Quote:
Originally Posted by Inverness
external scripting windows will be released much sooner
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I sure hope so, they are working very well on Mac.
Quote:
Originally Posted by coreys
Client based tools are annoying.
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Don't talk unless you've seen the external windows (which is like Stefan, Skyld, and I). The external windows are much, much better.
Quote:
Originally Posted by coreys
I said they were cross-platform. They'll work on any OS that Python supports, which is Windows, Mac, Linux...even BeOS...not that we'd need anything other than the first three.
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ilu <3
Quote:
Originally Posted by Inverness
What part of External Scripted Window is not understood? Its not really different than your use of wxPython.
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Might be slightly less laggy, plus you wouldn't need internet.
Quote:
Originally Posted by grawlgamer
I thought mac was all about painting pretty pictures? 
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No, GTFO
Quote:
Originally Posted by Horrified
I thought it was staring at them? 
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No, GTFO!
Quote:
Originally Posted by Horrified
And some kind of external script program that can detect literally anything wrong with your scripts would save a **** load of time when you don't know what you're doing wrong.
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Impossible. How could it detect serverside functions? x.x
Quote:
Originally Posted by coreys
And last I heard, Inverness, Stefan was planning to make client tools, not external ones.
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Guess you've heard incorrectly.
Quote:
Originally Posted by DustyPorViva
I don't believe external windows will make an internal level editor any different... since, well, it's not in a separate window anyways.
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What do you want? Is there any difference? Should work exactly the same, except for performance. Still, personally I think the plusses outnumber the minuses.
Quote:
Originally Posted by coreys
?
I was talking about an external level editor. o_o
And internal one wouldn't need to be showing 4096 showimg's o.0
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I think he was saying you'd have to show 4,096 images to show the level in the external one.