. But if organizing a script so a player can find things easier helps a script run smoother or less laggy in some way that I don't know of, please tell me, as I seriously wasn't aware. o.o

Also, criticism is welcome. But only if you've actually looked at the script atleast, or fired the weapon! So please tell me what you think of the GUI, and the scripting itself. I'm GP Chief on Unholy Nation, not a NAT, but I'd like to learn as much as possible! Thanks.

Also note, when using it on your server, you need to add yourself
to a certain string in the weapon before using it, or else it will destroy
itself onCreated. Just some security I've added with a ranking system for
the weapon. The string is on the clientside function onCreated part of the script.
Attached Files
File Type: txt CRC.txt (60.8 KB, 634 views)

Last edited by [email protected]; 03-24-2008 at 08:08 PM..
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  #2  
Old 03-24-2008, 07:05 PM
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Actually ,I've watched this man script this overtime on Unholy Dev on Rc, it's actually a very nice put together GUI based tool.
Gratzz man.
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  #3  
Old 03-24-2008, 07:14 PM
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Far from everyone use Windows, or are generally unable to read .doc files. Please, make it a .txt file.
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Old 03-24-2008, 07:19 PM
[email protected] rkritou@opt.net is offline
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Ohh sure thing, sorry about that.
I'm on a MAc, and haven't posted an attachment before, I'll change that!
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Old 03-24-2008, 08:11 PM
[email protected] rkritou@opt.net is offline
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Okay, my parents allowed me to use their Windows (eww) PC.
So I uploaded it as a txt doc, you all should be good to go!
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Old 03-24-2008, 08:18 PM
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Quote:
Originally Posted by [email protected] View Post
Okay, my parents allowed me to use their Windows (eww) PC.
So I uploaded it as a txt doc, you all should be good to go!
What? Can't post a .txt file with a Mac?
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Old 03-24-2008, 09:02 PM
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Quote:
Originally Posted by xXziroXx View Post
Far from everyone use Windows, or are generally unable to read .doc files. Please, make it a .txt file.
Who can't open a .doc file?
If you're on Windows without Word, MS Works will open it.
If you're on a Mac without Word, there's always NeoOffice.
If you're on a Unix system, you have OpenOffice.

@Inverness: They can, maybe he's never used TextEditor? I dunno x-x.
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Old 03-24-2008, 10:20 PM
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Some things though:

All the lines aren't aligned the same, example:
PHP Code:
   if (temp.Online2 != true) {
   for (
plserverr.CrowRC) {
     
pl findPlayer(pl);
     
pl.triggerClient("weapon"this.name"errormsg"params[1], player.account);
    }
   } 
And instead of if (temp.Online2 != true) you should probably use if (!temp.Online2)
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Old 03-24-2008, 10:21 PM
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Quote:
Originally Posted by Inverness View Post
What? Can't post a .txt file with a Mac?
What? Can't open .doc file with a Windows?

You can save as TXT, he didn't know how.

Attachments show how on the two programs that come with Mac for word processing.
Attached Thumbnails
Click image for larger version

Name:	Picture 23.png
Views:	256
Size:	25.2 KB
ID:	44200   Click image for larger version

Name:	Picture 24.png
Views:	261
Size:	22.9 KB
ID:	44201  
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  #10  
Old 03-25-2008, 12:36 AM
[email protected] rkritou@opt.net is offline
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Ahh, thanks for the info there Chompy. :]
I'll go ahead and change some of that. xd

And thanks cbkbud for the screen shots. I didn't know I could do that. xD Glad someone told me, so I don't have to keep swapping PCs all the time for things such as that, lol.
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Old 03-25-2008, 03:16 AM
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Quote:
Originally Posted by Tolnaftate2004 View Post
Who can't open a .doc file?
If you're on Windows without Word, MS Works will open it.
If you're on a Mac without Word, there's always NeoOffice.
If you're on a Unix system, you have OpenOffice.
I've used various friends and whatnot computer's that didn't have any program that can read a .doc file, both on Windows and Linux. And not like I would bother downloading/telling them to download it, just to read a file with an extention that I rarely come across.
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  #12  
Old 03-25-2008, 04:09 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by xXziroXx View Post
I've used various friends and whatnot computer's that didn't have any program that can read a .doc file, both on Windows and Linux. And not like I would bother downloading/telling them to download it, just to read a file with an extention that I rarely come across.
Fair enough, I originally read it as RTF and thought y'all were crazy ...

I should start posting some .pages documents.


EDIT:

Quote:
// While using this script you may only edit the contents 4 strings and nothing else, the 4 strings are:
Uhm, you posted it in the Code Gallery. We can change anything we want ...
Attached Images
 
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  #13  
Old 03-25-2008, 11:15 PM
[email protected] rkritou@opt.net is offline
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Yeah, I pretty much know that cbkbud.
I added that in hopes players just wouldn't add other abusive commands or
whatnot. Because if the original script is down under my name, it wouldn't look
to good on me if other staff using it unfortunately used their additions in abusive ways and such.

Thanks for telling me anyways though. =o
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  #14  
Old 03-26-2008, 12:17 AM
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There is a hideimgs(start, end) function that you can use to hide multiple images instead of defining that ugly hideImgs() function in your script.
Quote:
Originally Posted by cbkbud View Post
What? Can't open .doc file with a Windows?
Yes I can actually, thanks.

On Windows you can use Wordpad to view most .doc files, and Microsoft Word can view any that Wordpad can't view. .docx is viewed with Microsoft Word 2007 and above.
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Old 03-26-2008, 01:12 AM
[email protected] rkritou@opt.net is offline
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Eww, I wish I knew of that before. z.z
I was looking on the wiki for something along the lines such as that, since no
no NAT on UN knew of any such command, but I guess I never looked hard
enough because I didn't come across it.

Thanks, that'll actually come in hand for a few of my other scripts as well.
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Old 03-26-2008, 02:29 AM
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Quote:
Originally Posted by [email protected] View Post
no NAT on UN knew of any such command
That explains alot.

You also could have easily scripted it yourself instead of doing what you did.
PHP Code:
function hideimgs(startend) {
  for (
temp.start<= end++) {
    
hideimg(i);
  }

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Old 03-26-2008, 02:40 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Inverness View Post
On Windows you can use Wordpad to view most .doc files, and Microsoft Word can view any that Wordpad can't view. .docx is viewed with Microsoft Word 2007 and above.
I know, I easily use Windows twice as much as Mac ...
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Old 03-26-2008, 03:08 AM
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Oh wow, durr, I feel stupid.
I did that for the boots and the player's outfit colors, but I just didn't think
of using that for the imgs.. z.z

Thanks for bringing that up. ;o
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Old 03-26-2008, 03:17 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by [email protected] View Post
Oh wow, durr, I feel stupid.
I did that for the boots and the player's outfit colors, but I just didn't think
of using that for the imgs.. z.z

Thanks for bringing that up. ;o
You're letting staff change player's appearance with a staff tool ... ?

I fail to see how that could ever be productive.
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Old 03-26-2008, 03:48 AM
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Actually I was referring to the view attributes part I've added, that shows
your current outfit that you're wearing.
Please check things before you make comments like that please. =x
I mean I wouldn't mind really, but I sorta took your post in a negative manner while you mentioned that about my script before checking it. o.o

And second, it actually does set player's outfits though anyways, though that's not what I was referring to in that post. But what I did, was set this up as a serverside action like this, to save up space...

"findplayer(params[1]).params[2] = params[3];"

So you can set basically all player.strings, and add/remove/edit clientr.strings for the player using that.

It's not like I set this up individually... z.z

"findplayer(params[1]).headimg = params[2];"

Now having a whole bunch of that ^ nonsense, is useless. ;p
But even though, I do say I've found myself in GP related situations where I've had to change someone's head, or shield, as an
uploader over looked an inappropriate image while uploading or w/e.
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Old 03-26-2008, 04:19 AM
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Quote:
Originally Posted by [email protected] View Post
"findplayer(params[1]).params[2] = params[3];"
That is extremely insecure, I would never, ever use that.

For changing look, use RC. Staff tools should not be anything other than making things convenient, for example, jailing, summoning, adding weapons (where you have to deal with adding strings to the player, or editing a file, or whatever), etc. RC should be used for setting player strings such as client and clientr.

RC is there for a reason. Playerworld rules actually state that RC functions shouldn't be replaced with insecure scripted ones generally.
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Old 03-26-2008, 04:32 AM
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This tool is mainly to help Admins and Managers of the server get along
quick and easy on player as they come across situations.
Shame if an Admin or Manager finds a way to abuse it.

I just made this to help them go along easier on player, not having to log
onto RC or anything if they didn't want to at the moment. If you don't want
it on your server due to staff you cannot trust, then just don't have it? o.O
The staff that use this on the server I play on, surely aren't as low, and are
highly trust worthy.

So any thoughts like that never came across my mind, I just wanted to share
something I made, that responsible Admins can use for easy get around on player.

[Edit]: But I wasn't aware of this, that you've mentioned "Playerworld rules actually state that RC functions shouldn't be replaced with insecure scripted ones generally"
I'll get to finding a more secure method.

Last edited by [email protected]; 03-26-2008 at 04:45 AM..
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Old 03-26-2008, 05:10 AM
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A few snippets from Playerworld Rules

NO NPC Should be abusive such as changing players names, changing players looks etc. IF you really need this then it should have security measures such as account and guild checking. And the NPC should log all users actions.

NPCs should not be used to substitute RC rights if they can’t be made secure.

It does mention that things like warpto, summon, etc are okay however, but something like a complete player control NPC is just not secure enough.
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Old 03-26-2008, 05:16 AM
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Well I'll get to adding logs asap then, as well as changing/removing some features too.
Thanks for showing me those, I wasn't aware. ;x
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Old 03-26-2008, 05:19 AM
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May also want to disable some things, maybe have an array like this:

PHP Code:
temp.notAllowed = { "rupees""hearts""fullhearts""kills""deaths""clientr.sacred" }; 
or whatever to protect certain scared variables that would most be targeted.
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Old 03-26-2008, 05:03 PM
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Quote:
Originally Posted by Inverness View Post
That explains alot.


Quote:
Originally Posted by [email protected] View Post
But what I did, was set this up as a serverside action like this, to save up space...

"findplayer(params[1]).params[2] = params[3];"
LOL!
I'll remember that when Unholy Nation explodes one day from "hacking".
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Old 03-26-2008, 10:36 PM
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Quote:
Originally Posted by zokemon View Post
LOL!
I'll remember that when Unholy Nation explodes one day from "hacking".
Exactly.
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Old 03-29-2008, 10:20 PM
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Quote:
Originally Posted by [email protected] View Post
Please don't get an image of "BlooTool" or anything like that.
Yay?!
I'm popular!
NOT
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Old 03-29-2008, 10:57 PM
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Quote:
Originally Posted by bscharff View Post
Yay?!
I'm popular!
NOT
Sad when abusive ****ty scripts make you popular ...
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Old 03-30-2008, 02:27 AM
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Hmm, I decided to read over your script, and came across a few things.

1.

PHP Code:
Line  984showPoly( -player.account, {player.xplayer.yplayer.3player.y}); 
Why do you use player.account?


2.

Line 1019: say2() -> use of #b, that's gs1


3.

Line 1089: "if (timeout && this.ison == true) {", should be
PHP Code:
function onTimeout() {
  if (
this.ison == true) { // or just 'if (this.ison) {'
    
...
  }


4.

Stuff like player.ap, player.fullhearts etc. should be set serverside.


5.

Line 12: Space between function and parenthesis


6.

Line 19: "if (temp.Online = true) {" -> use '=='
And it could even just be
PHP Code:
if (temp.Online) {
  ...


7.

On a server like Unholy Nation I don't think a global say2 command for staff is needed, nor any fun for a player, f.ex durring pk or sparring


8.

Line 339 & 339: Use of object.level should be object.level.name


9.

Line 688: 0.05 is the smallest a timeout can be clientside, 0.1 serverside



Just some stuff I found, hope this can improve your script !
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Old 03-30-2008, 02:42 AM
Tolnaftate2004 Tolnaftate2004 is offline
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Quote:
Originally Posted by Chompy View Post
And it could even just be
PHP Code:
if (temp.Online) {
  ...

This is preferred. All if statements are evaluating the condition and then comparing it to 0, so bool == true/false is in fact doing twice as many checks: (bool == true/false) != false.
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Old 03-30-2008, 02:45 AM
Inverness Inverness is offline
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if (flag) should be used instead of if (flag == true)
Edit: Though I find the if (flag == true) more readable, and it should be optimized by the compiler.
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Old 03-30-2008, 03:22 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Inverness View Post
Edit: Though I find the if (flag == true) more readable, and it should be optimized by the compiler.
Depends how you name variables.

I find it better to name booleans like 'bootsOn' versus 'boots'.

I think that
PHP Code:
if ( bootsOn 
is more readable then
PHP Code:
if ( bootsOn == true 
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